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Prodigy:
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The Mysterious Mr. (X)
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quote:And it puts a valiant sheen on the police, too: outpowered, but dedicated ... non-super "heroes" putting their lives on the line, against the odds, because it's all they can do. ... A rapid response team of high fire-power non-supers would be my first step.
Agreed. But I see a group like this as part of the normal MPD, not a specialized extension like the SCD. The SCD sits about on the level of the National Guard, in my esteem - something that gets called in for extremely out of control situations.
quote:But if they really go out of control, put a few high-calibre slugs into them from WAY beyond their visual range. In that last encounter that blew apart a portion of the city, a single police sniper firing from a hidden position could have probably resolved it.
Logically, yes. But in terms of storyline, not very interesting, nor very useful as a game mechanic. How many Players would sit back and agree to have a sniper take one of their characters' heads off? I'd say few, if any. Calling in an Apache gunship is less practical than calling in a police-paid Superteam, because it isn't likely that a villain's Player is going to allow a helicopter to blast his character from three clicks away.
quote:If the SCD is a buncha superheroes who can foil villains ... why would any independent heroes bother to live in Prodigy?
Logically, there's no reason. But that is why some suspension of disbelief is necessary. I wish Ghostkid was still around - he ran the original SCD with Roland Brock. I never ran across them, so I don't know how they were played or what their real purpose was. Perhaps the two-tier suggestion I put forward needs another additional level of distinction. Perhaps the superpowered set I've created operates on the federal level, like the FBI or Marvel's SHIELD organization. Maybe they have to be called in from out of state for emergencies, with the sub-super SCD deals with the supercrimes that don't start levelling city blocks?
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The Mysterious Mr. (X)
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Invincible was never part of the plan. Overpowered, sure, but not invincible. But anyway - comparing this group to a bullet is innacurate. A bullet is final. Boom, done. A team of superhumans isn't like that. They can show up and try to negotiate. If that fails they can demand surrender. If that fails they might smack a character around a bit - but the character will have ample opportunity to get back up and fight on, to retreat and regroup, or to devise a clever strategy. A bullet only gives a handful of options - miss, hit with superficial wound, hit with serious wound, hit with death. High-powered chaingun fire leaves only the latter two, with the greatest possibility being the last option. A supergroup - even an invincible one, which this was never meant to be - will rarely bring serious inury or character death to the table. They will present a good chance of defeat perhaps, and capture, but that in and of itself is a roleplaying opportunity. A lot of great RP has been done in the Holding Cells of Prodigy's police stations. And the supergroup leaves open the possibility that the villain won't be captured at all - he just has to rely on more than his powers to get through things. He has to show some intuition and think on his feet. Dodging a bullet doesn't require any thinking at all. The point of this group isn't to make it impossible for a villain to succeed. They just won't be able to win in three posts or less. They shouldn't be able to - that cheats the Players and the Readers of a lot of really interesting storytelling.
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Dimb (Unregistered Guest)
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Ghost Kid! (Unregistered Guest)
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Heya, from the Paleontology lab at UB! I'm Dave, also known as Ghost Kid (GK). I also played Lt. Roland Brock, the hardened speech-impaired superhuman-hating cop. Yeah, college eats up my time, as does fine women and good beer. Mark was nice enough to point me in this direction, so I decided to clarify the SCD's history and original purpose. The SCD was alternate_dave's idea and the original Mayor's. At the time, there were a bunch of villains and nebulous non-heroic neutrals, and much of the city was getting trashed. Cops and civillians would die by the hundreds. I prefer narrative over realism (story over "what-would-really-happen") but it was all getting hard to believe. Alternate_dave thought up a non-superpowered team at first, but had to back out of running it (can't remember why). I took over, seeing as I'd been running Brock for a while. Brock wasn't really super-powered, he had an aura that could neutralize supernatural and superhuman powers, something he was only half-aware of. He also hadn't been the first superhero cop, there'd been two others before him who'd vanished. Anyway, so Brock took over as Captain of the SCD, and I thought up a few semi-powered NPCs (stuff like "ability to see the past" and "really good pilot/driver" and, of course, "Japanese combat cyborg babe") to act as sidekicks. I wasn't really a mod, I was just given authority to control a team of NPCs for the good of the city. It lasted most of the summer of 2003. It's hard finding what the SCD's place is, though (it had been difficult back when Roland was just my PC). Villains don't want to be caught, cause that messes with their player's story idea. But it was kind of frustrating for me to constantly play the ineffective cop, even with superpowers. The real root of the problem probably has to do with conflicting agendas in a freeform online RPG. Compromise is important, but it's always hard to find any satisfaction if two people want opposite things. I stepped over the bounds of my game authority several times, which I feel sorry for, but I don't see how anyone in the same situation can avoid it. Anyway, college interceded soon, and I drifted away from freeform, and the SCD was sent into limbo. I guess Brock got used later, something I don't think I've heard before. Doesn't really bother me, though, and if you guys want to use him, that's fine. I'm off to grad school soon for geology, and it's good to see some of you are still playing! Cya! -Dave / Ghost Kid PS: Hey, do I know you Dimb?
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Dimb (Unregistered Guest)
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töff (Töff)
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Floating another idea ... what if the SCD writeup had prewritten portable generic units that could be played by any party, so that the players could proceed without worrying whether whoever runs the SCD was going to come along and post? Don't the police work that way already, as part of the rules? The prewritten units could be (just off the hip, here) something like:
Squad Commander (police lieutenant) Special Weapons Leader (police sergeant) Special Weapons Team = 5 special ops policement Tactical & communications = 1 policeman Crowd control & rescue = 10-25 policemen Super Adjunct (if available) = 1 NPC super >> Special Weapons = bazookas, sonic guns, xray lasers (heat beams), foam bombs (immobilize & capture) >> Vehicles = 1 helicopter, 1 command van, 1 ambulance (w/2 EMT's), 3 streetbikes, extra police cruisers on call This is just a basic prewritten unit that newbies and experienced players alike could "plug in" to any scene if needed ... no muss no fuss, no misunderstandings about what the SCD might be at any given time. Of course, this does not limit the SCD as a whole. It's just an idea to help parties get some nice SCD action without waiting for a mod ... but, the SCD unit, if it's prewritten, is already what the mods approve!
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Sword Saint (Kensei)
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I have two comments: X, teaching errant players manners by beating up their characters doesn't usually work. It'll only leave them angry at what happened, and they might even leave the game over it - which is counter productive. Töff: While I find your idea good, it will still come down to the fact that some people don't like to incorporate the legal response to their actions into their stories. Giving them pre-written character archetypes for law enforcement won't change that at all. The fundamental question I would like to ask is this: Do we WANT a city with a strong law enforcement, or don't we? Normally cops don't play a big role in superhero stories, but I understand what happened in the past, that the city got trashed on a regular basis, is also not right. Character actions are based on a certain expectation. If the world around them is full of strong police, then stories with furtive action will dominate, while an environment with a weak police will facilitate non-clandestine criminal activity. In the interest of continuity (which I personally value quite highly, while I understand some other people couldn't care less), any change in the way the game works should be a gradual change in the game world. Any new police units should be formed and enter the world as something new. They should face problems because of being new, too. Logistical problems for instance. A case of flashbangs not delivered correctly, maintenance problems of their new and experimental equipment, etc. And they should work within the balance of the game, i.e. every character on the force that has superpowers should have weaknesses, too. By operating in a team they will be strong enough anyway. (Why is this important: The characters of this game are supposed to be at the top of the foodchain, the creme de la creme where abilities are concerned. If there were supers within the SCD without any weaknesses, then that would ruin that idea, and the game balance in general.) Even better: The new SCD should be recruited from existing characters, with only the commander being played by a mod. Recruitment should take place in game, in character. That way we increase the amount of interactive, immersive storylines, and we also possibly solve a moral dilemma, that of the vigilante hero. Deployment of the force works by realistic means. A call comes in, the commander gathers his unit, briefs the characters based on the knowledge he has himself, and then the unit deploys. If anyone messes up, they mess up. Anyone doesn't show, they are not there. The law enforcement will be as good as its players. If teamplay doesn't work, it doesn't work, the SCD will be weak. But if everything works out, there will be heroes doing a good job in the employ of the city. That unit will be made up of diverse characters, will feature conflicting opinions and strategies, and will also possibly be burdened by less than perfect loyalty of the members. But it will be, by all accounts, the realistic way of doing things. Can anyone see any downsides to this?
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