Prodigy Character Archive (Reference Only)

Please see the current Character Profiles.
This archive is for reference only.

 

Alex Thompson, AKA Hacker

Amber Reinholt

Ambrose

Anabelle

Angelic Assassin--The Angel of Death

Anti-Life "NPC"

Athanasia

Aya Frost/ Inferno

Black Magic

Breaker

Bushido

Captain Peters "NPC"

Captain Roland Brock

Carl Brawler "Brutalizer"

Carlin Tan "NPC"

Chaz

Copy Cat

Counter Parallel- Shera's Band "NPC"

CroMag

Cupid

Daemion Dekan-The Forsaken Angel

Derek Painter

Detective Ian Anderson "NPC"

Detective Sam Burke, Homicide "NPC"

Detective Sara Perrin "NPC"

Dismal

Ditto

Doom Wailer

Dr Bile/Christian Burdock

Dr. Dominick Puren

Dragonus

Drake Williams

Edith Crowe

Electrode

Elektrik

Emily Ferrell aka Remedy

Erodius-The Guardian

Eve

Evil Doom Wailer - Shera Keyu

Father Callihan "NPC"

FBI Agent Black

FBI files on Burdock/Bile

Fleura/The 6 of Spades

Forsil

Foxfire, Flaming Fox

Furacao

Gangs of The Back Alleys "NPC"

Gene White

Genesis

Ghost's Allies "NPC"

Ghost-The Invincible

Golems "Dr Bile's Prime henchmen" "NPC"

Hawthorne

Heather Reid

Hellcat

Herr Koenig "NPC"

Ian the 7th

Ice Phoenix

Illusion

Invisiboy

Jack Teague A.K.A The Follower

Jay Stevenson

Jezzy Cometiono "Gold Comet"

Joan Gavin

John LAW

John Strans

Johnny Killjoy

Joshua Trent "Darkangel"

Kage & Eve

Kelly O'Riley

Ken Kukibushi a.k.a. SHINKAGE

Kori Winters "Arctic"

Larry Ryder

LAW's Contacts "NPC"

Leon Stevenson A.K.A Freakuency

Link "NPC"

Lucius Dearlove/ Fist "of Justice"

Lucius Dearlove/ Fist "of Justice"

M.I.S.T "NPC"

Martyr

Mastermind

Mastermind's Henchmen "NPC"

Matthew "Sense" Sensewski

MegaHertz

Mephistopheles

Mercury-The Amorphus Assassin "NPC"

Mike Holdaway "NPC"

Miles Avery

Misc. Info on Anti-Life

Moshe Yehuda

MPD Super Crimes Division

Mr. Mega

Mr. Roy "NPC"

Ms. Gabrielle Turner

Nelly Carlson "Wildcat"

Nightbreed

No:9 "NPC and all round henchman"

Nocturzist

Norton Bilmore "NPC"

Oblivious

Officer James Ryan "NPC"

Oracle

Pathos

Payne "Vlothous"

Phiber "NPC"

Phobia

Preacher

Priest Ortega A.K.A. Mech

Queenie Addison, Ice Heat

Rab Jacobs "Rebel"

Rachel Searle "NPC"

Rance Fridriksson

Reaper

Renee "Angel" Eilen

Robot Soldier - Johnny Tanner

Rock

Rush

SAL_31

Sandra Ven'alla "Venom"

Sardonicus

Schizo

Seargent Mio Asanuma "NPC"

Shadow

Sheena

Sidekicks / Henchmen

Sinnerman

Sir Alexander Maggenbalm-The Shining White Knight

Slime-Beast #314159265 "An old-school NPC monster"

Smoke & Mirrors

Super Pimp

Surge "NPC"

Susan O'Riley "Banshee"

Sword Saint "Kensei"

Taraqha

Taven Royal

The Arrogance "NPC"

The Assembly: Gambler's Ruin "NPC"

The Countess

The Crimson Knights "NPC"

The Deadly Ones

The Invisible Hand

The Marksman

The Masked Mutant

The Megatropolis Police and Fire Department

The Morgans

The red path, a collection of news articles

The Shining White Knight

The Squid "Mary Holly"

The Wolf

Tina Garron "Aka Troy"

Tom Barrington "The Sandman"

Tsunami "Megan Turner"

Turon

Victim-Hero gone wrong

Void

Wall Crawling Thief.

White

Xander Murphy, Backfire

Yami

Yami's charges "NPC"

Zachary James Valetine "Z"


Jack Teague A.K.A The Follower

Name:: Jack Teague

Secret Identity:: The Follower

Birthplace:: ENCON building in Toranto

Character Age:: 22

Occupation:: none

Marital Status:: single

Gender: Male

Moral Standing:: Hero

Appearance:: Jack Teague is an exact copy of Rab Jacobs in human form. They both have brown hair and brown eyes, weigh approximately 160lbs

and are both six feet tall. They also both have elongated fingers, arms, and legs. In animal form Jack, or The Follower, looks somewhat

like The Rebel except he has red fur with blue eyes, the exact opposite of the Rebel.

Super Powers:: Jack has the ability to turn into a feral-like creature with claws extending from his fingers and toes. He grows red fur and his eyes become blue when in this state. Jack is able to see in a sort of night vision in this state and can hide quite effectively. One change the ENCON people made, besides the night vision, is that Jack can extend a claw from the end of his two-foot long claw for fighting. Jack also, does not go ballistic like Rab does and can keep his cool in a fight.

Super Weakness:: Jack cannot stay in his form for more than a couple of hours without an extreme pain going through his body that leaves him and extremely weakened and paralyzed for a long time.

Strengths:: Jack is very strong in his human form and is very well physically trained. Although, Jack has major money resources he has to keep a low profile. Jack is very smart and waits to act until the right time.

Weakness:: Jack, hence his code name, will not act without orders. He will not do anything that ENCON has not ordered him to do. Anything that goes beyond the parameters of protect innocent lives and kill Rab Jacobs, he will not do. The only reason that he bothers to find shelter, eat, and sleep is because if he did not he would not be ready when the time comes to kill Rab Jacobs. Jack also has no real world knowledge since he was created and raised by scientists.

Background- When the people at ENCON created Rab Jacobs, they found out quickly what was the problem. He had memories. He knew that he had been betrayed into becoming the Rebel and he escaped them. Therefore, they set out to fix this problem with a simple solution. Use a test tube baby for the experiment. If the subject had no memories of his life before the experiment then he would be less likely to turn on them. When Rab Jacobs made his attack on the ENCON building in Megatropolis, the head scientists knew that they had to stop him. He could ruin all they worked for all these years. Luckily, they had thought about this and already had a plan made for this occasion. The Follower. He was an exact copy physically and an exact opposite mentally of Rab Jacobs. They gave him a name, Jack Teague, set him up with a large bank account, trained him with a simulation of The Rebel and sent him out, after The Rebel. Mission objective: kill with extreme prejudice.

Now Jack has come to Megatropolis to find Rab and kill him. Except, the ENCON people seem to want more than that. Jack has gotten a message from them stating that he is to protect any civilian he comes across that is in danger and to destroy anything he sees as a threat to civilians. What's ENCON planning now?

Jack has also been given permission, if he feels the need, to join other supers in the hunt for Rab, and the protection of civilians.

Jack is now a member of the Defenders

During the Defenders Moon SL, Follower became involved in a fight to the death with a demon known as Lachshin the Foul. At the end of the fight, Follower killed Lachshin, but before he died, the demon somehow infused his soul into Follower's.

This means that Follower now has uncanny knowlege of demons, magic, and creatures of the supernatural. He now "knows" most if not all of the supernaturally based characters in the game, although only by reputation, unless they, themselves interacted with Lachshin. He also now suffers from nightmares of Hell because he has seen it through the eyes of a demon. Also, most demons and supernatural creatures can feel the presence of Lachshin in Follower and will therefore usually leave him alone "Lachshin was a an extremely powerful demon" or they will fight him even more fiercly because of the demon's presence.

There is no knowlege yet as to whether this change has affected Follower's mental status, or will hurt him mentally or physically in the future.

Here is a Hero Machine rendered picture of the Follower:

follower

Jack/Follower has been released of Lackshin after he was almost killed by the Rebel. As he started to finish the Follower off, Lackshin 'jumped' into Rebel's mind, leaving Jack to die. Luckily he was taken to the hospital in time.

Because of a spell performed by Lackshin before he left, all of Jack's features have been turned white, including his skin, hair, and his eyes, although his pupils are somehow still visible, yet white. It is unknown at this time whether this change has only external effects or if it also has some sort of magical effect on Jack.


Oblivious

Current Name: Oblivious

Other Names: Niklas Kuper, Luke Bennet, Jake Whityer, Nolan Reed, Jordy Williams, Craig Chapman

Gender: Male

Age: 215

Birthplace: London, England

Moral Details: Oblivious has no trouble killing when neccesary, although he does seem to have developed certain rules, mostly pertaining to women and children.

Personality: Oblivious is now very detached, but he's not quite the rollover that he once was. If he wants something, he'll take it. If someone gets in his way, he'll do what he needs to to get them out of it. He can also be funny and charming, but it always seems to just be a thin sheet lain over a calculating interior.

Super Powers: Oblivious has two powers. One, he can not, under ANY circumstances feel pain. He can tell if something is hot or cold, but it will not cause him pain. Therefore, Oblivious has much more endurance than others and can take any kind of punishment. The second power, and a much more powerful one, it the power of regeneration. Much like that of Wolverine, only faster, Oblivious ' body can heal itself at a MUCH faster rate than any human alive. If he is stabbed and the knife is left there, the wound will heal around the blade. If he is shot, the bullet will be pushed out of his body as it heals.

Super Weaknesses: If Oblivious was shot in the brain, or his spinal cord cut completely in half, he would die. If there was only a small amount of brain matter or spinal cord destroyed, he would be completely unconscious until his body healed. This is done because the body needs to be at full rest while he is healing such a bad wound. Oblivious cannot heal any type of respiratory problem, because the body cannot fix things like drowning and suffocating directly.

Strengths: Oblivious is very strong and quite the brawler. He is also very skilled in guns and their use. Since he has regained his memories, Oblivious is now even better with weapons and fighting. He knows at least a dozen fighting styles, and he's at least proficient in almost all of them. He's also discovered a talent for sword fighting from his days in Japan. Oblivious has come into a good deal of money, since he remembered his bank account number, so he no longer has to steal weapons and such.

Weaknesses: Oblivious' strength and speed are only human, in no way better than any human, and therefore he would still have a good difficulty beating any super in a hand-to-hand fight. Since he retrieved his memory, Oblivious has become prone to flashbacks from his past, often occurring when he's around combat. For instance, if someone put him in a chokehold, he might have a flashback of the occurrence with Forsil, back in London. This would cause him to do something that he probably shouldn't do in the given situation. Also, Oblivious seems to have come across an unnatural fear fire. He might just cringe at an explosion, but were he to catch fire or have to go in a building on fire, he'd likely start screaming and run away.

Appearances: Oblivious is tall, about six foot two and weighs a small, 165 lbs. Oblivious has blonde hair that doesn't seem to grow. It is always at the same length, as are his finger and toenails. Oblivious' dress has changed, along with so many other things. He now dresses very expensively, always choosing the finest clothing.

History: Oblivious' history is long, but it all began in London, England in 1789, when he was born to his parents. He no longer remembers their names. A great irony in getting his memories back, Oblivious still doesn't remember some things simply because he cannot. Oblivious was taken from his parents at an early age, by the British government after his 'abilities' were discovered and became common knowledge. They trained him in every form of combat imaginable, all while demoralizing him against killing both soldiers and innocent people. The interesting thing was, Oblivious' grew up quickly, appearing to be approximately 16 when he was only 8. As he got older this slowed down, until his actual age surpassed his appearance. When he looked approximately 16, the British sent him to America as both a spy and an assassin. He received his missions from other spies, and always succeeded because he was so skilled. Eventually the British government slowed down in their missions and eventually simply stopped contacting Oblivious at all. He was on his own

From there, Oblivious decided to use his talents for financial gain. He contacted the United States Government, and told them about his abilities, offering to sell himself to them as a mercenary for the fee that he set down before them. They gladly accepted, and Oblivious stayed with the United States military for decades, until the Civil War began. Oblivious was on the side of the North, but when the war was over, he left the country. He was tired of being a pawn, even if he was paid for it.

Oblivious first went to Mexico and lived as a 'magician', cutting himself and healing for the money that people dropped in his box on a street corner. It was a pathetic existence, but it was without any real violence. Eventually, Oblivious seemed to forget about how bad the violence had been, and he again decided to sell himself as a mercenary around the world.

He was bought by dozens of groups, constantly being moved from place to place to perform his 'duties'. He was always well paid, but eventually the combat and violence began to wear on him again. He couldn't operate. He decided to fix the problem, by using some technology that he had read about. He contacted a group of scientists who were working with the human memory and he later stole their research, then giving it to, ironically enough, the United States government. He sold himself to them for 3/4s of the usual fee, and with the rest, the government cleansed his memory of everything in his life prior to that. When they were done, they gave him a briefing on who he was, and he was released, without all of the horrible imagery in his mind.

Oblivious continued this for years, constantly wiping his memory, and receiving an updated briefing. Through various forms of threats and insurances, Oblivious made sure that none of the groups who bought him would wipe his memory and not brief him again. Although his escapades were numerous, and varied, below is a list of some of Oblivious' most major 'adventures'

World War 1: Oblivious fought on the side of America, although he didn't claim any kind of allegiance to them. He fought independently, but only killing soldiers that weren't American. He went by the name of Jake Whityer at this time.

World War 2: Oblivious was purchased by Germany and he allowed them to brainwash him when in their military. At this time, he went by the name of Niklas Kuper. He was therefore not only their soldier, but also their follower. Eventually this was tested when Oblivious fell in love with a female Nazi soldier, Forsil. Eventually she became pregnant with his child and left, because they were both supers and the Nazis would confiscate the child. Because of his brainwashing, Oblivious didn't hesitate to go after Forsil, and attempt to take her back. She of course wouldn't come, and in his desire to serve his leaders, Oblivious shot her in the stomach, killing the child. He returned to Germany, believing that Forsil was dead as well. Germany cut him loose, deciding he was a threat, instituting a weak brain wipe in their effort to get rid of him.

Vietnam: Again on the side of America, Oblivious was again brain washed, and also pumped full of testosterone and steroids, driving him to an animal fury. He was then released into the wilderness of Vietnam, where he slaughtered dozens of hidden guerilla warfare groups in horribly morbid fashions. The few Vietnamese that survived gave him the nickname, the White Demon. Oblivious did not use any fake name in Vietnam: he was nameless.

Japanese Gang Warfare: Oblivious sold himself to a Japanese underground gang after Vietnam, where he developed a talent for sword fighting and hand-to-hand combat. He developed a love for blade fights, mostly because his powers almost guaranteed that he couldn't lose, unless he took an attack directly to the head or spinal cord. It was during this time that Oblivious met someone very much like himself. Her name was Rayne Will, although Oblivious was sure it was only a fake name, much like the one he was going by at the time, Luke Bennet. Rayne was able to heal herself, much like he was, but she felt pain. Oblivious and her quickly became 'acquainted', but when they got into combat situations, Oblivious ignored her pain and pushed her past her limits. She eventually had to quit, and Oblivious never saw her again ... until she caught up to him in Megatropolis.

It was because of the Japanese gangs that Oblivious finally found himself in Megatropolis, without his memory and no money. The gang had decided to not pay him, and ditched him in the States. From there, Oblivious met many of the heroes of Megatropolis, but eventually teamed up with a life-sucking super named Samhain. Together they made a formidable team, until Samhain was caught by the Freedom Squad. Oblivious then had several misadventures through the city, finally leading to his meeting with men from his past. These men were a part of his group from some undercover FBI work he had done in the past, also using the Luke Bennet name. The group was rejoining, to rent itself out much like Oblivious had done much of his life, but the Japanese gang believed that they were trying to unblock Oblivious' mind. War waged around him, finally climaxing in Oblivious meeting Rayne again; now going under the name "Retribution". She left him, wanting him to regain his memory before she killed him.

Oblivious later met Forsil, the woman/werewolf from his WWII days. She was less than happy to see him, and through their interaction, Oblivious finally regained his memory, with the 'assistance' of FBI Agent Black.


The Masked Mutant

Character Name:: Bob Revera

Secret Identity:: The Masked Mutant

Race:: mutant

Birthplace:: Unknown

Character Age:: 32

Occupation:: Small-time-Author

Marital Status:: Single

Gender: Male

Moral Standing:: Villian

Appearance:: Mutant is about 6 foot 8" and weighs about 280. He wears black boots, a blue cape that blows through the wind, blue tights with two orange ankle bands, blue gloves with orange wrist bands, a blue sleeveless shirt, and a blue mask that covers his whole face except for his cheeks, mouth, and chin. His mask also has little slits for eyeholes. The Masked Mutant has muscles that bulge out of his arm and veins that do the same. He has a mean looking face, almost inhuman.

Super Powers:: He can move his molecules around to change himself anything that is solid! He also has the strange power of changing into a horrible beast, a man eating beast. He can't control this power, it only happens when he gets really angry.

Super Weakness:: His weakness is tinfoil. It drains his powers from him, albeit only for a limited time. Also, he needs cold to stay alive, too much extreme heat will hurt him - 225o F and above would be fatal.

Strengths:: He fights till he can't fight anymore. He is just like the Energizer Battery, he keeps on going.... and going....and going.....! He is a good writer. He also is a perfectionist at counterfeiting.

Weakness:: He is very short tempered. He can't control his anger, but when he is angry its when his powers work the best. He doesn't know all the powers that he has and he doesn't know the full ability of his powers. He is not good with people. Cant remember his parents, all he has from them is a note telling him that they both loved them very much.

Writing Sample:: Bob Revera"otherwise known as The Masked Mutant" sat at his desk starring down at the bills in front of him. "Bills, bills, bills, that's all i get for mail! Electrical, pluming, cable!" Bob said just as he heard a window break in his bedroom of his apartment. "What the hell was that?" he asked himself. He crept his way to the bedroom with the floor boards creaking beneath his feet. He looked inside and there were two men shuffling through his drawers and closet. "And what the hell do u think your doing?!?!?!" Bob yelled in his booming voice. The two men turned around and looked at Bob with terrified eyes. "I want peace and quiet in this frikin apartment!!! And what do i get?!?!?! Two men trying to rob me, breaking my window and breaking my silence!" Bob yelled at the top of his lungs. Both of the men looked at him and pulled out their guns. But just as they were doing so Bob got angrier then every, he couldn't help it, he turned himself into the horrible beast within him. The two men started shooting their weapons, but it was no use. Once Bob "The Mutant" became IT"that's what Bob called the creature" he wasn't in control. IT was. The bullets just bounced off of his enormous body one by one. "NOOOOOO!!!!!" cried the two men as IT ripped after them both with it's long claws and teeth. IT ripped one of the men to shreds and swallowed him whole. The second one tried to escape but it was no use, IT grabbed him by the foot at tripped him. "NOOO!" The man cried as he sat up, Please don't hurt me! I'm begging you! I have a wife and three children, please! For their sake!" IT gave him one more look in the eye and lurched forward with it's mouth wide open. With one last breath the man's decapitated body fell backwards and hit the ground hard. IT carried the body down town and through it into a dumpster. Then IT started changing back into Bob Revera. Bob lay naked on the side of the dumpster, he stayed down for a while. When he finally got up he found the decapitated body in the dumpster and ran back to his apartment as fast as he could with blood dripping from his whole body.

Background:: Bob was a good kid in school; he always did his homework and was known to be a teacher's pet. He had hardly any friends at all, and the ones he did have weren't even his friends. One day he was walking home from school, some of the bullies had been picking on him that day and decided to follow him home. While he was walking he dropped a book, bent over to pick it up and out from the bushes next to him came three of the bullies. They pinned him to the ground while another one sat down on him and started punching him giving him a lot of bruises. He was all dazed and could hardly move, he looked up into the sky and saw a huge bird fly over head. He watched it as it came closer to him, he thought it was an angel from heaven coming down to bring him to his new home, but instead he got a better surprise. He noticed it wasn't a bird or an angel at all, it was a man with wings coming down towards him and the bullies. The bullies didn't see him as he landed or after.

The flying man came closer and closer to him and the bullies. The man pulled one of the bullies off of Bob. And then another, and another, and another...He did this until they had all got on their bicycles and rode away practically crying.

The man looked down at the bruised boy and stuck out one of his hands to help him up. As Bob reached for it, there was a strong wind. Bob pulled his hand away and the wind died down to what it was like before. He reached up a second time and again the wind picked up. Bob didn't care this time, he wasn't afraid any more. Once the two hands touched there was a huge flash of light and the wind blew so much it almost blew down some houses. Bob got lifted off the ground by some strange force. The man looked at Bob and gave him a comforting smile. "Don't be afraid. It won't hurt you, it will help you."

Bob looked up at him and nodded. Suddenly Bob felt no pain and all of his bruises disappeared. All of a sudden, the man started to age very quickly "24-50 in less than five seconds". "Use it...well." the man said to him. "Use it...to..help others" *Cough cough* "Use it only...when necessary! Use it............." the old man, all shriveled and wrinkled, had died. Bob stared down at the man and started to cry. This was a glorious day, this was the day Bob Revera became a super!

From that day on, Bob was changed for life. He wanted to become a super hero, just because the flying man and saved him from the bullies. He was no longer teased by the bullies and wasn't picked on. He discovered his powers a couple of days after the incident with the flying man.

He went to college for four years, graduated, and became a writer. During his writing career he wrote six novels. He stopped writing for a while due to moving to his new home, Hawaii

November 7

While he was living in Hawaii, he used his powers for good. He became a super hero. In Hawaii, there were not to many exciting things, until one day. On this special day there was a robbery in the biggest bank in Hawaii. Falcon, which was his super hero name, flew to the scene. As he got there, he saw three men with black ski masks running out of the bank, to a jet black Viper, with tons of bags full of money in their hands. He flew down and punched one of there out cold. Another came at him from the right; he kicked the man square in the chest, sending him flying through the air. The third one, seeing that his comrades had gotten their ••••• kicked, started to run in the opposite direction. Falcon flew after him. He was just about to tackle him when out of no where came a man made of lava and iron-core; this man hit him and kicked him against a nearby wall, knocking the wind out of both of them. The lava man was so hot he burned Falcon's skin. The lava man turned his arm into a steel rod and hit Falcon in the head with it, knocking him out. Everything was black for a while, he started to hear voices, and he opened his eyes slightly to see the lava man and the three robbers in a circle. One of the men started talking, "Come on man, join us! Our gang is the best your going to find in this place." "All right fine, I will ... " the lava man said to him. They three men led the lava man to the jet black Viper that was waiting for their arrival. They sped off just as Falcon heard the police sirens coming nearer. He blacked out once more ... ..

He woke up in an alley of some strange city, worn out and tired. There was a homeless man sitting across from him. "How ya feel'n mister? You have been out for a while." the man said. "Wha ... ..?" Bob said as he sat up and started rubbing his head. "Where am I? Who are you?" he asked impatiently. "What day is it?" "It is November 20, you are in the city of Megatropolis, and I am Fredrick Lincoln. Just call me Fred." the man replied as his too sat up.

"How did I get here?" Bob asked. "I'm not positive, but before there were a couple of men in white lab coats that carried you out here in the middle of last night. Bob looked at him in confusion. "Lab coats? Why lab coats?" he asked himself. He looked to the right of him to see a bunch of suitcases lined up in a row. He opened one to find all of his cloths in them. He couldn't remember anything of what happened to him, just his name and basic stuff like that. He found his powers again, on an accident, by using all of his strength left. He accidentally killed Fred and ventured on his way to find out the truth of his past ...

Right before Fred had died he said, "Hey....Mister. They also had tatoos on their necks. One's with dragoons, the dragoons were killing an angel. They said for me to help you...*cough cough*...but as you can see...I can't. So, good bye and good luck, Mister." With his last bit of breath, he died.


Tina Garron "Aka Troy"

Public Name Tina Garron

Secret Identity Troy

Race Unknown

Birth Place Unknown/space

Age 19 "???"

Occupation Dancer

Martial Status Single

Appearance

Tina stands at five foot six with quite a slender and toned figure from all of the exercise she does to keep her fit as a dancer. Her legs are long and curved and her fingers long yet strong. She has a lightly olive tanned skin and slightly Asian features with full creamy lips. She has deep ochre brown eyes and her long coal back hair is gently waved to frame her face when it is left out. Tina has a small tattoo on the lower half of her back of a hawk feather floating amidst a blazing flame and a strange symbol is drawn over it in black. This symbol is a copy of a birthmark she once had when she was younger; this soon faded though once she reached about fifteen. Tina didn't know what it meant, but to her it meant a lot and seemed to be the only connection to her family she had

She is usually seen wearing all sorts of things in her job. But usually wears tight hipster jeans with a belly chain and a strapless black crop top showing much of her flat stomach. Yet in her costume she has tight PVC body suit and a small black mask with a silver belt, wristbands and high heels. Originally she never used a costume, but later decided she needed one having been scorned as a child for 'being strange' and she wanted to live as normal a life as possible. Being a dancer she didn't find it hard to get one either!

Powers

Tina/Troy has one main power and two smaller ones:

Her main power is the ability to control the weight of an object. By altering the gravitational pull of the area around the object, she may throw it or makes it float/fly "i.e. a large rock or herself". This gives the impression that she is quite strong; in truth Tina is not as strong as some. Her two lesser powers/ abilities are the ability to fly "this is tied in with the main power" and the ability to create a protective bubble around herself. This also ties in with her main power but take a lot more energy to do. In addition to this she had her physical strengths. Tina knows martial arts and is quite flexible, originally she took this up as a hobby to keep fit, but when she started to use her powers to help people she found it quite useful she drained of her more 'unique' powers.

Powers weakness

Tina is considerably weakened when around a strong magnetic force. The stronger the force the weaker her powers are. If the magnetic is strong enough it can reverse on her powers onto herself. Another point to note about this is that Tina CAN over exerts herself if she uses her powers in one continuous bout. This can result in major headaches and migraines. On occasion she had passed out and suffered from temporary blindness.

Personality

Tina is reasonably strong and does work out, but relies on her powers to do "and move" the big things. Mentally Tina is quite cool and collected and likes to think things through before she acts. Tina likes to rely on her wit and humor to get her out of sticky situations sometimes.

Socially she is a fun to be around and likes to go out to parties "sometimes working at them" and has no trouble finding her own fun, in all senses of the word, and tries to keep up a curtain image around others mainly for her job. Though this image keeping does not include her close friends. Yet Tina also likes to spend time alone. Be it with a book "Usually things such as 'The Handmaid's tale' by Margaret Attwood" in front of the fire in her apartment, with her cat 'skipper', fine tuning her powers, or working out in her living room doing push ups and what not.

Tina tends to get a hot temper when aggravated and defiantly does not like being called a ditz. Just because she is an exotic dancer does not mean she is stupid, and she likes to make sure people realize that. Tina cannot stand men who are shallow and only goes for women who are good looking and prefers to stay single. On the other hand Tina is also a bit of a romantic.

Sometimes Tina can be irrational if pushed too far and has a strong sense of moral, if she sees something wrong she will try to fix it even if sometimes it is not her place. This has caused her to get into a few bad situation and left to scars both emotionally and physical.

Background

Little is known about Tina's background, even by her. From what she had found she isn't human, but how she ended up on earth is beyond her! But she was first found as a baby in the middle of a town square. An old man found her and took her to the closest orphanage so they could find her a home. Due to her unique personality, even a child she was been as some sort of a trouble maker, she grew up very quickly and caught onto ideas very fast so it didn't take her long to learn things. She used to play with some of her peers at times when she was much younger until on day she had her first 'power surge'. One of her friend's slipped from the monkey bars, and she knew that he would have been extremely injured if she hadn't done something. In fear of her friend she found herself manipulating the gravitational pull around him and he was left to hover at left a meter off the ground before being gently lowered. All of the other children didn't take long to twig who had done it and she was officially labeled a freak in her so-called friend's eyes. Even the one she had saved didn't go near here again and she found out rather quickly how to entertain herself and didn't use her powers for a few years after that.

At the age of about seven, a year after the incident, the Garron Family adopted Tina. They took her home and looked after her. They brought her up for the next six-years in an apartment in a city not far from Megatropolis. When she turned eleven Tina came home from school to find her parents being beaten by teenage thugs who had found it extremely amusing to try and kill them. Tina was furious and the three boys were hiffed viciously into the back all of their lounge. She had managed to break a combined number of three ribs, one arm and strained a wrist and an ankle. She later discovered there was in fact four boys and was attacked by the remaining one with a piece of piping. In self-protection she accidentally killed him and sent a power surge throughout the whole house being unable to control her untrained power. That night her parents had died and the three boys had fled. Tina thought for several years she had killed her parents, in her surge. In fear she had run out of the city and lived on the streets going place to place for the last few years of her life. At about the age of seventeen she found that her parents had died by impact wounds to the head and chest and not by her means, but she lived with, and still does live with, the guilt of that boy's death.

On her eighteenth birthday she moved to Megatropolis and started to earn enough money to get a better education. It didn't take her long to catch up for the years she had missed and was at university in at lest twelve months. She now lives in her apartment with Skipper her cat. And works at a Strip club to earn herself some cash. Over her years in the city Tina tuned her powers to a fine art and started to use then regularly to help people to make up for what she "thinks she's" done in the past. She is majoring in classical arts and that is how she got her code name 'Troy' and she kept her adoptive parents last name 'Garron' for her secret identity so she'd never forget them.


Amber Reinholt

amberbeach

Name: Amber Reinholt

Age: 19

Gender: Female

Marital Status: Single

Birthplace: Megatropolis

Occupation: University student/party girl

Appearance:

Short, pretty girl with wavy long brown hair, 5'1" 92 lbs., nice chest, slim figure with nearly no butt, usually tanned skin but no visible muscles anywhere on her. Usually wears tight fitting skirts or slacks with a "belly shirt," though switches to an evening gown, or shorts and a t-shirt, when appropriate. Looks great in a bikini too.

Lifestyle:

Amber grew up in suburban Megatropolis, became a party girl while still in high school. Nearly failed some classes during her first semester at Megatropolis University due to excessive partying. Subsequently dropped back to a minimum course load of 3 classes per term to have more time for the social scene, but now feeling even 3 classes are starting to interfere with her partying too much, has been skipping class more often as time goes by.

Amber frequently goes out at night with her fake ID "usually a fake student ID card showing she is 21". In addition to wild parties she also enjoys cultural activities, such as opera, broadway shows, symphony and ballet.

She lives in an apartment near the university, when she is there she pretty much lays around in front of the TV and snacks all the time. She has two roomates the same age. One goes to the gym nearly every day and despite her dedication cannot trim off the "pudge" she has; she is envious of Amber for being able to stay slim without exercise. The other roomate dropped out of university to become a Flight Attendant on transatlantic flights, she spends most of her time at the apartment sleeping regardless of the time.

Amber drives a Topaz Blue BMW M3 convertible with Cinnamon Red leather. She is a fair driver, at least when she is not distracted by putting on her makeup or doing her hair or changing the CD or talking on her cell phone or eating....She also frequently parks in handicapped spots when there are no other ones close to her destination to avoid having to walk too far.

However, she gets rides to parties, as she is anything but a responsible drinker and does not like to drive while she is falling down drunk.

Here are some of the key original posts in Walden Apartment 505 that got deleted but which were intended to be biographical/character development:

------

Prodigy: Megatropolis: Downtown: Walden Apartment Block:

Room No. 505

------

By Cute rich petite brunette party gal "amber" on Monday,

May 06, 2002 - 07:48 pm:

This fifth-floor one bedroom apartment is the home to three college age girls. Two are students at Megatropolis University, the third is now a flight attendant. The bedroom is actually used as a study den/dressing room, the girls actually sleep in their living room, the college girls use futons, the flight attendant has the lower bunk of a bunk bed, the upper bunk supports a stereo. A bigscreen TV sits against the wall near the door, positioned to be visible from most of the room.

This not the kind of place where girls have guys over, the place is normally trashed with laundry and snack food wrappers scattered all over, the kitchenette sees little use and the fridge is rarely stocked with anything other than soda pop, juice and ice cream.

By Cute rich petite brunette party gal "amber" on Thursday,

May 09, 2002 - 06:28 pm:

Amber walked into her room, looking forward to resting after a weekend of fun in Las Vegas. She was the only one home now; it was early evening, the sun was dropping behind the buildings but it was still light outside. She kicked her stilleto heel sandals under her futon, dropped her

shoulder bag in the other room without bothering to unpack, then headed for the shower.

After she finished her shower, she changed into tight pale blue shorts and a short tight white t-shirt. Padding barefoot into the kitchen, she got out a Coke and a box of carmel popcorn, then carried everything into the living room where she flopped on her futon, grabbed the remote and flipped on the bigscreen tv.

Amber surfed through the channels several times, finally settled on a Star Trek rerun. She sat back in the cushions, drinking her Coke and munching contentedly.

By Cute rich petite brunette party gal "amber" on Friday,

May 10, 2002 - 01:54 am:

Sarah, one of Amber's roomates, came in the apartment door. She was sweating, panting from her workout at the Megatropolis Athletic Club, jog home and up five flights of stairs. Sarah went over to the referigerator and took out a juice. "How was Vegas?" she queried Amber.

"Get me another Coke, please," called Amber from the couch, talking around a mouth full of carmel popcorn.

Sarah made a face but brought the Coke over to where Amber sat in front of the tv. Amber tossed her empty Coke can on the carpet. "Ewww, you're all sweaty," complained Amber when the girls' hands touched.

"Well, that's what you get when you work out," said Sarah smugly. "Of course, you wouldn't know about that," she added, taking a drink of juice.

"No!" exclaimed Amber in mock horror, popping the top of her Coke. "I don't want to get all sweaty. Yuck! And I certainly wouldn't walk as far as the gym even if I was going to go there for some reason."

"I ran back," Sarah informed Amber, wiping her face on her sleeve.

"That's 'cause you don't have a car," retorted Amber playfully, starting to surf through the tv channels again. "And I bet you ran up the stairs too instead of using the elevator."

"I bet you don't even know where our stairs are!" answered Sarah. She rushed over and grabbed the remote from Amber's hand, held it just out of reach.

"Hey!" shouted Amber, reaching for the remote, but Sarah pulled it our of reach. "Give it back!" Sarah took it across the room. Amber grabbed some carmel popcorn and threw it at Sarah. The throw was pathetic, the popcorn

landed a only a few feet away. "Give it back!" repeated Amber. Sarah stepped closer, taunting Amber with the remote.

Amber sat on the edge of the cushion and threw more popcorn, her limp throw was no longer than the last. "You are so weak, Amber," laughed Sarah, "you really need to get off the couch more!"

"Hah!" exclaimed Amber, pouting and sitting back in the cushions. "At least I can sit down in a bikini year round!" she taunted, patting her soft but flat stomach.

"Don't rub it in," said Sarah ruefully. Even when she flexed her muscles, there was a pot belly visible when Sarah lifted her t-shirt. "I wish I could stay in bikini shape without exercising. Then I could be like you, slim and tan and totally weak and out of condition. Look at yourself, you don't have any muscles at all!"

"Why would I want them?" asked Amber, stretching her short body. "I look just fine without them, and I don't have to get all sweaty. Now give me the remote back!" demanded Amber, putting a small handful of carmel popcorn in her mouth.

Sarah set the remote down in the kitchen, then asked again, "So, how was Vegas?"

"It was a blast," answered Amber distractedly, eyeing the remote. "I have to get my car fixed tomorrow though, something is wrong with the top.

"Now give it back!"

"Guess what, Amber?" Sarah teased. "I'm gonna take a shower."

Amber threw a pillow as hard as she could, it landed a few feet away. "Give it back!" she cried, kicking her bare feet in frustration.

Sarah was enjoying the reaction she was getting. "Amber, you'll just have to get off your, er, couch!" she said playfully, then couldn't resist adding, "Don't worry, you won't sweat getting up and walking across the room." Sarah shut the bathroom door.

"Krap," muttered Amber. She looked at the tv, it was a music video. She decided she could live with that until Sarah was finished with her shower, maybe when she came back Sarah would bring the remote back. Sometimes, being a lazy girl was hard work....

By Cute rich petite brunette party gal "amber" on Sunday,

May 12, 2002 - 04:00 am:

As soon as Sarah opened the bathroom door, Amber called to her, "Give me the remote back!"

Sarah, wearing clean shorts and t-shirt, walked into the living room and gave Amber a look of disgust. "You are so pathetic, Amber," Sarah responded, bending over and picking up the pillow Amber had attempted to throw earlier. Suddenly, she whipped the pillow back at Amber, catching the

smaller girl on the side of the head.

"Hey!" cried Amber, grabbing the pillow and making to throw it back. Deciding it was a bad move, she tossed it back on her couch. Sarah took a pillow off her own futon and winged it at Amber, the throw was accurate but this time Amber

ducked and the pillow bounced off the wall behind her. "If you're gonna throw things at me, make it the remote!" Amber pouted, it was so much easier to get men to do what she wanted them to...

Sarah went and got an ice cream bar from the fridge, then came back to her own futon with the remote. She flipped over to the news. "Wow," she said as the footage came on, "someone really did a number on that Garrison. I hope he's all right."

"Who's Garrison?" asked Amber, annoyed at having to watch the news, but resigned to it for now.

"Well, little miss party girl," Sarah sneered, "Garrison happens to be a candidate for Mayor of Megatropolis. He wants to run the supers out of town."

"That's a good idea," said Amber, "I'm for Garrison then."

"You don't even know who the current Mayor is!" laughed Sarah. "And as I recall, you weren't interested in registering to vote."

"Well, I didn't say I was gonna vote for anyone," said Amber, unusually serious. "They use the voting lists for jury duty. Not for me! But maybe Garrison needs my help in some other ways..." Amber trailed off, an unusual look of

concentration on her face.

"Well, whatever," Sarah opined, no longer interested now that she clearly wasn't annoying Amber any more. Instead, she got up and put the remote on the carpet a few feet away from Amber.

Excited, Amber reached out with a bare foot to try to snag it. It remained about two feet farther than her short leg could reach while she remained seated on the couch. "You are so mean, Sarah," Amber complained, slapping her soft slim thighs in frustration. "No fair, your legs are

longer."

Sarah started reading her latest issue of Shape magazine, obviously ignoring Amber. With a sigh, Amber slid off the couch and finally caught the remote with her toes. Flashing a victorious grin, she turned the tv volume way up and began

channel surfing.

Sarah looked up in irritation, then tried to ignore Amber's antics. Finally, Sarah jumped to her feet and rushed over to take the remote back, but Amber sat on it. Sarah tried to pick Amber up off it, but Amber locked her legs around the cushion. Sarah could lift Amber off the couch, but the remote remained trapped between Amber's butt and the cushion. Finally Sarah gave up, and let go, saying, "Please just turn it down then."

"Bring me the headphones then," retored Amber with an evil grin, sitting on her hands as well to keep Sarah from trying to get the remote back.

With a sigh of resignation, Sarah walked the few steps to the bigscreen tv and picked up the infrared headphones and tossed them to Amber.

Amber missed catching them, the headphones landed in her lap. Flashing another grin of victory, Amber turned down the tv volume, the put the headphones on and rolled onto her stomach to lay on her couch and watch tv.

By Cute rich petite brunette party gal "amber" on Sunday,

May 12, 2002 - 04:23 am:

When Amber woke up the following day just after noon, Sarah was already gone. Walking somewhere, no doubt, thought Amber as she unpacked the shoulder bag she had dumped on the floor the previous evening, tossing the dirty clothes in the

laundry pile. Feeling extra motivated, she picked up some trash off the carpet and threw it in the garbage, then headed for the bathroom.

After her bath, she decided to dress for the evening, no telling how long it would take to get her car looked at. She picked out a short skirt and a belly shirt, slipped on her stilleto heel sandals and gave herself one last look in the mirror, brushed her long brown hair one more time just to be safe.

Checking the internet, she found the nearest BMW mechanic was Snow's. Grabbing her purse and sunglasses, she walked out the door, locked it behind her, and headed for the elevator.

"OOC: To Parking Garage"

By Cute rich petite brunette party gal "Amber" on Wednesday,

May 22, 2002 - 09:38 pm:

Amber slipped back into her apartment in the early morning hours, moving quietly to avoid waking her roomate Sarah, she could see the other girl asleep on her own futon with the shaft of light that spilled from the doorway.

She set down her purse and sunglasses on the end table by her futon, then kicked her stilletto heel sandals underneath. Walking softly in her bare feet, she went into the back room and stripped her dress off and threw it into a

growing pile of clothing that needed to be taken to the cleaners sometime. Either that, or I'm going to have to go shopping for more clothes soon, she thought. Shopping actually sounded more fun.

She found her shorts and t-shirt on the chair where she'd left them, donned them and padded into the bathroom. To avoid waking Sarah, she didn't run the fan; finishing there quickly, she decided a shower could wait until she woke up.

So she padded back into the living room and lay down on her couch. Briefly she thought about watching tv, but there wouldn't be anything on at this hour, so she rolled over and let herself drift off to sleep, smiling as she remembered all the fun she'd had this past night.

By Cute rich petite brunette party gal "Amber" on Sunday,

May 26, 2002 - 05:05 am:

"You come to my apartment at 6am and tell me there's 'not much' going on with you?!?" Amber demanded. "Come on, I'm not a dumb blonde!"

Suddenly, her attention was grabbed by the tv morning show:

TV: And it became official overnight, Gary Garrison is the new Mayor of Megatropolis...

"Hey, great!" said Amber, "Now we'll get rid of those annoying supers."

TV: He defeated incumbant Mayor Foreman and challenger banker Gabriel van der Pol...

"Hey, wow!" said Amber, "that's the guy who gave me a ride home last night," as Gabriel van der Pol's picture came up on the screen. "I knew I'd seen Gabriel's picture somewhere before."

"Gabriel van der Pol gave you a ride home last night?" echoed Sarah, who was in fact a more habitual news watcher than Amber and had more of an idea what was going on in Megatropolis and the world in general. "Really?"

"Yeah, he was gonna take me out, had a fight with his girlfriend," Amber recalled with a rather evil grin on her face, "but then they made up outside the hotel, so he gave me a ride home. Nice gentleman. Who is he?"

"Well," said Sarah, speaking as a teacher to a student, "Mr. van der Pol happens to be one of the wealthiest bankers in Megatropolis, he funded most of his campaign for mayor."

"He's good looking too," Amber opined, "I knew he was rich! Well, maybe he'll take me out some other time. Plus, I need to help Gary Garrison ferret out the supers!"

"You, working for the mayor to find supers? What a laugh!" said Sarah, actually stunned Amber was even thinking along those lines. As far as she knew, Amber had never done any work in her entire life.

"Sure, why not?" said Amber a little defensively. "Guys tell me all kinds of secrets at night!"

"When did you become so anti-super?" asked Sarah.

"Well," said Amber, "I've never really liked them. But MegaMall has been closed twice now in a month because of some super, I think they said she was called Remedy. Anyway, we need to help Gary Garrison get them out of Megatropolis."

"I should have known it had something to do with the mall," said Sarah, rolling her eyes in exasperation.

"So anyway," Amber turned her attention back to Steve, becoming bored with her conversation with Sarah, "what's the problem, Steve? Why are you here instead of sleeping at this hour?" Remembering the time, she yawned and rubbed her

eyes again.

"NOTE: At this point, Steve who was really Glacier, got angry with the comments and made the room really cold. It was late spring at the time."

By Cute rich petite brunette party gal "Amber" on Tuesday,

May 28, 2002 - 04:35 pm:

Feeling the heat starting to blow on her skin when Sarah turned the heat on, Amber uncurled slightly but kept her feet on the couch. She began to rub her soft slim thighs vigorously, trying to warm up quickly. "Wow, how'd it get

so cold so fast?" she asked to no one in particular. "Look at me, I have goosebumps all over! I don't mind being a little cool, but that was ridiculous."

"Yeah, it'd be a shame if you had to wear some clothing over your stomach, Amber," Sarah teased, getting a warmup jacket out of the closet and donning it.

Amber answered by sticking her tongue out at her roomate. Then she looked over at Steve and asked, "Are you cold?"

By Cute rich petite brunette party gal "Amber" on Friday,

May 31, 2002 - 10:38 pm:

Coming down the hallway from the elevator, Amber unlocked her apartment and strolled in, happy she had beat Sarah in the race. And she wasn't even out of breath!

She went into the back room, her bikini was on the dresser where she had left it, she shoved it in her beach bag along with her favorite beach towel, it was blue with an orange sun on it. She checked herself in the mirror, decided she could brush her hair when she changed at the beach.

"I beat you!" Amber called out when she heard Sarah come in.

"I wasn't racing, Amber," Sarah's voice called back from the living room.

Amber took a brief inventory, decided she had everything she needed, and walked back out. "See you later, Sarah," she called as she left, not feeling guilty at all about blowing off studying now. The elevator was still waiting, she pushed the button for the Parking Garage.

Obviously, some people will not be aware of the stories going on at the time of the posts, but hopefully the general idea is clear.


Angelic Assassin--The Angel of Death

Angelicatpool

Name: "Angelic Assassin"

Age: 19

Gender: Female

Moral Standing: Villian "unless the good guys are paying more"

Occupation: Assassin

Appearance:

Short, pretty girl with wavy brown hair, 5'1" 92 lbs., nice chest, slim figure with nearly no butt, usually tanned skin but no visible muscles anywhere on her. Usually wears tight fitting skirts or slacks with a "belly shirt," though switches to an evening gown, or shorts and a t-shirt, when appropriate. Looks great in a bikini too.

Super Powers: None--ordinary human girl

Super Weakness: None--ordinary human girl

Strengths:

Totally ruthless and without compassion. Loves for pleasure only, but good at simulating feelings and getting others to believe her. Usually can get men do do her bidding with a smile, but failing that is willing to go further when she perceives the gain as worth it.

Entirely focused on her own personal gain, her two favorite activities are lovemaking and killing. Has no problem with slitting a throat when the pay is right. Her only real concern is determining whether her employer is likely to actually pay her off or not.

Finally, because of her weaknesses described below, she is probably the last person someone would fear. She knows this and uses it.

Weaknesses:

Is a 19 year old girl, although beautiful and slim she is not in particularly good shape, follows no exercise or diet regimen and is actually quite weak and out of condition.

Although relatively intelligent, she is mentally as well as physically lazy, preferring to let others do her thinking for her. Her main concerns are comfort and fun, and most of her effort is involved in securing these for herself.

Lifestyle:

She became popular in the Megatropolis singles scene while still in high school at age 16 with the aid of a driver's license and fake ID "various types which show her to be 21 or older".

One night, an older man took her to a hotel room for some fun. He died of a heart attack in bed, and after her initial shock she realised the opportunity she had to charge whatever she wanted to his room and went on an incredible binge for 2 nights and a day, trying all kinds of alcohol, candies, snacks, desserts, caviar "which she didn't like". She got sick in the middle of it, threw up and slept it off, felt better and called her friends while continuing bingeing and watching movies. She left in early morning of the second night after robbing him.

The Megatropolis Police eventually tracked her down from the phone calls she made, but after questioning they apparently believed her story the man had died of a heart attack and she had left because she was scared. Upon discovering how easy it was to get away with, she got a cell phone and began robbing all her "boyfriends" at night.

During the winter break at Megatropolis University, she flew out to Las Vegas to spend a week at the "Megatropolis, Megatropolis" hotel, got hooked up with a gambler who won big. After partying and sleeping with him, she got up to rob him. Unfortunately for her, the gambler woke up and caught her. He was naturally angry, but she apologized and promised to "make it up to him," and eventually he relented. They had some more fun together, and when he fell asleep this time she suffocated him with a pillow.

After helping herself to his gambling chips and cash, she stashed it all in her room, then went on partying and gambling. The casino cameras had caught her with the dead man though, and she was questioned by the Las Vegas Police and released, the police apparently thinking she had no part in the death. However, the hotel detectives found out about the previous indcident in Megatropolis, then found the money and chips in her room. Putting everything together, the hotel detectives assumed she killed both men.

She was taken to the executive suite, where she was made an offer she couldn't refuse. She could keep the money if she agreed to be hired by the casino to do the same to other big winners from time to time. The casino was actually quite happy with the arrangement, they lost some money that she stole, and in the future a fair amount for each job, but they would end up recovering a great deal of money they lost to certain gamblers, money left in safes and safe deposit boxes she had no access to.

As her Las Vegas jobs only keep her busy a few nights a year, she would probably consider taking additional contracts at the right price....

Here are a few posts showing "Angel of Death" in action, they were in the Pryde Hotel Plaza:

By Angel of Death, she's "Angelic"

The cute petite girl strutted across the lobby on the arm of a well-dressed middle-aged gentleman, her stilletto heels clacking across the marble floor. She wore a short glittery white strapless dress that hugged her figure, the curvature of her small rear end moving every so slightly as her short cute tan legs carried her across the floor.

She wore sunglasses on her forehead, her long brown hair was done up in a simple but elegant style. Although she was drawing a great deal of attention, she appeared to be ignoring everyone else. Either she was only interested in the man she was with, or she was so used to attention from men she did not bother to acknowledge it.

The man guided her to the bank of elevators, the two stood and waited. He made some comment, she responded by giggling prettily.

By Angel of Death, she's "Angelic"

"OOC: In a private hotel suite"

The short pretty girl woke up and stretched in bed. The man next to her was snoring softly, she tapped him a few times to make certain he was fast asleep, his breathing remained steady. She had developed and excellent sense for when men would remain sleeping when she got up, only once had she been caught, and she had dealt with that problem in another way...

Still a little tipsy from the alcohol she had downed throughout the evening, she slipped carefully out of the gigantic bed, padded softly around the room and found the man's trousers. By the light leaking through the curtains, she pulled out his wallet. Her technique in this too had been perfected, she had learned that by taking only half the cash in the wallet, the man normally never even suspected he had been robbed. No one kept an accurate enough tally of their cash in their wallet to notice it was short after a night of carousing.

The wallet contained $226, but there was a temptation, one $100 bill. As much as she wanted to take it, she suspected it would be missed. So she settled for $78 in smaller bills. She slipped out of the bedroom and stashed the money in an empty lipstick container, she had never had her purse searched but a bunch of cash stashed in it might look suspicious she thought, who would look in a lipstick container? It was not a huge take, but the man had bought her dinner and taken her to the opera.

And paid for the hotel suite, she added mentally as her foot brushed against some of the empty bottles from the hotel minibar. In the past, she had taken soem bottles home from the minibars when she made these early morning departures, but it turned out to be a waste, she did not like to sit in her apartment alone or with her roomates and drink, and there were always plenty of guys who were more than happy to pay for her drinks if she went out.

She padded softly back into the bedroom, sliding her bare feet in the deep carpet, pulled her short glittery white dress back on, then sat in a chair to strap on her stilletto heel sandals. She stood up, then sat right back down when all the blood rushed out of her head. Too quick, she realized. After resting for a few minutes, she stood slowly, then went out into the suite living room and retrieved her purse and sunglasses. She opened the door just wide enough to fit her slim body through, then stepped into the hallway.

She blinked in the bright lights as she shut the door softly behind her, then remembered and put on her sunglasses. Strutting down the hall, she giggled when she realized her path was not quite straight. A little more drunk than usual perhaps, but nothing she hadn't handled before.

Reaching the elevator bank, she pressed the button, then stood and waited, swaying slightly on her feet. The elevator arrived, empty, but that was normal at around 4am. She stepped inside and stabbed the button for the lobby.

By Angel of Death, she's "Angelic"

The somewhat disheveled short young girl strutted out of the elevator and back across the lobby, a slight smile on her lips. She wore sunglasses even though the lobby was not bright and it was dark outside. Unlike when she had come in, her long wavy brown hair was unkempt and hung carelessly down the back of her glittery short tight white strapless dress, the dress itself was somewhat rumpled. Finally, the clacking of her stilletto heels was uneven, her walk was slightly unsteady and she swayed slightly.

At 4am though, only the sleepy hotel night desk staff was present to see her cross the lobby. They might have been concerned if she had actually fallen, or even puked on their polished marble floor, but as it was she was just come cute eye candy passing through an otherwise dull scene.

The automatic doors parted for her at the hotel entrance, and she turned to stride down to the taxi stand, intent on getting home before sunrise.

By A handsome Dutch banker "Gabriel"

"In Karma's Private Apartment [responding to Karma]"

Gabriel stood up, enraged by Karma's lightheated view, he had expected her to hate him or react in some other way besides humor. "I think I had better go Karma. You never know when I might get a mood swing."

He got in the elevator and went into the lobby. He saw some beautiful looking woman with probably all of two brain cells to rub together.

"What the hell, everyone thinks I'm a man-whore already...

He drew from the maniacal strength of Sardonicus and regained his composure, he hurried his step to catch up with Angelic...

"Hello there ma'am."

By Angel of Death, she's "Angelic"

A man came up behind her and she turned in the doorway at the sound of his voice. Swaying slightly, she turned to look up at him, then took off her sunglasses. He was blond and tan, she knew her appearance was disheveled, but then it was 4am, who could possibly look good at that hour anyway.

Flashing the man a small smile, she said, "I don't think anyone's ever called me ma'am before!" She giggled. "You are talking to me, aren't you?" she responded, putting a hand on her slim hip and slouching slightly. Even though the man was not tall, she still had to look up to see his face.

By The Rogue of Megatropolis "Sardonicus"

Sardonicus flashed a charming smile and looked at the young woman. With luck, he would finally crush the simpering Gabriel and take over for good.

"I cannot stand to see a young lady alone at this hour. Perhaps I could offer you my company?"

He extended his arm invitingly.

By Angel of Death, she's "Angelic"

She giggled again, looking down at her rumpled short dress, then took his arm. "Sure!" she said brightly, "I didn't have any plans for this morning anyway!"

She staggered against him, then dropped her sunglasses with a little shriek. Her wrinkled glittery white dress rose all the way up her short cute tan legs as she bent over to retrieve them. She stood, put her sunglasses on her forehead, then gave a tug to pull the dress back into place.

Pressing her small body against his, she realized how strong he was. She would feel soft to him, she knew he must smell the alcohol on her breath and see her long brown hair was a mess, it really should not be worn down the back of this type of dress...

"So, what did you want to do?" she asked, batting her eyes as she looked up at his blonde head.

By The Rogue of Megatropolis "Sardonicus"

"Does it matter? I'm sure she shall find some amusement in this city..."

He knew he would have loved to take a room there, to have Karma sitting right in front of them, but she knew, the weakling whore knew, he wasn't going to have any of that, he had never killed before but he must remain free at any cost...

I will be victorious, in time...

By Angel of Death, she's "Angelic"

"Sure!" she said again, her heart beating faster with excitement. Two men in the same night, she had never done that before, but so what? This guy looked as rich as any man she'd ever spent a night with, his foreign accent was soooo sexy, and his tan bod felt great against hers when she leaned against him, he must exercise all the time she realized.

Swiping several unruly strands of long brown hair behind her ear, she said aloud, "I can fix my hair on the way in your car. Let's go." She loosened her grip slightly on his arm to allow him to lead the way.

By Karma June Pryde "Petrolia"

"In Karma's Private Apartment"

Karma just blinked as Gabriel left she didn't understand what did she say wrong. But somehow his words hurt her beyond anything she would believe and she wasn't handling it well. She screamed and without noticing her nano bugs sprang to life again covering her skin with a silvery armor, without even realizing was she was doing she got up, grabbed her chair and threw it off against the nearest window shouting "DIZ IZ ALL YER FAULT"

The chair hit the window, normally the chair would have bounced off, but Karma's strength was enhanced by the Bugs adn through the window the chair went to crash way below on the street near a certain someone's very expensive blue car. Karma snapped out of it and gasped, "Oh my god...Gabriel...I've got to tell him...I'm sorry...I have to...." Not looking back at her mess she rushed out to the lobby as fast as she could.

"The lobby, Catching up to Gabriel & Angelic"

The elevator door opened and she spotted Gabriel getting out with someone else her face fell but she didn't give up she had to try, she had to fix things up if not for her she had to do it for Gabriel. "Gabriel...Wait..." she called out at him as she caught up to him standing between him and the exit of the hotel. "Please don't...I don't...what I said was wrong...I still don't understand why ye reacted that way...please don't go." She was asking him, no begging him all the while ignoring Angelic or the stares her workers gave her.

By The Rogue of Megatropolis "Sardonicus"

Sardonicus saw his chance, he could barely contain his great peals of laughter. He gave Karma a shining, knowing look and a wide evil smile.

"I'm sorry madam, do I know you? You should go inside, there are wheelchairs falling from the sky..."

As he continued walking with Angelic he turned back and narrowed his eyes at Karma but maintained his smile. Through clenched teeth he hissed at Karma, "You had your chance, now it's my turn."

He laughed and turned back to Angelic, opening the Thunderbird door for her.

"Let us go my dear, it would be a shame to see you hit with the tools of the weak and crippled."

By Angel of Death, she's "Angelic"

She had started when something crashed to the pavement nearby, but the man stood strong beside her, so she looked with mild curiousity at the glass raining down around some object, a strange looking wheelchair perhaps?

As the man led her out the doors, a woman wearing some sort of silver body suit came chasing after them. Ah, a domestic squabble, she had been in the middle of plenty of those. The only question was whether the man, Gabriel the woman had called him, whether Gabriel would give in to his girlfriend or not.

And she felt his answer in the way he gripped her hand more tightly even before he answered, oh how deliciously cruel the response was, a true classic, 'You had your chance...' She laughed aloud with pleasure at Gabriel's resolve.

Just for show, she gave Gabriel a small kiss on the cheek when he opened the car door for her, told him, "I'm with you!" in response to his cryptic comment about cripples, well, it had been a wheelchair that had been thrown through a window, maybe he was just making a joke at his girlfriend's expense.

When she sat in the car, her glittery white dress slid far up her soft slim tan thighs, she made no effort to pull it down. Waiting for Gabriel to get in, she dimly recalled having seen a picture of a man named Gabriel somewhere that looked like this fellow. Well, perhaps he was a Megatropolis celebrity.

"Let's have some fun!" she said enthusiastically as she pulled a small hairbrush from her purse adn flipped the sunvisor down to use the mirror installed there. With the tools she had at hand, she could make her hair decent anyway, there wasn't anthing she could do about her rumpled dress. But then, no classy public place was going to be open at this hour anyway, she wondered what idea Gabriel had.

Just to make conversation, she said, "I got taken to see Puccini's opera 'La Boheme' tonight."


Doom Wailer

Character Name:: Shera Keyu

Secret Identity:: Doom Wailer

Race:: Siren

Birthplace:: New York - USA

Character Age:: 20

Occupation:: Lead guitar and vocals in "Counter Parallel"

Marital Status:: Single "but is 'Seeing' people... Lots of people"

Gender: Female

Moral Standing:: Hero

Appearance:: Shera Keyu is a young girl with a Asian complexion, she has shoulder length blonde hair but always wares a cowboy hat. She wares baggy "Blue Bolt" jeans and a tight T-shirt. She carries an electric guitar over one shoulder at all times. When In heroin mode "Doom Wailer" she wares the same clothes but take off her hat to show the wing attached to her head.

Super Powers:: Shera Keyu has the ability to fly "because of the wings on her head". She also has the ability to control sound. Currently it is only sound she makes "hence the guitar which she can use with out and amp..." how ever she is working on any sound. She can control it to build up pressure and hurt people... to knock them around or to deafen them.

Super Weakness:: Shera Keyu can't stand to hear slow non-rock music. She has to cover here ears and, if she can't escape, will eventually pass out "bad singing also has this effect". She is very sensitive to damage to her wings and will avoid any risk to them. Shera Keyu is only human "with some extra powers" meaning she's weak to human weaknesses. She can take slightly more damage than a normal human but that's all.

Strengths:: Shera Keyu believes that her powers were a gift from nature so that she could fight the evil forces of the world. It is because of this belief that Shera Keyu will fight evil where ever she finds it no matter the odds. This devotion to smiting evil makes her unstoppable if a little hot headed. She has a lot of contacts in local environmentalist groups.

Weakness:: She is very rash and hot headed. She'll often blunder into any trap that is at least slightly concealed "if you paint this is a trap on the door she's unlikely to go in... unless she thinks its a bluff..." she also makes enemies of local law enforcement and big companies who she accuses of destroying the environment.

History:: Born in New York as an obvious mutant "the wings where a dead give away" she was abandoned to a mutant orphanage. She stayed there for 13 years with out any show of her powers other than wings... At the time the wings couldn't hold her weight so she couldn't fly. This left her annoyed at being a useless mutants. She decided she'd rather live with none mutants and managed to get transferred to a privet school where she was able to hide her small wings. By 18 she'd left school and was working in a music shop. This was when one of the local bands noticed her guitar playing skills and 'drafted' her. For a year the band enjoyed small success and eventually split up. Around this time Shera Keyu's powers developed to full strength and she discovered just how destructive she could be so she fled New York. For a few months she busked on the streets of different towns until she met up with a few friends from her school. They decided to form a band called "Counter Parallel" in full knowledge of Shear's mutant powers. For a while they were touring around America until they eventually came to Megatropolis "a grate untapped resource, according to Shera Keyu, as it doesn't appear on many maps". Here Shera Keyu discovered she could actually do some good with her powers and so decided to settle, with her band.


MPD Super Crimes Division

There is another area listing both SCD equipment and other MPD equipment here.

Please Take note of it when NPCing cops.

The Super Crimes division was officially formed in early 2003 with the mission of taking on situations and cases that due to one factor or another were too dangerous or difficult for the normal police departments to handle.

Specifically this means crimes commited by supers, those gifted with abilities beyond the norm. As such many of the teams members are also supers "MPD is an equal opportunity employer" whose abilities make them suited for crimefighting. The SC division is one of very few legal crimefighting teams.

To fufill its goal the division was built with more flexibility than the normal police departments but they are still bound by the law.

The current head of S.C. is Captain Roland Brock. His powers as head of the team include the ability to deputize or recruit civilians. Deputized civilians have the option of applying to become a permanent member of super-crimes.


Seargent Mio Asanuma "NPC"

Seargent Mio Asanuma

Position: Super-Crimes Operative

Public Name: Mio Asanuma

Secret Identity: none

Nationality: Japanese

Race: Mk XII cyborg

Birth Place: Japan, Neo Tokyo

Sex: Female

Age: 28

Moral Standing: Good

Physical Appearence: Seargent Mio Asanuma's new body was built to exacting

specifications, The body she has now doesn't resemble the woman she was

years ago in any way at all. She is now an exotic beauty with shoulder

length black hair and piercing brown red eyes. Her body was built to

perfection for form and function she is remarkably attractive, however like

anyone who has the dedication to undergo complete cyborg replacement she

carries a determined and serious expression with her almost all the time.

There is no obvious way to tell a Mk XII cyborg from a human as they lack

any external markings or interface ports.

Super Power"s" / Special Ability:

Cyborg Mk XII:

Put simply she is a combat machine, all that remains is her brain which is

encased in a super strong shell and laced with nano machines for interface

and support purposes. Her body is the latest and greatest product of the

Cyber PD's greatest mecha scientists and the culmination of over 12

mega-corporations research projects.

The Mk XII's muscles are made out of electro reactive fibres which gives her

super strength comparable to many other supers. Although she possesses all

the senses, sight sound and hearing are tuned to be extremly sensitive with

compensators for sudden changes in conditions as well as integral ultrasound, thermo and nightvision. Underneath her thin layer of synthetic skin and flesh is many micro interlocking armor plates capable of

withstanding a large amount of damage. With her reflex's boosted to their new levels she

usually dodges damage rather than taking it.

Her Cyberbrain comes with a wireless Matrix connection for support, In

america where there is no Matrix present for support the wireless interface

system is used for comms giving her a sort of electronic telepathy with the

police radio system. Put simply she can communicate without speaking out

loud.

Achilles Heel / Kryptonite/ Super Weakness:

Prototype: The Mark XII is essentially a prototype being tested in America's

high crime conditions, Her body contains a lot of new systems that have not

really been put through their proper trials yet. System glitches are beginning to make themselves apparent already.

EMP: EMP forces a complete system shutdown and reboot. A Proccess that takes 10 minutes or more leaving the Seargent in the

dark and unable to do anything.

Like a Brick: She can not swim, her body has no air trapped in it except

enough to simulate breathing and extract oxygen for the brain support

system. She is over 120Kgs of metal alloy and will act appropriatly.

Fortunatly she can operate under water and will walk along the bottom, That

is until her oxygen supply runs out and her brain shuts down. 10 minutes is

the system specification on oxygen supply without renewal.

Strengths:

Highly Trained operative, Skilled in many forms of one on one and one on

many combat. Proficient with a large selection of Firearms, Her preferred

combo being a Cyber PD Standard of Assault Carbine Mk III with a 9mm Pistol

as a secondary. Asanuma also carry's a concealed backup pistol and combat

knife.

Origin Story / History: Mio Asanuma was the 3rd ever complete cyborg

conversion done to a CYber PD agent when she was involved in an accident in

the lower levels of Neo-Tokyo. She was placed into a MK III body and

accepted reasignment to section 6 where she was retrained and showed that

her talent in utilizing her new body was quite exceptional. She has been

upgraded from body to body for the last 8 years and has had had her brain

casing replaced at least three times. She has woken up after conversion to

see more than 6 different bodies and faces and so no longer cares much about

what she looks like. She volunteered to be the prototype Mk XII because it

meant transfer to America for testing, where the crime rate was higher

therefore giving her more work to do. Mio was transfered to the command of

the Megatropolis Super-Crimes division.


Detective Sara Perrin "NPC"

Detective Sara Perrin

Position: Super-Crimes Detective

Public Name: Sara Perrin

Secret Identity: none

Nationality: American

Race: Homo Sapiens

Birth Place: Megatropolis

Sex: Female

Age: 28

Moral Standing: Good

Physical Appearance: Sara is a young woman with brown hair, a small nose and brown eyes. She has a small, thin build. Sara wears small, wire-rimmed spectacles, with her hair done into a ponytail. Her general appearance generally seems to be a bit messy or a bit lazy. Detectives aren't required to wear a uniform, so she dresses in casual clothing: jeans and t-shirts with Megatropolis Police on them. A loaded pistol is holstered under one arm at all times, and while on a crime scene she normally has a backpack with a laptop, a camera, plastic bags and anything else she could possibly use to analyze the evidence right there at the crime scene. She lovingly calls it her portable crime lab.

Strengths:

Sara Perrin is a genius, quite simply. She only has to spend a few minutes on a crime scene, with her tools, chemicals and powders for fingerprints to get a good idea of what happened. Some of the techniques are of her own design, even. Of course, someone just as smart and being very careful could leave too little evidence or even misdirect Sara from what evidence is the most important to consider.

She carries a pistol, and like anyone who was on patrol for several years, can shoot it accurately.

Weaknesses:

Sara, once she has gone a ways with her investigation, tends to get rather bull headed. She tends to focus in one direction, refusing to follow another train of thought until she has finished the one she is on. Even when a case is considered officially closed, Sara will have trouble concentrating on anything else if she didn't find out as much as she wanted to know. Legal rights of the citizen are not her foremost concern, and she has almost strayed into civil rights violations to get the evidence that she thinks she needs. Really, this shows what her actual motive is in solving some cases: not to convict the guilty parties, but to find out what happened. This isn't true in most cases, however, and Sara would like to see justice done most of the time. A case has to be an incredibly intricate, bewildering puzzle to make her forget why she should be solving cases.

Origin Story / History:

Sara Perrin was born in Megatropolis and went to the same schools as any other Megatropolis kid. And yet, she was different. She was a master, a genius at logic puzzles and mysteries. When she began tracking down the answers to old unsolved mysteries as a preteen, she gained a small amount of fame, especially when she found the almost legendary hoard of stolen cash from a 1930 bank robbery. The bills, of course, had become worm eaten and were no longer worth anything, but she got her name and photo in the newspaper as the Kid Sleuth. She ended up in the Daily Globe again when she was 16, for getting an almost perfect 1570 on her SATs. In college at Megatropolis University, she was a prominent Dean's List student, who took on more than 25 credits every semester. By her graduation, she had Bachelors in Criminal Justice, Forensic Science and a handful of miscellaneous minors.

She entered the police academy immediately after exiting college. Megatropolis had an extremely high number of unsolved murders compared to other cities, and she didn't feel like leaving her hometown to join the Federal Government, anyway. Sara blazed through the academy, and soon was a patrolwoman. Within a few years of hard work on patrol, she was able to take the Detective's exam, and passed. This, however, was only a few months ago. Her exceptional talent has not gone unnoticed by the Police Chief and his subordinates, and she has been selected to be a member of the SCD.


Officer James Ryan "NPC"

Officer James Ryan

Position: Super-Crimes Officer "Demolitions, Weapons, Vehicles"

Public Name: James Roberts

Secret Identity:

Nationality: American

Race: Homo Sapien

Birth Place: New York, New York

Sex: Male

Age: 47

Moral Standing: Good

Physical Appearence: James is a short, skinny man with spiked copper hair.

He wears his standard uniform most of the time, Except when he is really

working when he is covered in a bomb proof suit or Pilots uniform. He always wears his

sunglasses except when it is very dark.

Super Power"s" / Special Ability:

none

Achilles Heel / Kryptonite/ Super Weakness:

none

Strengths:

Weapon Expert: If it was designed for killing then James knows how it works

and how to stop it from killing. His knowledge of weaponry is best described

as obsessive. He is even up to date with the new things and theory behind

most of the things coming out of Neo-Tokyo.

Weakpoint: Vehicles, APC's, Tanks, Mecha, given enough time james will be

able to discern a weakpoint in almost any vehicle. It would take a very

original design to throw his judgement off.

Driver: Theoretically james can drive and use many of these vehicle's, he flew helicoptors in the army and piloted tanks. While an adept helicoptor pilot he isn't that highly trained in the use of other vehicles.

Mechanic: James' aptitude for the technical and mechanical objects that inhabit our world allows him to perform maintenance and repairs on engines, vehicles and even minor patchwork on The Seargent.

Weaknesses:

Not as young as he used to be: James isn't as young as he used to be, too many cigars and an unhealthy lifestyle has left him with little stamina even if he doesn't look like it. Outside of a vehicle he is not much use for anything.

Origin Story / History: James was in the army where he served as a combat

engineer and then as a pilot, He retired in 1999 after 25 years service. He joined the

Megatropolis PD because he felt that he had to be doing something, he had no

trouble and is a productive member of the police force, Responsible of the

defuseing of 6 devices in the last 3 years. He has been assigned to the

super-crimes division because of his wealth of knowledge based on military

and para-military equipment and vehicles. On the side he writes articles for

Janes Defence Weekly. James is most likely the voice in the earpiece and the eye's watching the camera's of the division, The only time he would be seen in the field is if he was needed to fly a helicoptor or personally inspect a device.


Sardonicus

Add some gray to the costume and the reform is official!

Name:Gabriel Van Der Pol

Secret Identity: Sardonicus

Occupation Banker, Crime Fighter

Marital Status: Single

Gender: Male

Age: 26

Nationality/Ethnicity: Dutch-Aruban

Moral Standing: Dubious Hero

Appearance: Gabriel Van Der Pol is incredibly handsome but woefully short, without his costume he stands at 5'1", the lifts in his costume's boots put him up to 5'4". He has well kept blonde hair and dark green eyes. He is incredibly well built but not unpleasantly so.

Strengths: Except for his height Gabriel is almost physically perfect, he could win a gold medal in any Olympic event and make it look easy, he never seems to get sick, and he has remarkable stamina. Gabriel also has access to a fortune undreamed of by anyone, the Van Der Pol's having been banking under one name or another since the 15th century, he is also related to the House of Orange the one time ruler of England and important Dutch Family.

Weaknesses: Gabriel has a criminal record of incredible size and despite his current initiative to fight crime, Sardonicus is still wanted by the police. His identity is known to the super heros Breaker and Captain Paradigm.

Background: Gabriel is a member of a banking family that has plied it's trade for hundreds of years, dealing with sums of money that most people could not even dream of. His childhood like most children of the Van Der Pol line was one of excess and anxiety, hearing tales from one's father, uncles, brothers, and cousins of fortunes made and lost, lives ruined, and power games played warped his young mind. For him only consumption mattered, having massive amounts of anything and everything that money could buy. His mind eventually splintered into two seperate beings: Gabriel, the child trying to be a man; and Sardonicus, the cruel tyrant who's rage and greed gave him incredible strength. Sardonicus was recently overthrown by Gabriel who is now in complete control, he has returned all that he has stolen and has made anonymous repairations for his victims. He now seeks to help his beleagured city.

Sardonicus sans mask as drawn by the mind bogglingly skilled and talented Hellcat. Hopefully his secret identity wasn't compromised...

http://www.deviantart.com/deviation/7764902/


Dr Bile/Christian Burdock

Character Name:: Christian Burdock

Secret Identity:: Dr Cadaver Bile

Race:: Cyborg

Birthplace:: Norwich "England"

Character Age:: 25+ "unknown"

Occupation:: Researcher at Hong Kong Institute for Biochemical Research

Marital Status:: Single

Gender: Male

Moral Standing:: Villian

Appearance:: As a civilian Bile appears dressed in suits, which are a size bigger than him. This is to hide his body armour, which he wears at all time. This gives the impression of a fat body with a tiny head. He wears sunglasses to hide his eyes, which are robotic. He also wears a black wig so as not to show his white hair .In villain mode he wears his body armour "which is made of 13 layers of Kevlar" and a trench coat made of human skin, this creates fear from humans, admiration from villains and hatred from heroes. Although his face appears young his hair is long ad white. His eyes are black with red 'pupils' "as noted above the eyes aren't really eyes". His skin is tightly stretched as though it's a mask. Attached to his back he has an armoured backpack with several arms coming off the top, the arms have a variety of blades and syringes on the ends. It all so has 2 'mechadrites' "mechanical semi-independent tentacles with claws at the end" these have a very long reach but can be retracted into the backpack. In his right hand he carries a gun made up of a sniper rifle and a toxin dart gun.

Super Powers:: Bile is a self created cyborg and so CAN have incredible strength, speed, toughness and agility. He also has 'mechadrites' which allow him to do many things including swing like Spiderman, as well as attack and defend independently. His back pack could be said to be his life's work ... it also could be said to work to keep him alive the arms can be used to fight, but its main purpose is to pumps stims into Bile's body, His toxin dart gun carries a range of experimental toxins designed "in theory" to modify a targets cellar structure and turn them into a mutated human "ooc if you get hit by a dart then just acknowledge it and I'll tell you the effect but it wont be to drastic ... unless you want to die". Bile gets fatigued by having his fighting arms and mechadrites active and must shut them down while he recharges "which he dose automatically by resting or by plugging into a power supply."

Super Weakness:: Bile's Achilles heel is EMP "electro magnetic pulse- generated by EMP grenades and nuclear explosions" this is because 75% of Bile is electronic and so he is knocked out by EMP "EMP grenades are quite common in the non-lethal weapons market". His second weakness is him self "see weaknesses"

Strengths:: Dr Bile has an inquisitive mind and is trying to create the 'perfect human being' he started his experiments on him self to get where he is today. He thinks humanity is stagnant and needs to be boosted by biomechanical methods. He frequently kidnaps people off the street in order to create a new society "his favourite phrase is "why struggle you'll feel much better when I'm finished!"" it is this attitude of ends justify the means that gives him grate strength. His early experiments has left him with an army of 'failed cyborgs' these are barley zombies "or be it with lots of strength". These can be killed by EMP, cutting the power cord that runs through the spine or shutting down their controlling device "normally Bile."

Weakness:: Dr Bile's inquisitive mind is his own worst enemies. He cant stop tinkering with things, including his own cyborg/drug make up, this has caused experiments to go badly out of control and means that he is rarely the same "for want of a better word" stats one day to the next. This means that even though he can be fast, strong etc, he rarely is all the things he can be. The only permanent is he is always intelligent; his other attributes vary on a day-to-day bases "ooc when he appears on a new forum ill put an ooc saying "Dr Bile feels Fast but weak" or something like that". Dr Bile cant leave an itch unscratched and so will always rise to a challenge unless he has some more important research to do.

History:: Christian was born in England and raised in a loving environment by his parents. For the first 14 years of his life he was popular, friendly and talented at science. How ever 2 weeks after his 14th birthday both his parents "who worked in the same office building" where taken hostage by terrorist. Rather than negotiate with them the police on the scene decided to risk going straight in with SWAT. The operation to kill or capture the terrorists was a success but saving the hostages was not a priority. As a result all the hostages were killed including Christian's parents. This tragic loss, while traumatising, wouldn't have had such a big effect on his physic if, just after telling him Christian about his parents death, one of the officers hadn't of said "I'm sure they did everything HUMANLY possible." This phrase was to hunt Christian until the point where he decided that if they'd done all humanly possible then humans needed to be upgraded. After making this choice he acted on it by studying medicine and robotics at Cambridge University. After graduating he moved to Washington where he worked in a morgue. Using the surprising number of unclaimed bodies to aid his studies. He eventually took a position in the Hong Kong Institute for Biochemical Research's cyborg department and was joyful to learn that Megatropolis was full of 'supers' which could potential push his research forward by years if not decades.

The origanal art work that Dr Bile is based on... Don't ask me about it I don't know where its from

Fabian Bile, a Servant of Nurgle the Chaos God of Disease from Warhammer 40K

really? see I just just found a pick of this guy that was called bile.jpg and I thought heshould be a super vilan...


FBI files on Burdock/Bile

This is the entire information the FBI are keeping on the menace known as Dr Bile "Note as of yet they don't know the name Bile but they have linked events with his alter ego Dr Burdock".

Friday, August 16, 2002 - Thursday, August 22, 2002

The Attack on Liberty:

This was an attack by and unknown super villen using cyborgs. The attack is speculated to of started on the 15th but it wasn't untill the 16th that the US army noticed and moblised to do some thing about it... The unknow super managed o over run the base and create many cyborgs before the armed forces begain there assult. The super had managed to unearth secret tech hidden under the base "cross referance SWATEP project". This lead to the death of many troop and the eventual evacuation of the base. The base was then bombed and the super presumed dead.

"Added to Dr Burdock file in view of recent events" Due to new events involing cyborgs the FBI has reason to assume the Super who attacked Liberty is still alive. It is possible that one "Dr Burdock" is responsable as he was well know,in the medical community, to work with cbernetic implants. A few days before the attack on Liberty he whent missing and hasn't been seen since...

Friday, September 13, 2002, 09:05 pm: - 09:35pm:

An incedent at a warehous involing police and cyborgs... not much is know but the FIB drew several links to the Liberty attack.

September 23, 2002, 01:18 pm: - 03:15pm

The most recent and comferming attack. This took place at the Hong Kong Institute for Biochemical Research. Sr Burdock worked here for a time before he whent missing. This comferd the FBI were dealing with Burdock as the building was broken into with out any alarms going off. The cyborgs used appeard to be made from the kangaroos stolen from the city zoo... Fourtunatly,and tanks to the efforts of Pvt Jerard Henson, the 'Cykangs' were all killed before they could escape into the city...


Zachary James Valetine "Z"

Character Name::

Zachary James Valentine

Secret Identity::

Z

Race::

Homo Superior

Birthplace::

Weed, California

Character Age::

22

Occupation::

Freelance writer/poet

Marital Status::

single

Gender:

Male

Moral Standing::

Hero

Appearance::

Zack stands 5'11", and is a slim 140 lbs. He has short bright red hair, that he wear parted to one side. Also, he has a 5'1/2 foot long thin tail. He is rarely seen out of costume, but when he is, He tends to dress in loose plain white tshirts,and blue jeans, rarely anything namebrand or with logo's. He keeps his long tail wrapped around his chest under his shirt. He always wears a pair of dark mirrored sunglasses.

Z's costume Is a tight one piece dark blue outfit, with a red v shaped stripe on the chest. The costume zips up in the back. He wears a visor which wraps around his face, The lens in it matches the color of his hair. The suit as a pair of heavy duty boots attached, the material they are made of coming half way to his knees. Around his wrists and forearms, he wears two golden coloured metalic cuffs, which give his his incredible strength.

He always carries a long red staff, with blue coloured metal tip covers on it.

Super Powers::

Z has the power to climb walls, and stick to them. Also, He can run at incredible rates of speed, up to 50 miles an hour, and jump approximately 4 stories in the air.

Z also has a long whiplike tail that he can use with all the skill of an extra arm, and he often uses it in combat.

Z wears two metalic armbands, wich he refuses to tell where he recieved. The armbands give him incredible strength, with the ablitiy to lift the weight of a small truck, or about three quarters of a ton.

Finally, Z has a slight bit of healing power. He can not use this ability on himself, but on others, it can usually heal some wounds such as one made by a bullet, or a broken leg. Although with great effort, he can heal larger wounds, he does not do this often, as when he attempts to heal too large a wound, he takes the injury upon himself, and is greatly hurt by it.

Super Weakness:: Z's eyes are highly sensitive to bright light, especially of the ultra violet wavelength. The sunglasses and visor are specially constructed to filter out all uv light, as well as act as normal sunglasses. If they are removed, he is completely blind, and the light causes extreme pain.

Also, He has a very fast metabolism, wich puts up his natural body temperature, making him extremely vulnerable to high heat. Starting at a temperature the equivelant of a very hot summer day, he begins to lose his ability to climb, then his running and jumping. If exposed to high heat for extended periods, he becomes extremely weak, and eventually blacks out.

Also, his healing ability comes at a price. If he attempts to heal any major wound, he absorbs the persons pain into his own body, and if the wound is too large, will actually take on the wound itself.

Strengths:: Zachary is a very friendly, social person on the outside. He always tries smile, and has a natural charisma to him. He is fiercely loyal to his friends. He is the kind of guy who will give you the shirt off his back, and brush it off as nothing.

Weakness:: Beneath the surface, Zack has a great deal of emotional struggles and damage. He tries his best to block them off, but on occasion he has an outburst, and says things he really shouldnt. Also, he can be too trusting of people, and tends to forgive major issues too easily. Also, due to his experience as a child, he is very nevous around doctors.

Character History:

Zachary grew up living a normal childhood. He went to school, hung out with friends, and was pretty much your average kid. Then, one day when zack was walking home from school, he collapsed. His friends called an ambulance, and zack was rushed to the hospital. The Doctors had no idea what was wrong with him. When they took a blood sample it showed his cells growing and changing at an alarming rate. And he appeared to be growing a tail...

Z was held in the hospital for several months. The tail, which he found he was able to use as an extra limb, had grown to five and a half feet long in several days, and then stopped. Little else was known of what had happened to him, and so the doctors called a group of "specialists" from the government. Z was taken to a secret facility and tested, studied, probed and examined for several years.

Finally, one day during a outdoor testing of his speed, Zack escaped from the the research lab by leaping a electrical fence fence, cutting himself in the process and giving his a scar on his left palm. Eventually, after hiding out and living off the streets for several months, he made his way back to the only home he had ever known. When he finally got back to his hometown, he discovered his family was gone, and no one seemed to know where they had left to. He searched for his family for over 4 years, scraping money together any way he could in order to travel and feed hiself, but never found them. Finally, he moved to megatropolis, where he hoped he could make a difference, and help others ovoid the kind of pain he had been through.

Z fanart


Electrode

Character Name:: Vincent P. Jardemark

Secret Identity:: electrode

Race:: Homo Superior

Birthplace:: Esbjerg, Denmark

Character Age:: 19

Occupation:: unemployed

Gender: Male

Moral Standing:: Oddball

Appearance:: Vincent is 6'0, 200 lbs. He has blonde hair that goes to his shoulders, and ice blue eyes, which people seldom see as he always wears blue tinted sunglasses. He is of Scandinavian decent, and quite handsome. He usually dresses in khaki cargo pants, and t-shirts. When he goes out as Electrode, He is dressed in a black three-piece suite, wearing black leather gloves, and heavy steel toed boots. He always wears a pair of black sunglasses. His hair is tied back in a tight ponytail. When he uses his energy form all that can be seen of him is a human outline form, and the bright yellow light that energy he is made of gives off. Also, he always carries small metal slugs in the pockets of his suit for throwing.

Super Powers:: Vincent has the ability to transform himself to a form made of pure electricity. In this form, he can slip through pretty much any obstacle by changing his shape. Due to the fact that he is pure energy, he is able to travel quite rapidly by putting himself into the cities power grid. His electrical form allows him to change small amounts of other matter to energy as well "i.e. clothing, items in his pockets ect." In his normal form, he can exert electricity into any object he is in contact with, in varying strengths. Also, he is learning to use his ability to control electronic devices, though at the moment hi skill is limited to starting cars, opening locks ect. Vincent is also a decent fighter, with a training in wrestling, but specializes in throwing objects, able to use almost anything light enough to throw as a projectile weapon.

Super Weakness:: Direct contact with water in his electrical form causes the energy to dissipate in the area contacted, causing pain and weakening him. Also, he cannot electrically charge any object that is Plastic/rubber, but can charge items like stone. As well, he can only hold his energy form for a period of 2 hours, and need 4-5 to recharge afterwards. As well,when he changes shape, if he makes himself too large, he can over exert himself, resulting in his energy dispersing, and his regular form will reappear, unconscious wherever the bulk of his energy was. As well, after holding his electrical form for a long period of time, he becomes extremely hungry.

Strengths:: Vincent is a charming young man. He is polite, and loves to flatter the ladies. He is very friendly, and sociable. Vincent is also quite athletic, able to do well in almost any sport, but specializes in volleyball, and baseball. Vincent has a strong will, and does what he wants to do. Also, he has a set of personal beliefs that he follows quite carefully, though it doesn't always appear that way. Due to the fact that his grandfather was a nazi, he also hates those that would oppress others. He has a soft spot in his heart for those that are different, and harassed in any way because of that fact. He will use his abilities to help those that he feels are treated unfairly, whether it is religious discrimination, ethnic, or just due to looking different.

Weakness:: As much as Vincent tries to deny it, he does think of himself as better than some people and can therefore be a show-off, and aggravating to some people. Also, he acts on a whim, doing what he wants, whether it is legal or not. So one day, he may help a team of heroes stop a villain from stealing something, and the next day may got out and try to steal it himself. Whie he does tend to lean towards the evil side of things, if he feels someone is being opressed, he will act to help them. Something that may be of great importance to many people, may be insignificant to him. This can make his annoying to work with, because he may disappear, feeling that something isn't worth his time.

Personal History:

Vincent was born in the city of Esbjerg, Denmark. At the age of 7, his family moved to the united states.

Shortly after the move, his father made several investments that paid off in a huge way. The family became multi-millionaires almost overnight. this quick wealth ment that vincent would have a chance for a easy life, and a oppertunity to do anything he wanted. Vince immediately began to train in sports, especially baseball, volleyball, and wrestling.

At the age of 14, vincent began to notice strange abilities. He could turn on electronics like flashlights even when the batteries were dead, and one day, while paying in his fathers car,accidentally started it.. without the keys!

Vincent kept these strange abilities to hiself, knowing his family would just brush them off a silly childhood imagination. Vince began to develop his abilities in secret, and eventually discovers he could convert himself to pure energy.

At the age of 18, vince moved to megatropolis to attend the university here. He currently resides in a large house in hilltop, with a pool, enclosed 3 car garage, ect. This house is a known party location, as vincent like to show off his wealth. Also, at any time there may be any number of vincents friends living with him.

Electrode


M.I.S.T "NPC"

M.I.S.T is a branch of the FBI that only answers to the highest in command. It was set up at first to catalogue and understand the different types of Mutants in existents but since its inception has seemed to change purpose several times. They currently seem to be hunting down mutants that the FBI want for questioning. M.I.S.T has a large number of 'grunt' personnel who are faceless minions doing its biding. How ever there are a few notable people working for them. "Any one wanting to become a member of M.I.S.T should contact me 'Nikkari666@hotmail.com'".

M.I.S.T have some special weapons the most notable of these is shown below.

The Hypersonic Ram.

Based on the U.S. government SWATEP project, and project Siren, the Hypersonic Ram "or HSR" stores up a burst of sound into a single compressed beam. The beam deafens and, more importantly, hits people with the enough force to knock a normal person back 200 feet. It can be used to crush some one against a wall quite easily "if it doesn't knock the wall over" Its major draw back is it takes a while to charge up and makes a hell of a noise.


Mastermind

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Real Name - Francis Garbone

Age - 39

Birthplace - U.S.

Marital status - Married...wife's name: Andrea

Fabrielle/Garbone

Abilities - Mastermind is blessed with mutant-born powers of incredible strength and endurance, able to lift many tons and sustain massive hits of pressure and power. But, his real power lies in the money and connections that he controls, of which he uses more than anything else and has much of.

Weakness - Speed. Although devastatingly strong and enduring, due to his bulking size, Mastermind is slow in a physical confrontation. Also, connections have proven to be unreliable at times.

Personality - Cold and calculating, greedy, tends to induldge in everything. Passive-aggressive.

Personal Information - Mastermind is filthy rich and he knows how to use his money to make more, of course, always in a corrupt way. He is excellent at developing crimmanal plots and schemes that ensure as much money in his pocket as possible, although he pays his employees fairly.

Money can also be a problem for him. When something like money encompasses a person's every thought, as it does Mastermind's, the possibilities of how this can be a weakness can be almost endless.

Mastermind is also very respected in the legal, business world as major investing and contract tycoon for Garbone's Investing and Contract Corporation. This business pumps several thousands of dollars into the economy of the city on a weekly basis and provides countless jobs. The contract work provided from his company also provides 85% of the construction companies throughout Megatropolis, as well as many resteraunt chains, tech, and science companies.

History - Francis's family was always part of the Mafia. He grew up with the Mob as a way of life. The Mob recognized Francis's potential, unlike the outside world that scorned and ridiculed him for his "freakish" abilities and uncommon first name. As time went on, Francis grew to dislike the world outside of the Mob more and more and plunged further into the life of a gangster and eventually a crime lord, developing an unhealthy love for money, which lead to personal corruption on a very large scale. He developed one of the most powerful and diabolical organizations ever affiliated with the Mob. Mastermind is rumored, within his "corporation", to have been made into one of the Mob's youngest Godfathers, but it is unconfirmed. Whether Godfather or not, Mastermind is certainly an "arm" of the Mafia.

UPDATE:

Mastermind/Garbone has officially become the Mayor of Megatropolis.

DETAILS:

Having run a successful gambling racket appropriately named Blood Sport, which included bets placed on numerous assassins competing for the kill of a selected target, Mastermind arranged for the target of the last round of Blood Sport to be the Mayor of Megatropolis, Mayor Gary Garrison. This was a two-fold strategy, with the second portion of the plan intended to take effect at a later date.

The Mayor, Gary Garrison, was an excellent choice for a target because it upped the stakes, the ante, and the amount of betters that wanted to get in on the action. It also momentarily threw law enforcement and the city into disarray, giving Mastermind more opportunities to easily make money. This was the first part of the plan.

The second was that with the death of Gary Garrison, Mastermind knew that a deputy mayor would be immediately stood up in Garrison's place. With City Hall in a state of upheaval, Mastermind also knew his chances of slipping in certain individuals who could eventually damage the new Deputy Mayor's reputation and credibility with false information planted on records, as well as distortion of other information, were very good.

This would then give Mastermind, a.k.a Mr. Francis Garbone, the opportunity to wage the beginning of a re-call election campaign, one in which he could become a candidate replacement. And, thus, Garbone's political campaign had begun.

At the end of a lengthy and grueling campaign that eliminated all candidates, save Deputy Mayor Smith and himself, Garbone secured enough votes to officially become the new Mayor of Megatropolis, where the possibilities of criminal control and illegal, profiting activity could be taken to all new heights!


Link "NPC"

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REAL NAME: Ted Johnson

AGE: 28

OCCUPATION: Communications Specialist

ABILITIES: A master at any form of communications and all the equipment associated with such. Link is also licensed to drive a tractor-trailer, which he used to use as a mobile commcen for The Specialists.

WEAKNESSES: Link only has basic fighting and firearms skills. He is not a front-line choice and is essentially a regular "norm".

PERSONALITY: Link is very friendly and outgoing. He jokes around a lot and is very casual, although he knows when to be serious.

HISTORY: Link is a former member of The Specialists, a black-ops group of Special Forces Commandoes, that operated in Megatropolis for a time with the intention of exterminating any criminal element. He was the team's Comms Specialist. Today, The Specialists are no more, and Link, who had grown tired of helping to kill people, then began to help save people, as an Emergency Dispatcher - adapting to civilian life quite well. A new dimension was added to his life when his former teammate, Johnny Black, recruited him into working communications for the super-team known as, The Defenders. Although still a Dispatcher, Link also works as an operational assistant to the Defenders, manipulating communications for the team in the Commcen of their HQ.

PERSONAL INFORMATION: Link does what he can to help everyone and everything, utilizing his skills in communications to their fullest potential. He is always thinking of the dark past he once lived. To him, the rest of his life will be spent trying to redeem himself and forever forget a past he is not entirely proud of.


Tsunami "Megan Turner"

Hero Name: Tsunami

Private Name: Megan Turner

Birthplace: London, England

Age: 22

Occupation: None currently

Marital Status: Single

Gender: Female

Moral Standing: Heroine

Appearance: Tsunami is 5'9 with light blue eyes and blonde hair pulled back in a ponytail. She is reasonably well built. She has two long light blue strips, one on each front side of the body, that start from her feet and travel all the way up her body, ending with two strips running through her hair. The blue strips intersect with her eyes and give her pupils an icy blue appearance.

Most of the time Megan will try to hide her appearance as Tsunami by wearing a cap and covering herself up, although she cannot hide the two long blue streaks that stretch up her neck, across her face and into her hair.

Super Powers: Tsunami's main, and only, ability is her manipulation of water. She is able to move any types of relatively pure water sources simply by the power of the mind. She can direct the water into a concentrated hard burst, move it from one place to another or simply manipulate its shape.

Super Weaknesses: Tsunami mainly suffers because of her lack of training. This 'gift' was forced upon her recently and hence she has not been able to truly focus her powers. She cannot pick up insanely large amounts of water "her upmost limit would be a swimming pool full" and the further she is from the source the less she can pick up, her greatest distance being around 150 metres. She must also use rage and anger to direct the water with any ferocity, which can drain her physical energy quickly.

Tsunami is especially vunerable to electricity. While an electric shock would pass through most humans quickly, shocks to Tsunami stay coursing through her body until she can properly ground herself - usually by touching something highly unconductive, such as rubber or wood.

Above all, it is worth noting she can only move water. She cannot extract water from blood, for instance, or take water naturally found in most objects. It must be a relatively pure source, not saturated or absorbed "although she can, with a lot of concentration, move a soaked sponge across the room". Hence her weakness is her lack of a truly focused power.

Strengths: Tsunami, or Megan Turner, is a Scientific expert. She loves Biology and is still fascinated by her transformation, studying herself whenever possible. She is usually gentle, kind and sweet, only turning nasty when she needs to use her powers. Due to her past few years spent in Japan, she has learnt many fighting skills mainly involving Tae Kwon Doe. If she needs to fight, most normal humans would be hard pressed to defeat her.

Tsunami also has a very strong moral upstanding, so she refuses to ever use her powers willingly for evil.

Weaknesses: Tsunami's experience has made her quietly bitter - she often resents her powers and the people that gave them to her. She is sometimes quiet, resentful and rarely talkative to those she does not know.

Additional: Tsunami originally came to Megatropolis in the hope of finding her sister, for who she holds both great compassion and deeper resentment. But after aiding in the Dockland area fire, she understood her ability to save lives and was recruited by Heroes Anonymous.

She is willing to use her powers in the fight for good, but all the time she is desperate to find her older sibling.


Illusion

Name: Illusion

Age: 24

Birthplace: London, England

Gender: Female

Moral Standing: Superheroine

Appearence: Illusion is a creature of the night - Slim, small, deadly. She's 5'10 with pale skin - the rest of her features are unknown as she dresses completely in black with thin sunglasses and a wool cap covering her head. She carries with her her trusty Silenced MP5 Machine Gun, along with a holstered silenced pistol.

Super Strengths:

Invisibility: Illusion is gifted with the ability to turn herself invisible, albeit for a short period of time.

Super-bendy muscles: Her muscles and bones are also super-bendy, meaning she can squeeze through most gaps any normal human could not and can jump around 25 feet in the air. This also means she is extra resilient, able to fall great heights or have obejcts thrown at her without much damage to herself. Her bones are impossible to break.

Electronic mind-meld: Illusion can also 'mind-meld' with computer systems - essentially becoming part of the program itself, helping her overcome electronically locked doors or areas with codes. Obviously, the more complex the system, the greater time she needs.

Super Weaknesses:

Increased pain awareness: Illusion's extra bendy skin means her pain nerve endings are far more susceptible. In essence, if Illusion is hit hard with anything, she will feel pain for a long time. This can affect her greatly in battle, although she still is extremely tough to actually kill.

Strength sapping: Illusion's invisibility is also very short-lived; At best she can last six minutes while invisible, and after that period she is physically drained for a while. The longer she stays invisible, the more drained she becomes, until she becomes as weak and helpless as a kitten.

Unawareness in mind-meld: While performing her computer 'mind-meld' skill, Illusion is only barely aware of her surroundings, making her vunerable to attack.

Strengths:

Illusion is strong of mind and of body. She is at peak physical condition; She's quite capable of running one hundred metres in under ten seconds, and her jumping ability is far beyond any normal human. She's logical and calm at most times, her I.Q of 165 coming to play when she is faced with any dilemma.

Weakesses:

Illusion is simply a human. She dislikes violence and will rarely resort to killing, although she will kill without hesitation if the need arises. She can fight unarmed combat too, although her strength would not win any awards. Also, Illusion has no true Super attacking ability - she is only armed with an MP5, which may not stop the more hardy of Supervillans. Illusion will panic if things are spiralling way out of control.

Additional:

Imagine a cross between Batman and Lara Croft: Illusion is just that. Combining her superpowers with amazing human capability, Illusion is a new breed of Superheroine: Tough, lean, logical and above all, silent.

Details are sketchy about Illusion's rise to Superheroine power, and she prefers not to comment on it. Generally, she keeps away from the pubic eye, although she is not afraid to be noticed by civilians.

Recently, the Angel of the Night has become the leader of The Defenders, a Superhero group dedicated to the protection of the innocent against the forces of evil.

Illusion has a sidekick by the name of Jay Stevenson, a young, friendly hacker who acts as her extra eyes and ears when hers just aren't capable enough.

Illusion has recently become reunited with her old friend, Pax, who was a friend of the family's before Illusion had even been born. She also has a missing sister, who, unbeknownst to the Brtitish superheroine, is alive and well - and living in Megatropolis...

Illusion

Sir Alexander Maggenbalm-The Shining White Knight

Name: Alexander Maggenbalm

Race: Possessed Human

Birthplace: Megatrapolis

Age: 19

Occupation: Student at Mega U. Also photographer for Mega U newspaper. Also lead vocal and assisting guitar for the rock band Controlled Chaos.

Marital Statis: Bachelor "has had bad luck with rings"

Moral Standing: Unwilling Protagonist

Appearance:

Alex stands a decent 5'11", and is in decent shape, if a bit thin. His ears have a tendency to stick out, and he's very self conscious of them. He has sky blue eyes and red/brown hair. He is fairly attractive, but his features are usually thrown off by his thick glasses, so he tries to wear contacts as often as possible. He likes to wear oversized shorts and usually sports a T-shirt with his band's name on it. His jewelry consists of silver stubs or small hoops in his left ear, a chain sporting a jeweled dagger for a charm, and a strange silver ring with medival battles inscribed in it.

Super Powers: Alex's ring, Shining Hope, has the ability to create a small energy field. Offensively, this can create a kind of 'energy battering ram' and knock an enemy away. Defensively it can create a force shield, generating a protective field about two feet around the ring"in whatever direction its pointing".

Super Weakness:: Hmm...were to start. First of all, it should be made clear that Alex does not have the 'ability' to change into a shining super knight. The knight Alexander is a spirit that possesses him. He has no control over when and where he changes. In truth, he would rather not change at all. It is something not unlike MPD.

Strengths: Alex is a fairly intellegent guy, and a talented rock singer. He can, and has, built computers 'from scratch'. He is also very good at programming and web design.

Weakness: Alex is a fairly shy person, who has a habit of getting into crushes with girls and acting like a complete idiot when around them.


The Shining White Knight

Name: Sir Alexander Maggenbalm

Race: Medieval Spirit

Age: 32"when trapped in ring"

Occupation: Servant of Light, Savior of the Innocent, Slayer of Evil!

Marital Statis: Bachelor "hasn't gotten out much"

Moral Standing: Overzeillous hero

Appearance: Alexander stands at an impressive 7'2", the perfect image of a legendary knight. He is garbed in slightly luminescent white armor, topped with a golden tassle seeming to flowing from the top of the helmet like lava flowing from a volcano. His gauntlets, boots, spurs, helmet, and breast plate are outlined in gold. He wears an impressive red cape with golden trim; it also has a pair of 3'7" wings growing from it"the cape, not Alexander".

Alexander sports two armaments. The first is Final Light, a 3'foot long shield. This shield bares two metal wings and can attach itself to his right hand. The bottom of this shield is bladed.

His second and most important weapon is his sword, which is a solid 6' long Zweihander, with a golden, wing shaped cross-tree and a jeweled pommle. This sword can seperate into 3 sections and attach to Alexander's left arm.

Super Powers: Being the one who is actually a super, Alexander has very little physicle vulnerability. His magic armor protects him from any impact. You could drop a house on him from 10 stories and he could walk away form it. He also has super strength.

His shield gives him a regenerative ability as long as its in his right gauntlet.

His sword can slice through anything when it is held in his left gauntlet. It's mystic runes make its blade nearly unbreakable.

Super Weakness: Alexander comes from the middle ages, and will great most technology with an exclamation of "Gads! What manner of Sorcery!" and a fear similar to what media depicts cavemens reaction to fire is like.

Also, when in persuit of a villain, Alexander is basically blind to any none sentient obsticle, be it car, building whatever. If he's chasing a thief and the theif ducks into a building, he's bursting through the wall. He also refuses to directly harm a female. It's against his code.

While he is a good super on land, in water he is useless. He cannot swim or fly, and can barely move"and he needs to breath just like anyone else".

He seems to function on some unknown source of energy, and can only recharge when Alex is in control. If this runs out, then Alexander will either a"vanish and leave Alex in a dazed, barely conscious state, or b"turn into a plain suit of armor, with dazed Alex inside.

Strengths: Besides determination, Alexander doesn't really have any non-power related strengths.

Weaknesses: Alexander is a large, loud, bumbling nut job who knows absolutly nothing about the modern times and has a habit of destroying anything in his path hen in a fight. And the only time he's around is when fighting. 'Nuff said.

************************************

History:

While I've already explained the current condition of the young Lex Maggenbalm, it seems only right to go back to the event that trapped the original Alexander in the ring, Shining Hope.

Alexander was one of five warriors, chosen by Lumina, a high priestess with powerful magic, to become the equivalent of what we now call superheroes. Through a ritual whose origins not even Lumina herself knew, the heroes received powers based on their greatest strengths. Alexander's was strength itself.

Not only was he nearly involnurable to physical attacks, but he was given three sacred artifacts, each making him more powerful.

The first was Rapture, a powerful Zweihander sword, which not only cleaved through everything it touched, but was able to emit a powerful beam of energy, with nearly as much cutting force as the blade itself.

Second came Final Light, a small shield, which was able to create a magical wall large enough to defend a castle from any attack. When in his hands, it also gifted him with the ability to regenerate and heal quickly.

The last was the magical cape Angel Wings, which gave Alexander the ability to fly. It unfortunatly was not as durable as his other armaments, and would've been long lost if not for his regeneration abilities.

These great powers were not given away without purpose, however. Lumina gave these gifts in exchange for one favor. The heroes must combine their strengths to defeat the dark mage Magnus Gallion, an evil sorcerer whose power had grown even greater than her own.

And they indeed defeated the great necromancer, to the point where he himself had to admit that he was bested. Unfortunatly, Magnus, like the villains of today, did not intend to play the gracious loser. As he fell, wounded beyond repair, he cast a spell that summond a mystical ring. He dubbed the spell"and ring" Hero's Bane, and ripped the heroes very souls from their bodies and into the cursed ring. Knowing that he was fatally wounded, the dark mage cast the very same spell upon himself, choosing eternal imprisonment over the finality of death.

As with many magics, this spell had a loophole. The heroes spirits could be freed, and they could return to their bodies yet again. All that the rescuer had to do was wear the ring. Unfortunatly for all involved, this was a useless drawback, for they could only be freed by themselves. Seeing as how none of them could wear the ring, what with being trapped in it, none of them could escape.

Lumina, ashamed for being unable to help the heroes in their moment of need, took it upon herself to become the gaurdian of the ring. Changing it's name, she passed it down her bloodline, each reminding the next in line of the importants of the "blessed ring".

That is until the year 2002. Clarissa Lumin Callahan, Lumina's most recent decendent had decided that it was pointless to carry on such an ignorant tradition. Fortunatly for her, Lumina was not the only one with descendents. All but one of the heroes had children. That ment that their bloodline was carried on.

It took years for her to discover the rightful owners to the package. Once she traced it, however, she felt a pang of guilt for ending a tradition that the rest of her family had held so sacred. As if in someway trying to make up for it, she delivered the ring herself. Right to the suburban home of the Maggenbalms.

It is strange that the one who excepted the box happened to have the exact same name and features as the old hero Alexander. Even stranger that he had the exact same finger prints and blood type. He defenetly wasn't the hero of old, but that hero's body was long gone, and he was apparently close enough. Funny thing, magic.


Breaker

Name: Breaker

Age:Unknown

Gender:Male

Appearance: Breaker stands 6'1", in a black body suit made out of a material not unlike kevlar. He wears dark purple gloves, which look more like gauntlets, purple boots, and a dark purple belt. He covers this with a black trench coat, its collar upturned. His face is covered by a protective mask with a dark red visor in the front, but his black hair comes out of his mask, falling wild down to his shoulders. There is also an earpiece and mic inside of the mask, allowing him to talk to his sidekick.

Super Powers: Breaker has the ability to absorb any sorce of heat and light"usually fire and electricity". Once the energy is absorbed he is able to release it at will. He can use this as a weapon, blasting his foe with fire/lightning, etc. Here are some examples of how he can use his powers:

Basic Absorbing: When Breaker first came to Megatropolis, he couldn't absorb anything unless he was in direct contact with it. Once touching it, he could draw it in at will, but he could only hold so much before he overflowed and started bursting with energy, endangering anyone around him. He can now pull flame and electricity from a distance, and hold more power inside of him.

Basic Blasts: Any simple way to release the energy. Lightning bolts, fire balls, flame, explosions, or just covering his body in said energy. With the experience and practice gained in Megatropolis, Breaker can now control his lightning blasts and fire, as long as it is still in contact with him. He can also condense his energy into small, concentrated bursts, making them more effective offensively"incindiary bombs, ball lightning".

Charge/Drain: Breaker can drain the power from any electronic device that he makes contact with. He can also gradually feed it power, charging it up. He will soon be able to do this from a distance.

Sensory: The ability to sense heat and electricity, including body heat. It will be something similar to possessing infrared once perfected.

He can also fire small magnetic grapling hooks from his wrist. While they are not nearly as versitle and usefull as say, Spider-man's webbing"Crossing the city by swinging nimbly between buildings, tying people up, etc.", they are still very usefull when Breaker needs to make a quick ascent"Think Batman". His belt holds a few extra grapples, two small but powerful batteries, and a two-way pager which he uses to communicate with his sidekicks, Surge and Server. Both his headset and 2-way are encripted.

Super Weakness: Breaker isn't super strong, super fast, or bullet-proof. He is very uncomfortable around large amounts of water, and doesn't know how to swim. If he contacts water while discharging flame, it will burn him, and if he is discarging electricity, then he will be electrocuted.


Taven Royal

Name: Taven Reigh Royal

Birthplace: Chicago

Age: 23

Sex: Male

Occupation: Journalist

Marital Status: Single

Appearance:: Taven is 6'1", with shoulder-length black hair done back in a neat pony-tail. He has dark crimson eyes, which are usually hidden behind a pair of sunglasses, and is usualy dressed in a three-piece suit or sports jacket, with a laptop-carrying case slung over his shoulder. His appearance is that of a playboy, clean-cut and handsome.

History:Even when he was a small boy, everyone said that Taven had the air of a succesful businessman, and his mother pushed him into as many business classes as she could. His natural curiosity and excellent memory gave him other ideas however. Tavens only focus in life had been journalism.

When Taven was sixteen, his mother married an incredibally rich software tycoon Mike Royal, and his entire family tried to pressure him into stepping into his "new father's" business. Instead, Taven shocked them all by moving to New York and becoming one of their best writers, before getting "let go" over an incident involving a row of exploding computer terminals. A co-worker informed Taven that someone with his "differences" would feel more comfortable in this city called Megatropolis.

Strengths:Taven is an assertive, confident, level-headed person. He would be the last person to get emotional or panic. He is also suave, and can usually get into high class parties, etc. While his parents give him enough social status to get into many V.I.P. areas, he usually prefers to hide his lineage, using his personality to get what he wants. While not super-human in strength, he has mastered Tae-Kwon-Do and several forms of Kung-Fu.

Weaknesses:As stated in his strengths, Taven is confident. A little too confident actually. Once he gets an oppinion about something, its hard for him to change his mind. And once he sets his sites on something, he can rarely focus on anything else. He prides himself on being a gentleman, and is almost as likely to get himself in trouble by helping a lady as he would by chasing a story. He can also seem apathetic at times.

Taven Royal

This blasphemy against Roger Smith will not go unpunished, there will be a reckoning.

This isn't blasphemy! If anything it's honor! Made in his image, and all.


Anti-Life "NPC"

Almost all super power comes with a balancing weakness, be it magical, scientific, or based on some force we can't begin to understand. But sometimes, the powers in themselves feel like weaknesses, and often power is little more than a side affect of something far more troubling than any power is worth. Each member of this band knows this first hand.

Artimus Daramánde

Name: Artimus Daramánde

Age: 159

Race: Nosfaratu

Marital Statis: Friend and lover of Anastasia

Occupation: Guitarist/Vocalist for AntiLife

Appearance: Artimus was always a very attractive person, despite his pale, bloodless skin. He is tall and lanky, with dark black eyes and long black hair. He almost always wears black.

Super Powers: Artimus is super strong, fast, and is basically immortal. He cannot be killed by regular means, just like any vampires.

Super Weakness: Sunlight burns Artimus like fire. Also, he cannot touch holy objects/ground/water, etc.

Strengths: Artimus is passionate in anything he does, and is because he knows his weaknesses, he is good at almost everything he does.

Weaknesses: Because Artimus is passionate about everything, it is very hard for him to give anything up. He becomes attached to things easily, and sometimes even becomes obsessed.

Curse: Artimus is a vampire, and doomed to walk only the nights for eternity. He was a peaceful person once, but it seems his 'condition' is slowly turning him into a bloodthirsty hunter. His thirst can no longer be quinched by the blood of animals, so he is forced to feed off of the blood of his fellow man.

Anastasia, The Blue Witch

Name: Anastasia Lilith Faith

Age: 22

Race: Human/Demon Hybrid

Marital Status: Friend and lover of Artimus

Occupation: Guitarist/Vocalist for AntiLife

Appearance: Anastasia is often described as the most beatiful creature to walk this unworthy world. In truth, she is extremely attractive, though her beauty is well within the bounds of normal humans. Standing at a 5'0" exactly, Anastasia's skin is a dark blue color, with sky blue eyes and hair. Her hour glass figure has caught even more attention than her color.

Super Powers: The blood of the sucubi runs through Anastasia. She has learned that she is 1/4 demon, though she has never met any of her grandparents. Because of this, she has the unnatural ability to attract anyone"in a purly carnal way". She is also immune to almost any toxin"though sleep gas's and such seem to work fine on her". She is also a fairly apt witch, even having a spell to create small storms.

Super Weakness: While stronger than her soft frame would lead some to believe, Anastasia is a horrible fighter. Also, electricity seems to hurt her a lot more than others, so that a small shock could do serious damage to her.

Strengths: Anastasia is an extreme optimist. It is extremely hard to get her depressed, and when she is its not for long. She also is excellent at manipulating people because of her above power.

Weakness: Anastasia is basically a nympho. In truth, this ties into her curse, but it still puts a damper on some social situations. She also has a hard time taking things or people seriously.

Curse: As stated, the blood of a sucubi runs through the blue witches veins. Unfortunatly, as the blood was thinned by human blood, the power was corrupted. Anastasia cannot control her power of seduction, and it seems to change potency at random times"usually strongest at night". She also needs to feed on the souls of the living to survive, which she does often. It is possible to take of someone's soul without taking it all, and this is what she usually does.

Ro Lupis

Name: Rogue Lupis Westward

Age: 20

Race: Werewolf

Marital Status: Single

Occupation: Bassist for AntiLife

Appearance: Rogue's appearance tends to remind people of a cat, though not in an attractive way. his eyes are slanted and close together, sitting high on his very small forehead and amplified by his thick glasses. His hair juts out from his head in natural spikes. At 5'0", he is the shortest male in the group.

Super Powers: In his 'human' form, Ro is incredibally strong and fast by human standards. By feral standards, however, he is quite weak and could be beaten by any other feral"and a few choice humans like Sardonicus". He also has extremely enhanced hearing and smell, though his sight is limited. At night, he turns a bit more feral and tends to grow claws and fangs. He can also transform into a small wolf.

Super Weakness: He hates water, and can't swim. He has extremely bad vision"he see's a little better at night" and is color blind. His sensitive senses can be used as a weakness as well.

Strengths: Ro loves research, and is well suited for it. He is a genius, and spends all of his time in books and online.

Weakness: Ro is socially inept. He hates being surrounded by people he doesn't know, and tends to get uncomfortable around them. In public situations, he tends to say 'hi' before letting others take the brunt of socializing.

Curse: For the most part, Ro doesn't mind his powers. Without him, he certainly wouldv'e been incredibally weak and vulnerable. Unfortunatly, on a full moon"and other rare times" he becomes the true were-wolf.

This beast is 8 feet tall and covered in brown fur. It's strength and speed are possibly enough to make another feral worried. Unfortunatly, Ro looses almost all control in this form. He barely recognizes the difference between friend and foe. Anyone who isn't recognized as friend is recognized as 'free meat'.

ROCK

Name: Richard 'The Rock' McArthur"Usually"

Age: 9 Months

Race: Golem

Marital Status: Single

Occupation: Drummer for AntiLife

Appearance: Rock has no extremely noticable characteristics. Well, besides the fact that he is 8' tall, extremely muscular, and is not anatomically correct"No nipples, belly-button, or other details expected on a human body". Well, and he's made of stone. He usually wears little more than pants and shoes, no matter what the weather is.

Super Powers: Rock had been nearly killed in an accident when Anastasia took his soul and trapped it in a body made of stone. Because of this, he has super strength. He also doesn't need to breath.

Super Weakness: Because he's made of stone, he is fairly slow. Also, he can't float in water.

Strength: He's extremely confident.

Weakness: He's extremely confident.

Curse: Being trapped in a body of stone isn't a good thing. Especially when its not anatomically correct. Also, his spirit has to be removed from his 'body' and placed in a fresh one every day.


Misc. Info on Anti-Life

Artimus: For some reason, Artimus often goes by Arimus. The rest of his group doesn't know why he has such a pointless 'nickname', but call him it when he wants to be called it. Anastasia often calls him Air for short.

Artimus feels that he is weak, especially for a vampire, and has been trying to grow stronger by studying the magics of the Old One's. So far his focus has been on flying and pyromancy, but so far he has only been able to 'bend' the rules of gravity, and can only create small bursts of flame that travel about two feet before vanishing. Examples of his practice at flying is the ability to jump fairly high, change directions while jumping, and to seemingly spring off of the air as if it were solid"He's only been able to do this once per jump. They're still not sure why that is".

Anastasia: Anna is probably the only one in the group that likes to be in the water. She is an excellent swimmer. While she knows a few spells that can be conjured with a word and a hand gesture, the majority of her magic knowledge comes from the tombs that she and Air have been collecting and have to be done by sitting in the middle of a circle or glyph. They usually require special ingredients as well.

Ro: As stated before, Ro loves research. He currently has two main projects that he is researching. The most time consuming is the attempt to translate Anna's many texts and spell books into English. The other is to research each of their backgrounds and lineage"Though Artimus really doesn't seem to like this".

Rock: Richard McArthur was the largest quarterback and one of the top boxers at Mega U until he was nearly killed in a lethal car crash. His human form was actually about the same size and proportion as his golem form. Because of this, he is fairly good at throwing his weight around. Unfortunatly, the temporary Golem body can only hold his spirit for about a day, so special steps have to be taken to keep his spirit from being lost when it can no longer stay in the golem. Anastasia"the one who made him a golem" has found to ways to do this.

The first is to simply take the souls of others and 'feed' it to the golem, thus prolonging its life. The other required a crystal ball, which she bonded Richard's spirit to. When he doesn't have a body to inhabit, his spirit naturally is trapped inside the crystal. In the short period of time between Richard leaving the golem and it returning to nothing but earth and stone, it can go berserk. To remedy this, Anna bonds it with a chosen 'gaurdian', who becomes somewhat of a puppet master to it.


Victim-Hero gone wrong

Victim

Name: Johnathan Michalobe

Alias/Codename: Victim, Stray, Rouge1, Lighter

Race: Experimental Weapon/Nano-Human Hybrid

Age: 23

Occupation:: Unemployed

Gender: Male

Moral Standing: Unsure Good Guy

Appearance:: Michalobe: Jonathan has the kind of build that is easy to forget. He is decent looking, though not handsome enough to turn heads. He has short, dull brown hair with bangs just long enough to cover his eyes. His features are soft and friendly, until you notice the wild, insane fire behind his brown forgettable eyes. Upon close inspection, one would notice that he is covered in a series of small scars.

Victim: His skin is covered with a thin, flexible armor, which is able to slightly morph and change to fit his situation. I.E.-He is constantly growing small hair-like hooks all over his armor so that he can stick to walls. His skin gleams like chrome on his left side, but his right side is dull, and appears as if it had been partially melted. His eyes are bright red, and his right eye is partly melted along with the rest of that side, giving the impression that he is crying red tears.

Super Powers: As stated above, Victim's armor can make small metamorphises to adapt to different situations. His hands also have the ability to shoot out powerful tentacle-like grapple weapons. Because it is all made of the same nano-machines, Victim is able to control the grapples like his own arms and hands. He is also extremely fast and strong, allowing him to use his suits adaptive powers to their fullest..

Victim's red eyes funtion as a kind of "super detector", enabling him to pick up the abnormal brain and energy waves that often come with super powers. While it may give a small hint when other kinds of supers are around, it works best on people with psy-powers"telepaths, telekinetics, etc." and nano-tech.

Jonathan's transformation into Victim is extremly painful, for the nanite armor is already partially solidified when it bursts from his skin. Victim's physical attribute change dramatically with the temperature. Heat makes him faster, but weaker. And cold makes him slower, but stronger. His armor doesn't always work right, and sometimes stops halfway through the transformation, leaving him exposed and in extreme pain. Any temperature extreme will highten the chances of this happening. Also, while already insane, Victim's mind becomes highly volatile while his power is active. His mind could degenerate to the point of pure animal instinct.

Also, as a seeming side effect of his 'super radar', Victim hallucinates, and his "super detector" can be affected by these hallucinations. He sometimes hears voices, see's things that aren't really there.

Strengths: Jonathan is a survivor. You could drop him but naked in the middle of nowhere, and he would find a way to stay warm and well fed for a long time. He is also a mathematical genious, though he doesn't know it.

Weakness: He is insane. He is paranoid, he hears voices, and he has an extreme phobia of suits, glasses, eyes, gloves, and blues"the music, not the color".

History: The DNA"Derma-Nanite Army" Project: one of the American governments darker dark little secrets. Funded illigally and controlled by a tight group of scientists, military officials, and politicians, it was believed that this would someday result in the perfect police. Able to take down super and normal alike, these super soldiers would someday keep the world in perfect harmony.

But perfection is an illusion, and anarchy and chaos find ways of slipping through the cracks.

One thing that was noted about the DNA soldiers, the intricate network of machina necessary to give them control over their new powers seemed to always have strange effects on the "participants" fragile minds. Jonathan was one of these participants, and might even be the prototype. But somehow, some way, he escaped.

They still have not located the stray weapon, and a slow panic is rising out of the group. They are currently investigating a rumor that he was spotted near western United States.


Surge "NPC"

Surge

At first she was just the fast talking, motherly voice that fed Breaker information and advice through a headset inside his mask, known only as Server. She has now opted for a new name, along with a more physical approach to sidekicking, using her technological genious to construct her own super suit, and various gadgets for her crimfighting efforts.

Appearance

5'9", with a body that would put most super-models to shame. The skin tight black-blue body suit that makes up most of her costume seems to have been made to accentuate every curve of her body. The only parts that seem to serve any purpose are the metal exo-skeletal enhancements over her arms and legs.

Her face is covered with what appears to be a little more than a motorcycle helmet, which serves as somewhat of a control base for her many, many toys.

The only normal piece of clothing donned by the cyber-super is a black leather riding jacket, ending right above her waistline.

Super Powers

What's most noticable about Surge's enhancments are her increased strength and speed. She also has various other enhancements and tools, which will be detailed on the "Gizmos and Gimmicks" board. Many of these toys are simply tools used for hacking into systems by remote, or for scrambling eletronic equipment.

Super Weakness

While Surge is a technological and computer genious, she lacks the knowledge or common sense to add the proper armor to her cyber-suit"this may change in the future". Her lack of defense, combined with a tendency to throw herself into a situation gives her a fairly high risk of getting herself hurt. Also, aside from a few basic self-defense classes and a gift for gymnastics, Surge has little natural physical ability or fighting skills.

Update: While Surge still doesn't have any protective armor on her suit, her fighting skills are significantly better thanks to five years worth of training in Megatropolis 2022.

Of course, this only matters when enhanced by her suit. If it takes any damage or malfunctions, her skills won't help much against a super.


Daemion Dekan-The Forsaken Angel

Name:Daemion Dekan-Angel

Aliases: The Forsaken, Lucifer's Angel, Demon Knight

Occupation: Slayer of Innocence

Appearance: Daemion stands 6'2", with straigt, raven black hair trailing to the small of his back. Along with his hair, his eyes and usually his attire are black. He is prone to wearing long jackets and trench coats. He has two black wings which, at full length have a 12" wing span. He is very handsome, but when around him, people tend to feel untrustful. Most women who have met him admited to being "cautious, but intrigued". His gaze is almost too direct, and he watches all with an air of superiority.

When Angel: Stands 7'0", slender, with thick armour like scales. His eyes are large, slanted, and all red. His mouth is a large slit going from one side of his head to the other, with 4-inch canines lining thin, black gums. His tongue is forked, his face curves into to horn-like plates at the top of his head. When not curled around him, his wings have a span of 18-feet. His hands and feet both end in four metallic claws.

Super Powers: When in his most human form, Damien can fly on thermal updrafts for a short time. As Angel, he can create his own updrafts, and shoot his spiked tounge out for 17 feet. His scales and wings are near bullet proof, and he is fire resistent. His wings are fire-proof and will repel electricity. Angel is also incredibally strong and fast.

Super Weakness:: When Damien becomes Angel, he is driven by manic rage, and does not think through his actions. This can make him an easy victim of a strategic opponent. He has a phobia of religious artifacts "crosses etc." to the point where he can even be paralyzed with fear at seeing them.

Strengths:: Damien is a very rich man. The majority of his employees are in the dark, and just work for his game company, but some of his employees double as henchmen. His gaze tends to make people uncomfortable, and there for easier to manipulate.

Weakness:: Damien is psychotic beyond his own control. He is twisted, and this becomes more and more obvious when he is around two things. Religion and innocent women. He believes that he is something like the Anti-Christ. And puts his duties as such before anything else.

History:

Twenty seven years ago, on the 6th day of June,

Michael Kheas"pronounced 'keys'" was born in a quaint little hospital in Paris, France to Armande and Micheal Kheas. The father, being the first to hold the child, shed a quite tear before handing it to its mother, who promptly tried to smother it with her pillow. If not for the father and doctor's quick reactions, the baby would have been dead.

While it sounds odd for a mother to attempt to kill its child right after birth, it was not unheard of. Especially if the child was a mutant.

Michael was far from adorable. He had been born straight out of a nightmare, with lifeless grey skin, sharp pre-developed teeth, two fleshy wing-nubs on his back, and eyes that looked more like twin pools of blood. His cry was not a sound that could ever emit from a human, and was the cause of that very doctor's immature retirement from the field of medicine.

The mother screamed with a sound even more unsettling than her first born's, though it was much more human. Her husband was the leader of his church, and they were both incredibly pious people. She could not understand why she would be condemed as the mother of the antichrist.

Her husband tried to console her, for he believed that this was a test of God, and that their son couldn't be evil, that this was a blessing if they could only look beneath the visual aspect. He truly believed that their child was not a demon, but rather an angel. All that they had to do was keep him on the Lord's path.

24 yrs ago-

Michael recieved beatings ever since he could walk. He learned how to speak and use the potty at an early age, because every time he didn't, he would get beaten. He was home schooled, because his parents said that no one would understand the gift that God had given him. Even his mother called it a gift now, because his eyes had turned from pools of red to a pretty white and black. They were normal eyes. His skin had also turned pale white, his teeth had lost there predetory edge, and his wings had feathered into those fit for an angel. He was their little blessing.

20 yrs. ago-

At age seven, Michael had long learned to fear his parents. They beat him constantly, whether it was for getting a passage from the Bible wrong, or for saying too short a grace at dinner. Sometimes they would beat him and he wouldn't be sure why. Especially his mother. His father seemed the most strict, determined to raise their little angel the way God intended. But his mother was the one who would stumble in his room at one in the mourning. She seemed drunk, though she never touched a drop of liquor. She would touch his face, and his hair, which at this time was a pale white color. She would tell him that she loved him, that he was so beautiful, but she new what he really was. Then she would pull the covers back and lay into him with the rod, beating him raw before stumbling out of the room. She never mentioned it, so either she thought that he somehow slept through it, or she knew that he was to frightened to say anything. This went on for ten years.

10 years ago-

Michael finally understood what he was. Both his parents were right. His father was correct in believing that he was an angel, and his mother was correct in believeing that he was the anti-christ.

His parents had finally let him enter into public education. He joined a small devil-worshiping cult at his school, telling them what he had learned and learning from them about the devil. They believed that he was the physical son of Satan and soon began to worship him, becoming somewhat of a following. Like most cults they knew better than to worship out in the open, and no one knew of their secret meetings, were they would chant dark prayers and drink of each others blood. These cultists are some of the few people that Michael trusts, and are still with him today, as part of his staff.

When he arrived home, he felt good. Never in his painful life had he felt so alive. He never expected his mother to meet him at the door with a knife in her hand.

"What's wrong, mother?"

His mother held the blade up, ready to strike.

"Look at yourself. I knew we couldn't save you. I KNEW IT!"

He had flown the scenic route from school that day, so had been alone and hadn't seen himself since school. He did, however, glimps his image in the shiny blade before it begin its quick decent. He had changed.

Moving with speed that he never new he possessed, he grabbed his mothers knife, slamming it into her

jugular. His father entered the room, suffering a similar fate as the same knife was shoved into his neck. He didn't possess the artistic talent that he used in his later killings.

He didn't feel shock over his killings, nor did he feel remorse. He was only defending himself, and after all that they did to him, they deserved nothing more than death. He even felt a sort of thrill at killing them. This was the only special, loving, moment that he had shared with his parents.

He lingered in his home, staring into a mirror, awed at the beautiful new form that he had taken. He had reverted to the form that he had taken when he first exited his mother's womb. His skin was grey and thick, almost scale like. He admired his pointed teeth, his pointed ears, the way his fingernails grew longer and sharper, thickening into sharp claws. His hair, which had turned black over the years, had returned to its previous white color. Even his wings had changed. His down was spread thin, exposing a leathery membrane. He was beautiful.

He soon realized that he had to leave. Church members visited his home almost every day, and he didn't have time to clean this up. Giving one last look to his parents, who were finally the way that he wanted them, he took off.

Through the cousin of one of his followers, who was tied in to many not-so-legal orginizations, Michael Kheas aquired a new identity: Daemion DeKan.

Update:

What began as the ability to create thermal updrafts is slowly turning into an ability similar to pyromancy. While Angel cannot create or control fire, he can create drafts of incredibally hot air, to the point where flammable things can start burning.


The red path, a collection of news articles

The red path of Angel: A selection of news articles.

January 27, 1993; Paris, France-

Armande Kheas, a local minister, and wife Micheal Kheas were found dead today by a visitor who came buy to visit. They both died of knife wounds to the jugular. The knife appears to be from the Kheas's kitchen. Michael, there 17 year old son is missing.

A local expert was needed to translate Latin words that were drawn on the walls with the victim's blood. They were, "Lambs. Those who stumble in the light cannot see what lurks in the darkness, Apollyon is among you". Because of these words, and Mr. Kheas's position in the church, it is believed that this is the work of a Satanic cult.

June 16, 1993; Omsk, Russia-

An entire apartment complex was slaughtered today, most of them by decapitation. The sole survivor of the incident says that the murderer was some sort of monster, with a large mouth, large wings, and webbed claws. The monster could talk, for it mocked its victims. It also wrote on the walls in what we now know is latin. It used the blood of its many victims, writing "Lambs. Those who stumble in the light cannot see what lurks in the darkness, Apollyon is among you".

November 14; Beijing, China-

Tragedy struck a local high school today, as several classes were attacked by a winged mutant, leaving 97 students and 4 teachers dead. The victims were killed and arranged in disturbing images.

The murderer used the blood of his victims to leave a strange message in latin. "Lambs. Those who stumble in the light cannot see what lurks in the darkness, Apollyon is among you".

January 2, 2002;Malibu, California

A New Years beach party turned into a tragedy as a dark monster, believed to be a mutant of some kind, attacked the party-goers, slaughtering them and arranging them in a disturbing fashion. The entire area has been closed off as police and the coast gaurd search out the entire area. The military, along with several specialists on paranormal and superhuman crime, are also on their way.

This pointless travesty has been connected to several others around the globe. France, Russia, China, Africa, and Japan are amongst the countless countries that have fallen victim to the monster/s. Almost every continent has a case that can be connected by the same latin phrase, "Lambs. Those who stumble in the light cannot see what lurks in the darkness, Apollyon is among you". Whether this is the same madman or a case of "copy cat criminals" is unknown. No cases have been solved at this time.


Mercury-The Amorphus Assassin "NPC"

Name: Mercury

Race: Nanite Colony

Birthplace: ?????

Age: ?????

Occupation: Blade for the highest bidder.

Gender: Whatever is necessary.

Moral Standing: See above.

Appearance: At most times, it is impossible to describe Mercury because he/she/it is always changing. Its most natural state however, seems to be a silver asexual form in a blue gi.

Super Powers: Mercury has the ability to change his density, becoming as thin as a liquid or as solid as a block of steele. She can also morph any part of his body into something else, including an imitation of someone."Something like Clay Face from Batman."

It also seems to be able to pick up on psyonic energy."This is very weak and not very reliable"

Super Weakness: Mercury's major weakness is temperature extremes. Extreme heat will force him into her liquid state, and if it is hot enough, it will cause it to evaporate, unable to come back together. The opposite extreme has the opposite affect, causing Mercury to harden and even freeze solid.

Oddities: Mercury seems to be completely made out of nano-machines. This seems to be what gives him her power. Since technically he is a machine and not a living organism, it makes since to think that she would be undetectable to telepaths and people that can sense "life force". For some reason, however, he is not. While it is harder to pick up and very different from that of a human's, it seems that Mercury gives out both a mental and "life" signature.

History: No one knows Mercury's history, not even Mercury. The assassin's own hypothesis is that he/she/it is a nano-technological weapon that was created to take on telepathic supers.


Nelly Carlson "Wildcat"

The Wildcat

Noelle "Nelly" Carlson

Public Name:: The Wildcat

Real Name:: Noelle "Nelly" Carlson

Birthplace:: New Orleans, Louisiana

Gender:: Female

Age:: 20

Marital Status:: Single

Moral Standings:: Neutral

Occupation:: Bartender, Party Girl, College Student, Thief

Appearance:: Nelly Carlson's personality has alot to do with her appearance. At times she comes off as the wild, outrageous, party girl with the vibrant, outgoing look. Then other times she comes off as the rough, tough, bad, ••• kicking girl that she is. She stands at an impressive height of 5'5" with long, silky, brown hair. Naturally, Nelly is a full fledged blond girl, however at a young age, she switched over to a brunette for certain, unknowm causes. Nelly comes well tanned and a body with good shape, features to-die-for, and an unforgetable face. Her eyes are a shimmering, bright blue. The eyes. Nelly's eyes are her most distinguished feature of them all. It had always been apart of her, without magic, that at certain times those glossy blue eyes turn to innovatively impressive cat eyes. This normally happens when the high tailed vixen gets angry.. Nelly wears what she feels is right for the occasion. If she doesn't like it, or she doesn't feel that its gonna show off the real Nelly, she won't bother trying it on. Buying it is an entirely different story. When Wildcat, the master thief wears dark, solid colors depending on what time of day it is.

Super Powers:: Nelly puts the true meaning "You can't hurt what you can't see." She has the ability to become invisible or with the touch of her skin, objects or even people invisible. With her unknown occupation to the world as the Wildcat, this ability comes in handy.

Super Weakness:: Wildcats main concern and weakness is water. If it doesn't make her completely visible, it should make her somewhat appear.

Strengths:: Skill. Nelly/Wildcat is skilled in several varieties of martial arts, fencing, and good old fashioned street fighting which she does very well. Her acrobatic and aerial skills are as high as they come and she is very good with weaponry even those unknown to the world. Fighting and weapon usage skills are only the beginning compared to her frequent use of technology to do what she does best. Theft. Wildcat is good at any kind of thievery whether it is grand theft auto, stealing from a bank, or just plain out breaking and entering.. Nelly's very sneaking and caniving at times and use to getting what she wants, when she wants it..

Weakness:: Nelly Carlson is one girl to envy. She has the attitude of a cat, in other words she has a very bad one and is very snappy. She may be sympathetic and compassionate one moment, and stabbing you in the back the next. It's all about the Megatropolis bad bass...

Background:: Noelle Carlson is the daughter of Megatropolis represenative, Neel Carlson, and U.S. translator Sara Carlson. She was born in New Orleans, Louisiana and moved to Megatropolis at a young age. She was rebellious yet socially known in high school. Over time, Nelly became known as the Rebellious, bad, wild teenage daughter of Neel and Sara Carlson. Nelly was always the type of girl to sneak out of the house to go to a rave or party. In the day time she was either partying hard or street fighting on the corner, but at night it was an entirely different story. To the undergound and criminal world, she became known as the young villainous female whom called herself Nemisis. Over time, Nelly named herself Wildcat and began to do what she does best more often even though she has no reason to. Theft.

Facts:: Wildcat has two long 9" silver daggers that are very hard to notice, infact they are technically invisible.


Ms. Gabrielle Turner

Name: Gabrielle Turner

Age: 24

Gender: Female

Birthplace: London, England

Marital Status: Single

Occupation: Personal Assistant

Appearance: Gabrielle is 5'10, slim and fit. She's got striking red hair and green eyes, and usually dresses in smart, dark clothes.

Strengths: Gabrielle is a remarkably fit woman - athletic, agile, and exceedingly clever, Gabrielle could walk into most top-level jobs.

She's extremely well versed in the use of computers, and is well trained as a personal assistant to any Bigwig she can find employment with.

Gabrielle is calm, logical and pleasant, with a strong moral upstanding and a strong nature to protect her friends and loved ones.

Weaknesses: Gabrielle detests all types of science, and is especially cynical of various theories used by professionals. She is stubborn, and sometimes her old personality traits shine through - her arrogance is one such example.

Gabrielle will not budge over any issues, and will always go out of her way to put her point across.

Additional: A recent addition to Megatropolis, Gabrielle moved to the city from England several months ago due to personal reasons.

Ms. Turner can be reached at her suburban residence on 113-9963. She never seems to be home, though.


Mike Holdaway "NPC"

Mike Holdaway is a young, gifted hacker who works at Jay's, usually when Jay isn't available.

Mike is 24, with smart black hair and a fairly average build.

He's well spoken, but able to perform illegal activities linked with his job. In many ways, he's much like Jay himself.

Mike is also linked with The Defenders, being able to recognise or contact any team member and providing the group with electronic equipment should they so need it.

"OOC Mike is available for general play should you want anything at Jay's. Please do NOT kill him or control him outside of Jay's Electronic Boutique. Thank you!"


Captain Roland Brock

Lieutenant Roland Brock

Birth Place: Megatropolis "He ain't saying anythin' more"

Age: 42

Occupation: Police Officer "Lieutenant"

Martial Status: Widower

Bio:

Roland was a police officer, enjoying the good life. He was married. He lived in the 'burbs. He loved his wife, Elise. Roland couldn't help not. Never one to say much even before his later 'accident', Roland was a shy man out of the uniform. In the uniform, he was a quiet, hardened cop with a record for letting his temper get out of hand. Interestingly, he has gained commendations for going up against powerful supers and beating them down, with an incredible amount of "good luck".

Bad luck was more like it. Roland's coming into the world also heralded the death of his mother- she died in childbirth. He grew up in the worst part of Megatropolis, his abusive father "who began to have serious psychological problems after the death of his wife" began putting his fingerprint in Roland's mind with his talk about the "freaks" who were conspiring with "the U.N." to create a world where normal people would be turned into slaves. His father got killed, not by a super, but by a bus, when Roland was ten.

He was sent to a foster home, where he grew up in a happy environment and was eventually adopted. Secretly, he swore to destroy and forget everything his father ever told him. He hated his father's image.

Roland discovered his ability when he made friends with supers and freaks in college "getting a law enforcement degree", several of who noticed the way their abilities stopped working near Roland. Once they figured it out, they told him. The results were bad at first. He wasn't just some guy making friends with the "freaks", he was a "freak". Then, he realized he'd truly ascended beyond his father's beliefs. Roland couldn't hate himself, could he?

Studying his power along with his friends, he found that he could concentrate and turn on and off his ability.

When he was twenty, he joined the Academy, and soon graduated to the force. His job meant he kept only minimal relations with his old friends, but somehow, his sense of justice made up for it.

Then, he met the super known as Ripper. Ripper had killed an entire class of kids. Third graders. 32 students. The police couldn't find Ripper. Roland tried to ignore the deaths, but as Ripper cut a swathe of dead supers through the city's ranks of heroes, he could no longer hold it in.

Dressing in dark clothing like a punk, with a ski mask "it later became a leather mask", "Vigilante" hit the streets. Using his normal strength, well honed by the Academy, he hunted down anyone who knew anything about Ripper. Roland made it to a facedown against the villain on Harper Street, where he nullified the super's beast form, then wrestled the super villain until he caught him in a garbage can, which Roland tied with chain. This present was found outside the nearby precinct with a note about the captured contents. He was given a life sentence without parole.

Vigilante battled super villains in Megatropolis until he was married, when he retired the leather mask hero and his brutal tactics. He'd met Elise through a guy in the force, and the women had taken to the quiet, shy man. They were wed with two of years of their first date.

They wanted children. They were trying to have them... when the "accident" happened.

Ripper, escaped from prison, tracked the mysterious Vigilante down, and killed Elise Brock in the driveway, with Roland only ten feet away. The lieutenant beat the super's head in with a crowbar, while contracting the wound that makes every word he speaks an utter pain. No one knows why Ripper went after Roland Brock in the first place.

Given temporary leave "after he was excused in self-defense for the death of Ripper", something Roland had never taken before in his fifteen years as a cop, he realized that supers had to be stopped. There had to be laws against them. There had to be cops who could beat them down. And he was one who could do it. For Elise. For the world.

They had to be stopped. Since then, he'd lived by that. In every circumstance with a super, Roland Brock would appear, ready to capture ANY and EVERY super at the scene, to be held even for questioning.

Vigilante has reappeared on the streets, hunting down supervillains and capturing them "for the police", though they are far more roughed up than before. Vigilante has even flashed a badge on two occasions, though no one has gotten a good look at it. Roland justifies the new existence of Vigilante "being against supers himself" with the fact that the police "at this point" are too weak to fight the super-infestation in the city.

This has continued for the last few years.

At present, Garrison speaks something to Roland's soul... although he suspects Garrison may be a super villain-in-hiding, planning to help the supers, instead. No one is beyond suspicion, after all.

Physical Appearence:

Tall, but not at all muscular from first or even second appearences, he's a thin, darker-skinned man with obviously aging features. His face has become a withered crease, and his hair has vanished from his head. The oddest feature is his throat- there is a jagged scar across it, from his 'accident'.

Super Powers:

Roland can create an invisible aura within five feet of his body. This aura is infact a void for any super-abilities. Psions will experience mere static, telekinetics will find their ability unable to touch Roland, energy attacks will split and go around him, magic won't affect him, super-strength will go to normal-strength IF that super enters Roland's aura. If a table is thrown at him, for example, it won't slow down or stop. A super who has defensive properties of his own will lose them "again, only if he steps inside the aura". He can turn his power off and on at will. It remains on while he sleeps, is passed out, etc.

Simple explanation: Nothing that COULDN'T exist in the REAL WORLD can exist within five feet of Roland Brock. If a technology is based on superhero techniques, for instance, that's out too. If a person was bred using super DNA, he loses part of his abilities, depending on how much of it a result of training. Stuff thrown at him, though, like a chunk of concrete does hit him. Transformed supers "like werewolves" go back to being human once they enter his aura, if there other form couldn't exist in the real world. Creatures of the supernatural may become human in his aura, or begin to die. Strands of acid, a chemical impossibility, disappear coming into his aura. Whether or not a power was imbued or you were born with it, DOES NOT MATTER.

Even Simpler: If it doesn't work on the real world, it doesn't work around Roland. How that occurs is up to you...

Super Weakness:

Oddly, Roland found during his old hero days, that electro-magnetic pulses "EMP" not generated by a super shut off his power for hours at a time. He has never told anyone this.

It should be noted that Roland has undertook steps so drugs based on super-DNA and drugs that cause high acidic blood levels are not used on his body at all. The latter type has caused his abilities to disappear for days, even weeks.

Secret Identity: Vigilante

ROLAND, AT PRESENT, HAS GIVEN UP THE MANTLE OF VIGILANTE.

Strengths:

From all reports, Roland's strength appears superhuman. He can drop most people with a single punch, and there's one unsubstantiated claim that 'Vigilante' put his fist through a cement wall "basically untrue- it was actually very wet, old plaster and even Roland was surprised at it when it happened". This is due to the training he's continued ever since he was in the Academy. His rank of Lieutenant in the police allows him access to information about supers.

Roland is as proficient with a gun as you would expect for a police officer that's been on the force for more than two decades. He has a revolver that holds six bullets at one time. He probably should upgrade to a handgun that wouldn't need to be reloaded so much, but he never gets around to it.

Weakness:

He is a terrible maze of psychosis and self-loathing, all becoming a hatred towards supers. His paranoia about them means he wouldn't trust one if it saved his life a dozen times. Roland doesn't believe his father's mad conspiracy theories, but he will take almost any less-intense ideas to heart. His neck and throat box are badly damaged, giving him horrible pain and fits of coughing if he tries to speak more than a few words at a time.

SAMPLE:

Roland paused outside the apartment door, gun in hand. He waved back the two SWAT members infront of him, and put his ear to the door.

Inside this squallid place of evil, he thought, the Electron, the cities foremost lightning super, was waiting to blast the next cop that enters. Having accidentally killed two innocents when a battle between a villain went crazy, people like the lieutenant finally had a reason to track one of them down.

And get them.

Of course, Vigilante did all the dirty work. Roland had put that leather mask on, and then gone out into the city. By the end of the night, three people had experienced First Degree Assault and Vigilante knew where he could find Electron.

In righteous and official capacity, he had then slept in, gone to work, and mysteriously gotten an anonymous tip about where to find Electron when no one had been near his desk.

And so, forty five minutes later, Roland Brock stood outside an apartment door, ready to break it open.

He knocked on the door, and a SWAT member stepped forward, on command. They had been told- Roland just had a way when it came to supers. Step back and let him deal with it.

"Fire department. The dang boiler almost exploded. We gotta evacuate the building."

There was a short pause, pregnant with possibility.

"Huh?" said a voice. There were footsteps. There was the sound of a chain pulling back, then a bolt.

The door opened and Lt. Brock stuck his gun in the face of a fifteen year-old boy with red hair and freckles.

Brock kept it there until he figured the masked hero wasn't that short. He doubted the Electron wore platforms, so he took it out of the boy's face. Didn't really matter. Judging from the smell, the boy had already had a very nervous reaction to it.

"Where's Electron?" asked Roland. He tended to cut down how many words he said like that.

The boy opened and closed his mouth, then Roland shoved him aside and continued into the apartment.

He entered a bedroom, just as a bathroom door opened. A man, basically a taller, older version of the boy came out and stopped short.

The height and build was about right.

Brock reached behind him for his cuffs. "Mr. Electron, you are under-"

"I didn't do anything!" the Electron said, walking backwards.

"-arrest. You have the right-" Roland stepped forward, gun in one hand, manacles in the other.

The man held his hands up, putting millions of volts into a single bolt of lightning at Roland. The electricity split and went around Roland, disappaiting.

The red haired man didn't even get time to swear. Roland raised his piece and shot the super in his left leg. He went down, screaming.

There was a scream behind him, and the anti-super turned.

The boy charged forward, forming electricity between his hands.

Roland stepped forward, grabbed the boy by an arm, and flipped him over his head.

There was a crack as the boy was twisted, then fell to the floor. Roland realized without even looking that he'd broken the boy's arm.

Sighing, he turned, and saw that was the truth. He kneeled, holstering his gun, and cuffed the older super, then called for the SWAT members to come cuff the boy.

"Read rights," he ordered as he left. Roland walked out past them, and continued to the car.

A good, clean capture, he thought. He remembered the boy's arm cracking.

He got in and had a good, clean laugh.

NOTE: Roland, partially after seeing the death of fellow police officers at the hand of the monster named "Wraith", and the support of veteran hero Titan, Roland has dislodged himself from his mental cycle of hatred for supers. Had Titan not died a few hours later, Roland might be an HA member now. Roland was badly injured in a fight, and was on injury leave for a while. He is now back, as ready as ever to fight for justice... but now a supporter of superhero vigilantism.

Roland was recently moved to the Super-Crimes Division. He only briefly met his superior, Lt. Marcus, briefly before a chase with assassins ensued and Marcus was killed on duty.

Afterwards, Roland, considering his long record in the force, was made head of the squad, and also promoted to the rank of Captain. Recruiting new people to the SCD is his prime goal right now.

The murder of Marcus weighs heavily on his mind, though...

Roland was working non-stop for a while to end the sudden crime spree, following the mayor's murder. Things quieted soon after, and he was given a short vacation "too short". He's back, but he's begun to notice problems with himself... stress-related. If he pushes himself again, non-stop, he'll pay for it with his own health.


Copy Cat

Copy Cat

Christen Lewis

Codename: Copy Cat

Real Name:: Christen L. Lewis

Aliases:: Previously Siren, Chrysalis

Race:: Human

Birthplace:: Miami, Florida

Age:: 19 - 20

Occupation:: Megatropolis University

Gender:: Female

Marital Status:: Single

Appearance:: Ostensibility, splendor, and pulchritude come naturally to Christen Lewis a.k.a. Copy Cat. Beginning with an average, yet impressive height of 5'6, long, silky chestnut brown hair, sparkling hazel eyes and good shape, Christen Lewis always keeps herself well groomed and in the best fit possible. While Copy Cat, she is often seen with black leather pants, a black leather trenchcoat with a violet cat insignia on the back of it, black sunglasses, and a black undershirt with combat boots.

Ability:: Like her title, Copy Cat is able to copy any power and/or form in which she communicates with physically. In other words, she is able to change every cell or feature on/in her body to match the person in which she copies. Transformation is only the beginning. Christena [Christen] Lewis has the ability to absorb energy from anyone by contacting with that person physically, meaning that with the touch of someone's skin against her own, Copy Cat can [willingly] absorb that person's energy, enough to put them to sleep for a long time. Lately she has learned how to master her energy absorbing ability.

[NOTE: Copy Cat's abilities do not balance out! While mastering energy absorbing, Christen realized that she did could not transform as easily as she could before bringing her energy mastering to top ranks]

Ability Weakness:: Absorbing or giving energy can have a very cruel side effect, whether its to her or the person she gave energy or stolen energy from. She is given whatever weakness, illness, recent thoughts, powers "this specific trait may or may not be a weakness", the person has or had. But when she transforms, she becomes so much like that person its hard for her to gain full control back over herself.

Strengths:: Christen Lewis has always been an intelligent, easy going, laid back young lady. She shows no sign of lacking intelligence and uses her mental abilities "no not telekinesis, but her wits and I.Q." to do most of her heroic work. Mentally she is strong and for someone her age, she is very gifted, most likely assumed mentally stable or unbreakable. Skilled in martial arts, in which her father taught her before he was killed, Christen is agile and has the moves to top it off.

Weakness:: Copy Cat or Christen Lewis hates when things are to hard for her to overcome. So to prove that she is worthy or strong enough to accomplish whatever it is, she would go off the deep end or do extreme things to prove that she is. Usually she ends up hurt, and the outcome of it all is just not good.


Jay Stevenson

Character Name: Jay Stevenson

Birthplace: Megatropolis, USA

Character Age: 28

Occupation: Shop-owner/Hacker

Marital Status: Single

Gender: Male

Moral Standing: Oddball

Appearance: Jay is 5'11, with short black scruffy hair and a small goatee. He has brown eyes that sit on a very pale complexion. Jay is not very well built, although he is not exactly scrawny.

Strengths: Jay is a superb electronics expert. He can easily hack into most systems, and even the most secure are not safe from him. He can take broken pieces of computer systems and wires and weld them together into something usable. He has a great knowledge of computer systems and surveillance, and so is excellent at providing an 'All-seeing eye' to any person in the field.

Jay is also a brilliant driver, able to hotwire and drive pretty much any vehicle he can get his hands on.

Jay is a kind, friendly and helpful young man, able to offer assistance to most who need it. He knows of the world's problems but refuses to let anything worry him, so he's generally fairly unstressed about life in general. His carefree manner and his friendly shop-owner personality makes him easy to like.

Weaknesses: Jay has several weaknesses, most of them relating to his humanity. In a city of heroes and villains, Jay is that little extra on the side - he's weak and very vunerable, and not more than a little panicky if the situation is getting out of hand.

He's also physically unfit, the time spent in his shop and eating take-away noodles having taken their toll. He can run only a short distance, and his lack of ability at close-combat means that, without his shotgun and apparent fierceness, he would be completely ineffectual.

Jay has a fake toughness about him that he calls upon whenever in battle. Toting a sawn-off shot-gun that hasn't been fired in four years, the hacker only sets himself up for trouble when he dons this fake side to his personality - his bark is considerably worse than his bite.

Jay often gets angry if his friends have been hurt, using this meanness to get back at whoever committed the crime. This can land him in all sorts of trouble.

Additional: Jay was recruited by Illusion to act as her sidekick, her all-seeing eyes and ears. Jay enjoys the excitement of this extra opportunity, and secretly would love to be a superhero himself. He idolises Illusion, seeing her to be the perfect woman.

Currently, Jay is also working as an associate for The Defenders. He'll accompany the team on missions, making sure that it all goes without a hitch - and lending a helping hand if things spiral out of control.

Morally speaking, Jay is completely stranded. He has caused hundreds of thousands of pounds worth of damage, and stolen off the street almost as much to create the items in his shop. However, he refuses to create too much havoc or kill, meaning he often battles himself internally for the justification in any scenario. Generally, he's a mercenary - He'll do anything, if it's worth it - and this can land him in lots of trouble, especially as a Superheroine's sidekick.


Sidekicks / Henchmen


Mastermind's Henchmen "NPC"

henchmen.jpg

At the moment, Mastermind has two basic types of henchmen working for him, Scouts and Goons.

Scouts - The Scouts are the more unusual of the two and definitely the more mysterious. Born from a laboratory project of long ago, Mastermind's Scouts are bio-engineered creatures, composed of human parts and an assortment of laboratory created tissues as well.

The Scouts, although resembling humans, are far from it. They have enhanced capabilities that make an average human equal to a slug. They are extremely agile, quick, silent, and possess a hand-to-hand combat efficiency that rivals the best. They can see in utter darkness, as well as stick to most surfaces. They are masters of most conventional weapons and are supplied with technological tools as well.

Their main purpose is to "scout" out potential employees that would be suitable for performing the work of Mastermind. Occasionally, they may be used to simply find information.

They have no known weaknesses, due to the fact that they have not, and never will engage an opponent. All of their skills are for their work of scouting out prospects, moving various sorts of information from one point to another, and for defense...in the event they might be discovered and attacked by an enemy, which would be next to impossible.

Goons - These henchmen are the typical henchmen of any criminal kingpin. They are usually dressed very well and are supplied with an assortment of weaponry, from regular firearms to laser cannons. Usually, they each carry only one type of gun at a time. They usually wear sunglasses, even at night, due to the fact that the glasses are technologically designed with starlight and infrared imagery. They have no fighting skills, other than street brawling. There are many of them and are considered by Mastermind to be easily expendable.


No:9 "NPC and all round henchman"

No:9 was one of Dr Bile's early Golem troopers. "The ninth one to be exact" He seems to have accidentally got more freedom of personality than other Golems and would have been terminated had he not shown unshakable loyalty. No:9 is more than a little insane and often speaks in little rhythms and riddles if he can even string a coherent sentence together. He has a large sword made of titanium, which has cuts along the top of the blade allowing flames to be projected through it. He also has a grenade launcher built into a backpack. He is immune to gas and can sustain allot of damage before going down. His major weakness, like his masters, is EMP. How ever unlike his master, who can still move after an EMP blast, EMP will turn No:9 into a statute of flesh. He'll still be alive but unable to move until Dr Bile restores him.


The Crimson Knights "NPC"

The Crimson Knights are a group of bikers who formed the selves into a gang. They all wear red leather and ride dark coloured bikes.

The Crimson Knights "CK's" are seemed to have been formed to wipe out Vampires and undead. While the are far from preachers they have a hatred for the 'unholy' creatures. To add to the gangs reputation they often clash with other biker gangs using blunt weapons to knock their opponents off their bikes.

The CK's are usually armed with No-Dashi or Die-Katana's as well as screw together lances. Crimson Knights always head there faces using bandanas and face masks.


Heather Reid

Name: Heather Reid

Age: 23

Gender: Female

Birthplace: London, England

Marital Status: Single

Moral Standing: Good

Occupation: Artist/Does Composite Sketches for the Police Department

Appearance:

Heather is 5'9" and slender, with long legs, a flat, toned stomach, and a nice chest and butt. She's slightly muscled and in good physical condition. She has long dark auburn hair that shines with a red tint in the sun and a skin tone that varies between the seasons, ranging from a flawless pale complexion in the winter and early spring, to a smooth, soft tan in the summer and early autumn. Her eyes are a dark olive green and her lips are full and pink. She's usually seen wearing tight, low-cut jeans or black leather pants with a spaghetti-strap tank top, tube top, or halter top, always a bit revealing, her favorite knee-high chunky black leather boots, and a nice black leather jacket. When she goes to a formal occasion she'll wear an evening gown and high heels, but you'll never catch her in a skirt otherwise. Her only piercings are in her ears, which she has pierced three times in each ear, and has no tattoos. She also speaks with an English accent and sometimes uses English words.

Background:

Heather was born in London, England to an artist mother and an engineer father. She showed artistic talent at a very young age and was further taught by her mother. She graduated from high school with excellent grades and has never had less than a 3.8 GPA in her life. She's been in Track from age 9 all through college and has taken gymnastics for 7 years. She lived in England until she was 18, when she moved to the U.S to go to Yale on a track/academic scholarship. After she graduated she decided to stay in the U.S, and eventually moved to Megatropolis.

Strengths:

Heather is in good physical condition and enjoys working out at 3-5 times a week. Most of her strength is in her legs, though. She's fast, has endurance, and is quite flexible. She's also confident, smart, learns quickly, and has a photographic memory. She has an artist's eye, too, making it so that she notices small details that many would tend to overlook.

Weaknesses:

Heather sometimes gets overconfident in her abilities and attempts too much. She tends to be easily annoyable and sometimes little things can REALLY set her off. When she loses her temper she completely blows up and that can, and has in the past, get her into trouble. Heather has no fighting ability and couldn't defend herself for more than a few minutes if she was attacked.

Other:

Heather eats relatively healthily, but enjoys sweets and fatty snack foods more than just once and while. She also loves all animals, especially cats. She only owns one cat because apartments don't usually allow more. Her cat is a cute little tabby named Triss, whom Heather spoils rotten. She also loves having a clean house and hates messes. She likes to go shopping, swimming at the beach, and to parties. But she never drinks more than one drink at parties, hates getting drunk, and has always been the designated driver. She also likes to go out and sketch the people and places she sees, carrying a skech pad with her always.


The Assembly: Gambler's Ruin "NPC"

The Assembly is an undercover group of some of the more powerful men and women in the world. There goals are many, but most usually center around unifying the globe under their leadership, and policing the various supers that threaten to overrun the people.

Gambler's Ruin is a small section of the Assembly, which often aims for their own personal goals. It is lead by an unknown man called White Dragon.


Hellcat

Name: Hellcat

Race: Daemon

Birthplace: Greece

Age: 205

Occupation: Succubus

Gender: Female

Moral standing: Villain

Appearance:

Hellcat is unnaturally beautiful. Her sticking features able to melt even the coldest of hearts with little trouble. Of course as a Succubus, Hellcat is able to change her appearance to what her prey wishes to see, though generally she can get her own wicked way in her natural form. She stands at 5'8'' with long ebony black hair reaching down past her shoulders, which she leave out to freely flow about her body. Her eyes are an amazing cloudy gray, and seem to shine like silver in even the deepest of shadows. Hellcat's body is lithe and slender, with finely polished curved flowing into one another, causing every move she makes to be smooth as silk and seductive. Her skin is olive in complexion, yet sometimes seems to glow softly like gold at times. Bellow her left eye is a tattoo of a blood red/ rust colored heart, which seemed to contrast with near perfection to her dark hair and tinted skin.

Clothing wise, Hellcat is usually seen wearing black ... being her favorite color ... and blood red. Covering her torso is an almost skin tight crop top with a elongated triangle strip flowing down the front from the center, a tiny piece of it continuing on from the end of the rest of the garment to point down to her stomach. Covering her slender legs is a pair of black pants that cling just as much as her top, making no mistakes on the close perfection of her figure. About her waist is a matching blood red scarf, tied loosely about her hips and two pieces left flowing down her thigh. Her shoes are high-heeled boots that hug her calf muscles. Their tips capped with steal, and the heels capped in much the same way. Over her delicate hands are a, pair of crimson gloves that stretch up her arms cutting off just before her elbow. On the back of her hands on these gloves is a small yet sharp spike. Her bare mid-drift displays a tiny red jewel pierced into the tanned flesh of her belly button.

Personality:

Hellcat is simply and purely born to seduce men and kill them. On occasion she had simply seduced and refrained from killing, but only if the particular male takes her interest ... Be it as a pet, or a challenge. She loves to flirt and cause havoc. Hellcat simply loves male attention and takes great pride in her 'art'. She is also prone to jealousy of other woman, and is known to kill her competition. No mistake should be made, that Hellcat is quite simply after one thing ... more or less ... and though she may act anyway one may wish, in order to get what she wants, she is most definitely not lady-like, becoming extremely feral when she wishes or in the heat of things.

Strengths:

Quite obviously if Hellcats ability to steal the heart of any male she comes across. It is very rare for her not to have her wicked way. She is also famed for her talent of setting one man upon another for her attentions, this usually resulting in death for one of the suitors, and the great amusement of her. Another talent of hers is a form of hypnotism, much like that of the fabled Vampires. Hellcat can hold the gaze of any male and hold him in thrall for as long as it takes her to blink. On occasion she had been able to take over the mind of weaker men, but this takes a little more concentration and effort ... something she has little patients for.

Another strength of hers is her speed, because she is light she is also fleet of foot. Hellcat can seem to almost fly over the earth when at full run and is able to jump great lengths "Though usually not heights" Her fighting skills are not one to be underestimated. Even by her slender stature, hellcat is a brutal and feral fighter. Using the back of her gloves as weapons, much the same as she does with the steel tips of her boots. Hellcat has learnt a very fluid form of fighting, relying on speed, and using her body as a very efficient weapon!

Weaknesses:

Hellcat's powers of enticing men are simply that ... Men ... She is unable to do the same with the females of any race. Also, if the one she tries to control is in fact in love "This means strongly ... not a crush or the starting states of it" She finds it extremely difficult to control her prey. Her power to thrall only lasts as long as she can retain eye contact with the male, meaning if she blinks, her spell is broken. Another aspect of her weaknesses is her strength, though exceedingly fast; she is not that strong physically. If taken by someone that exceeds her physical power "Which is quite a large majority of the male population" they wouldn't find it that hard to hold her. Hellcat is also allergic to bright sunlight, and prefers to stay indoors when the sun is brightest during the day ...

Her final weakness is bloodlust. Hellcat, as a succubus has to take in a given amount of 'essence' from any male each day. If she fails to take this essence it results in a form of bloodlust, where she goes out in search of the first living thing and slaughters it ... taking on all of it's life energy into herself. It only takes one or two kills to fill her if this happens, but lasts as long as it takes to find her victims, and causes her to slip into a short coma afterwards. In this Coma Hellcat usually will not wake up for up to an hour.

Background:

Very little is known about Hellcats past. All that has been found out is her place of birth, an island of Greece "Lesbos" in the Aegean Sea. Anything after that is a mystery to everyone but herself, and if she will every tell anyone her dark secrets ... if left for the future to tell

"OOC-well been playing Hellcat long enough I think...time for some juice details :P"

There is little to nothing known about the demoness who takes the Alias 'Hellcat'. Yet it is known that she was born on one of the many islands in the Agean sea, off the coast of Greece, over two hundred years ago. Though there is little concrete information, there is a scorce that tells a legitimate tale of her past written by a man called John Pagus. Born in 1745 c AD he became one of the most feared demon hunters in the mediteranian. He recorded the information he was able to collect from Hellcat in his years of hunting her. He wrote a book upon it that he later puplished himself, creating a total of five copies. One of which was a bound copy of his original notes, Burnt the year of his death with his body. Another was given to his son, later lost in the pasific ocean after his ship mysterious sunk. One was stolen and suspected to have been sold in the black market, later lost by time and no futher records of it have been found since. A fourth is suspected to have burnt in a fire some hunred years past. The fith, and only known copy is currently owned by a collecter located in germany. Part of his private collection of unusal writings.

From these writings few ezxcerpts have been taken and used by other modern day demon hunters, the invanulable use of John Pagus' writing have been used for years to aid in similar hunting.

Chapter 2 paragraph 45

It has been brought to my attention that, a young woman, posing as a wrench in a brothle with in the general area ha sbeen accused of whichcraft? I am usure if these claims are legitimate, but many a woman in the local village have complained about her immoral behavior and 'seduction' of many otherwise honourable husbands. The woman's name I have not yet discovered, but have decided to invesitgate the matter...be the claims true, the world will be rid of yet another evil...be them fulse, I see it in my own right to help her escape this injustice done to her..."

Chapter 2 paragraph 59

The 'witch' that i have come to know as Hellcat, was indeed, no witch. Yet what I did discover of her blood was much more disturbing. She si daughter of a demon known as Ruthial, an Incubi I had the displeasure of meeting in my travels about Athens. It is said he originated from the Asian terratories? But I never found out if these claims were true, for someone bet me to the punch...I suspect his daughter. Her mother, I understand, is only human, a local woman of the village who was killed some years back by what the natives proclaim was a curse...I have come to understand it was more of a demonic attack by Ruthial's people, in need to rid themselves of the hybrid child she bore...yet it seems their attempts were unsuccsessful? If this is true, and she is the daughter of the demon Ruthial, that would make her some 20 or more years older than me? I am looking into her true name and age still...

Chapter 4 paragraph 20

...Her name is Lanyah "La-ney-ah" Olpympera "Oh-lim-per-ah" Why she changed it? I do not know? And she was born in the year of 1772 AD making her at least 27 years older than me. She is young for a demon, yet possess strengths I doubt any of her kind hold, yet she also has many weaknesses not commonly found in her race's talents. I am curtian this is due to her mixed blood. I have tried many attempts to subdue her and help her see the light, she is hald human after all...but at the mention of her humanity, she has become quite vicious and feral. I fera she has been corrupted far to much for my help, leaving but one solution...extermination.

Chapter 56 paragraph 69

It has been many years, the year is now 1904 AD, the bite I recived from the demoness has had ill effects upon me...Her kind is too colsely related to the vampiric for my apparently weak flesh to resist...I have aged, slowly, but I have aged, and I have outlived my son...God rest his soul...thought I know I am no immortal, I fear what curse she may have placed upon me...but I can no longer ask. I found killing her not to my capabilities, but tricking her, I could do. She is now sealed away. Hopefully forever, thought nothing is forever is it? If anyone finds that tomb, I pray for them, never to open it...

"OOC-Yayyyyyyyyy I finally did a half way decent drawing of Hellcat XD *does a crazy dance* So here is the link to it

http://www.deviantart.com/view/7654610/

Behold my awful drawing skills...and yes she is getting a new outfit and this is what is it gonna be...yay! I thought she needed something more gothicy *shrugs* that and I like chains...Ooooo chains..."

"OOC: 'groans' oh no sugar high goth "I jest""

"OOC-yes fear me! FEAR ME AND ALL MY SUGARINESS! *really should lay off the sugar now*"


Drake Williams

drake2.jpg

Real Name - Drake Williams

Age - 30

Marital Status - Single

Occupation - Private Detective

Super Powers - None

Super Weaknesses - None

Strengths - Licensed Private Detective/Investigator. Clever, focused, pays attention to detail. High level of fitness with routine workouts and eating a healthy diet.

Weaknesses - Has a fear of using firearms. Also, although he is in good shape and can throw a punch as well as anyone who shares a high level of fitness, he has no effective hand-to-hand combat training. He attended a Police Academy but was discharged before reaching the hand-to-hand combat portion of the training.

History - Drake always wanted to help people and he always had an interest in the world of sleuthing. His life's ambition was to become a cop and work his way up the ladder until he reached Detective. However, midway through the Academy, Drake accidentally shot an instructor, during firearms training. Luckily, the instructor lived to talk about it. Unfortunately, Drake has had a fear of using firearms every since and can no longer use them. Obviously, this hampered his ability to finish the Academy successfully and become an active Policeman, even though he scored off the chart in every other aspect of the Academy that he had managed to attend. Never one to accept defeat, Drake took on the task of becoming licensed as a Private Detective. He accomplished the training and became officially licensed. He fulfilled his dream of participating in a line of work that involved deduction, tracking, and solving crimes and now has the opportunity to do so without the use of a firearm.

Personality - Drake is a friendly and lighthearted guy but he can also be focused and results-driven as well. He believes in justice and hates to have an idle mind.

Transportation - Drake usually relies on public transportation to get around. He hates traffic and decided long ago that, in the big city, there was no use for a car when he could simply take a taxi, bus, subway, or easily walk.


Phiber "NPC"

Name: Phiber

Real Name: HR0001

Race: Human Replica

Gender: None "But asumes one of a male"

Age: 1 week old

Height: 6"5

Weight: 584 lbs

Occupation: Human Replica

Description: Phiber is a strong looking man. He is 6"5, and looks like he could crush bricks over his head "In actual fact he could". Although he isnt bulky muscluar, he is of a medium build, but without an ounce of fat on him "He is a machine after all, so he doesn't need fat to survive". He is of average appearance, short white hair, blue eyes, tanned synthetic skin. His voice is deep, clear and full of strength. He wears what ever clothes he is given, which is usually militay fatigues that are suited to the mountains. The jacket is normaly undone at the front, and a muscle shirt underneath, with the pants being tucked into heavy combat boots, with fingerless gloves. Underneath the seeming human appearance, is a machine. HR0001 is really just a metalic human underneath the synthetic skin.

Super Powers: His a soldier machine that was designed for one purpose: Brutal objective completion. Unlike other creations from the NFG, which can all prove to be versatile, HR's are not. The NFG is hoping to have them replace their front line grunts, as mindless, tireless, obedient soldiers, which use brute force rather than tactics. As such, he is imensely durable, and with super strength. He is unaffected by what would normal affect a human.

Super Weakness's: Their programming does have a flaw. He was designed for brutality, rather than tactics, meaning that even a year 10 high schooler could outsmart him when it came to tactics "He isnt stupid or unintelligent, he can think and learn just like others, but his tactical programing leaves a lot to be desired". If confronted with a SWAT squad, his answer to them would be to shoot/beat each one, rather than take into account environmental surroundings, spread out, possitions, location ect. Despite being unaffected by the same things humans are, he also has weakness's that they don't. Strong electrical currents, EMP's, virus's and hackers "If you managed to plug something into the back of his head and hacked in, your got into him via the NFG network", energy/battery. If you drop him in a large body then it will definitely buy time "he cant swim, so he will just sink to the bottom then walk across it until he comes above surface". His weight can be a problem as well "have you tried walking across wooden bridges and things when you weigh over quarter of a ton?". His synthetic skin can also be tricky, people who are right up close to him can tell that he isnt what he appears to be. Plus have you ever heard of things such as big magnets? Not only do they attract metal and stick to them, but they also scramble electronics and that when they are to close. Plus, being a machine, he is an A.I unit, meaning that the inner workings of his computer system is incredible advanced. No one would be able to fix/repair him if that system somehow got damaged, the NFG wouldnt either because they are testing him, and so leave him on his own, cover it up, and dub the project failure.

Strengths: His a machine. Basic military training programming when it comes to the operation of machinery, weapons, hand to hand fighting and as such "although barely any tactical knowledge". Also, despite weighing a quarter of a ton and being a machine, he can run suprisingly fast, and because he feels no fatigue or needs no food and breath, he can keep going.

Weakness's: Once again, his a machine. He has had no social interaction programming, and this can lead to unneeded scene's "Such as barging straight into a well to do ball simply because a target ran in there". Plus he doesn't blink, and for people watching him, this can be quite strange and giving away "it is once you think about it".

Bio: Nothing much is to be said about Phiber's history. He has none, he is only 1 week old and fresh off the production lines. Phiber is a Human Replica Machine, designed to immitate a well built human, and are meant for one reason only: Brutality. Their mindlessness will mean they will not think about personal saftey or well being, and will obey any order once it is given, to the best of their abilities.

Phiber is the first, of what the NFG hopss to be a long line of new mechanical soldiers to replace their current organic ones, that are proving to be more and more difficult to control and maintain because of individuality, expression and the fact that they actually have a mind "While a machine has none of those", despite their programs to drill nothing but odediance into them from birth, although the NFG are developing a brand new line of E skins to replace their current.

Phiber is being tested, and is still a prototype. The single decider of whether or not the new mechaical model will go into production, is whether or not Phiber accomplishes his mission: Termination of the rogue AE Assassin, AE 17 a.k.a Josie El Taurus and any affiliates. Its pitching the mechanical against the organic.


Forsil

Secret Identity: None

Race: Lycanthrope "Wolf breed"

Birthplace: Norway, 777 AD

Character Age: Unknown

Occupation: If any, adventurer

Gender: Female

Moral Standing: Oddball

Appearance: Forsil looks like a healthy woman, being in prime physical condition. She is 5'11 in her human form, with brown silky straight hair down to the bottom of her shoulder blades. Braids and some other assortments make up her hair, but it is generally normal. Her cheekbones are defined, her lips full, her eyes are large and brown and has slit pupils instead of round ones. She normally dress's unnoticeably, with just a plain black jacket, jeans, heavy boots, tank top and fingerless gloves. Around her neck is a small necklace, with a pair of crossed hammers as the little decoration. She looks like young woman in her early 20's, but don't let her appearance fool you. She has placed a firm, unforgiving front to persuade people out of getting to know her better. In her other form, her half-woman half-wolf form, she is little less that fearful. 9 and a half feet tall, arms as thick as your head and pure solid muscle. A head like a wolf, her entire body covered with deep gray fur, 5 digit hands that are large enough to crush a man's head, with fingers ending in razor talons. Her maw is full of long, sharp, pearl canine teeth. Her clothes seem to meld into her body when she changes, so they do not tear, and they don't stretch with her.

Super Powers: In her normal human form, all she has is a keen nose, ears, and the eyes of a canine "except she see is in full color, even during night". But in her half wolf, half woman form, she has enormous strength, and rapid regeneration. She is a predator, and she hasn't survived something thousand years of life by being a push over.

Super Weakness: Dog whistles hurt her quite a bit as one might think of. Also pure elements can cut through her like a hot knife through butter. Someone holding a pure silver spoon could punch a hole right through her stomach, while pure oxygen could send her into a coma until other elements mix with it. A collar of silver or iron keeps her from changing into her wolf form. As well, as for 5 days and nights every 3 months, she goes on heat. Which, if you are a guy and being chased by a 9 and a half-foot mountain of muscle and fur, is not good. It can make her act more than in an odd fashion.

Strengths: She has been around quite a while. She has a very large knowledge of historical events and the supernatural. Whether its vampires, zombies, elves, or dwarves, she'll know at least a bit about it. She has outstanding hand-to-hand and melee skills "especially with Odin, her hammer". She has enough cash to get by, because she doesn't tend to stay in one place in the city for too long, so she doesn't keep a job. She instead tends to do one off jobs for people whenever she needs cash. Her hammer is huge, and held with both hands. The end of it is double sided, with runes carved into the worked metal. She normally keeps it whatever place of residence she is staying at, because it is far to big and heavy for her to use in her human form "yes, it is huge". She can speak German, Latin, English, her native tongue and Icelandic. Forsil also has quite a capacity to drink vast amounts of alcohol.

Weakness: Despite her unforgiving front that she has put up, she gets rather lonely, and she can't find any other of her rare species. This tends to make her distrustful of nearly everyone. Cats are also a problem. They don't like her, and she doesn't like them. Its just a subconscious thing that she cant help. In her presence cats hiss and spit, this can be bad for whenever she is trying to sneak up on someone in an alley, or any other cases where a cat wouldn't matter at all. Forsil has also known to go into a bit of a blood frenzy as well. This can be summed up to one word: bad. For her and any companions. She will generally drop whatever she weapon she is using, and go at it tooth and claw. In the past this has lead to things such as consumption of people, killing friends, and getting herself near killed during her mindless assault.

History: Forsil was born in Norway, 777 AD. The conditions "weather wise and such" while growing up for her were harsh like they where for others of her age, and she soon learnt all the proper duties of a woman "which were considered equals in Viking society", as well as that of a warrior on the side. She was one of the tom boy girls, and after experiencing her first "change", her father knew that she had inherited the family genes, so made exceptions to bring her with him on raids, 18 years later. Being the eager young pup she was, she had no hesitation in accepting the offer.

It didn't take long for her to hardened into a more seasoned veteran, and rapidly gained respect among others of her raiding parties. Being the adventurous type that she was, she wasn't worried a whole lot when she was separated during a raid, and had to fend for herself in Europe. Her personal exploration of the continent was rather a joy for her. She couldn't speak a word of anyone's language, and was recognized everywhere she went, which got her into more than a little trouble when she wasn't able to explain

herself. But all this just added to her experience, and she was able to evade authorities each time some militia made a move on her. Either by killing them all, or just plain sparing them. She was only 26 at the time, yet thanks to other aspects of her body, she remained to look in her early 20.

She traveled about the land. Wide-eyed and curious despite the iron will and warrior that lurked just above the surface, Forsil soon found it a much pleasurable occupation as a wandering traveler. She moved from country to country, fighting here and there. Vampires where her largest problem. But they never held any real threat to her, and she made short work of any cocky young vamps that came after her.

Years of traveling saw her eventually blend in. She came across people that could teach her the gift of communication, teaching her many languages to help her communicate with others. She eventually mixed her dress with others of the land to make her less eccentric.

Time went on for her. She saw the rise and fall of quite a few civilizations. She hired herself out as a mercenary with very pleasing results. She crafted her own huge hammer when her old axe was destroyed in a battle.

The 20th century saw some change for her. Things that she never thought possible happened. Such as the atom bomb, man landing on the moon "supposedly", her migrating to the USA, Vietnam -- many things.

She doesn't like the age things as much as she did the old ways. Things where a lot more simple then. She doesn't like technology an awful lot, but has learnt to use things such as firearms. She was even adopted into a US military project with concerns of supers, genetics, DNA and shape shifting alterations "Just having her brain change shape should kill her, yet it doesn't". It saw her being backstabbed, cornered, and being used as a scientific lab rat for double figure number of years. This is what leads for her hate for governments, and everything they stood for. She now only saw them as back stabbing pricks who would screw over anyone, anyhow just to further their own agendas.

Once she was out of that, and she had her named cleared somehow, she set about the country once more. Setting up home in Alaska, because the snows reminded her of home. Something that she isn't going to go back to for personal, pride-related reasons. But, she is a creature of habits, and something she didn't pick up from her wolf bloodline is territory. She is a mover, and her next migration was to Megatropolis, where she lives now.


Smoke & Mirrors

Character Name: Smoke

Secret Identity: Pryce Daniels

Birthplace: U.S.

Character Age: 25

Occupation: Magician, member of The Guild

Gender: Male

Appearance: Pryce is a tall, well-built young man of African American decent. He is muscular and masculine, handsome in a hard kind of way. He has black hair, usually cropped short, and dark green eyes.

Moral Standing: Oddball/Hero

Super Powers: Smoke utilizes a various assortment of smoke bombs, which he carries strapped to his chest. Some emit breathable smoke, some do not. Smoke from some of the bombs is light and hazy, while some is thick and grayish-black.

Super Weakness: Large amounts of wind can blow the smoke away. Infrared, radar, and heightened senses can "see" through the smoke.

Strengths: Pryce is an accomplished kick boxer, with a near-expert level of slight of hand techniques. He also has infrared goggles to see through his own smoke.

Weakness: Smoke sometimes can be too rash and make mistakes.

History: Smoke, along with his partner Mirrors, was given a gift by a respected magician that had passed. The gift contained two stones, one white and one black. The stones had been used by the magician to produce extraordinary effects of smoke and mirrors, as part of his act. Smoke and his partner Mirrors were pupils of the magician and were now the sole owners of the stones. Now, they each held part of the power that their mentor possessed.

Blinded by greed, the two opted to use the power of the stones to aid them in a life of crime. Their chosen criminal field was that of thieves and one of their first attempts at burglary landed them bound and beaten to within an inch of their lives, after unknowingly choosing to rob the headquarters of the most notorious crime lord in the city, Mastermind.

Mastermind saw potential in the two thieves and struck a deal with them that worked in his favor. Either they would work for him or they would be hunted until they were killed, along with any family and friends. Obviously, Smoke and Mirrors decided upon the only logical choice of the two and that was to work for Mastermind.

And, work they did. The two thieves pulled jobs that caused their reputation as the most successful thieves in the city to soar above all the rest. They were the best of the best. They could acquire any item of Masterminds choosing, no matter how dangerous.

As time went on, the two grew leery of putting their lives on the line for a blackmailing, criminal kingpin. They devised an elaborate plan to fake their deaths at the end of their newest job, which was the only way they could see breaking away from the King of Organized Crime.

As many plans go, theirs had been altered as it went. Smoke's partner, Mirrors, had been shot on the job before the one that was to be their last. As Mirrors was entered into the hospital, Smoke was left to finish the job himself, but not before attaining a brief moment of self-awareness and throwing both of the stones into the Megatropolis Harbor. In Smoke's eyes, the stones had caused all the trouble.

Meanwhile, Mirrors not only had been operated on but he had admitted all that he and his partner had been involved in to the police, gaining witness protection for he and his partner's family, in an attempt to put Mastermind behind bars.

Smoke attempted the last job and faked his death by ingesting an herbal substance, created by long-time friend Voodoo Star, which slowed his heartbeat to a crawl. After striking his head on a "fake-fall", Smoke appeared dead.

When the time was right, Voodoo Star and some fellow associates woke Smoke up in the morgue and replaced his body with another that they had dug up. Smoke was now "dead" and after Star's organization had informed the group they had kept track of Mirrors and that he was at Mercy and Grace hospital, Mirrors had then been "kidnapped" by unknown forces.

With their newfound freedom from Mastermind, Smoke and Mirrors decided to take the offer of Voodoo Star and join his organization, The Guild.

The Guild is a secret, worldwide society of magicians that use their talents to fight the underworld, each with their own reasons. Smoke and Mirrors joined this organization and became "underground heroes". Their tactics usually dub them as villains but when the time

is right, they emerge as heroes.

Character Name: Mirrors

Secret Identity: Maxwell Griffin

Birthplace: Megatropolis

Character Age: 24

Occupation: No Formal Occupation - Freelance Crime

fighter working for "The Guild"

Gender: Male

Appearance: Maxwell is a good-looking young man of moderate height and build, lithe and athletic from years of Gymnastics. He has blonde hair and blue eyes, and the fair skin that usually accompanies such. Otherwise, he is rather unremarkable.

Moral Standing: Oddball/Hero

Abilities: Maxwell has a Bachelor's degree in electrical engineering, with specialization in both optics and robotics. He has a natural affinity towards electronic devices, knowing most basic systems inside and out. He can, with enough time "usually quite a bit" and components, put together a device capable of accomplishing most any task he can think of.

As a hobby, Maxwell is a well-trained illusionist, able to perform a number of slights of hand ranging from simple card tricks to making things disappear. His ability to perform such feats grants him astonishing manual dexterity and speed. He is also an excellent gymnast, having trained since youth.

While he can fight if necessary he isn't very good at it, and will most likely lose to a stronger or better-trained opponent.

Maxwell has no supernormal abilities at all. He does, however, possess a number of electronic, robotic, and fiber-optic devices of his own design, of varied purpose and effectiveness, as well as a collection of mirrors of all shapes and sizes, which he can utilize in a number of ways.

His most commonly used artifice consists of a pair of mirrored gloves connected, through fiber optic cables, to a belt-mounted light emitter, which can produce pulses of light in various color, duration, wavelength and intensity, which he can then manipulate with his hands. He also commonly carries an expansive tool kit and a bandolier of flash bangs "stun grenades".

Of course, as with all makeshift equipment, there is a possibility that any particular device Maxwell creates may fail. In addition to this, the function of the light-based devices he uses is wholly dependent on the illumination of the environment and the perceptiveness of the target"s" he has chosen.

Origin: Because of his training in engineering, Maxwell creates all of the devices he uses himself, except for a steady supply of flashbangs that he gets from the same source as the smoke grenades his partner, Pryce Daniels, favors.

Personality: Maxwell is serious, level-headed and very straightforward, and this can make him brutally honest at times, as he often sees situations only in terms of the relative facts. His graveness aside, Maxwell is quite affable, if a little shy, and very loyal to his friends. He isn't overly aggressive, though he will lose his temper rather quickly if his loved ones are threatened.

Mistakes he made in his early career lead to one such threat being leveled against all of his friends and family by the crime lord Mastermind. He now works to eliminate threats such as Garbone, hoping to someday pool enough resources and information to topple his Underworld empire. This was a key factor in his decision to join the Guild.

History: Maxwell Griffin began his career as Mirrors shortly before leaving college, using one of a pair of magically empowered stones to give himself power over the reflection of light. With his friend Pryce, armed with a similar stone, he began a short-lived career as a thief.

His skill with electronics and his natural acrobatic ability often helped him more than his hyper-reflective skin, though he still utilized the power in times of emergency. Working in tandem with Smoke, he participated in a number of successful and daring heists, stealing more that twenty million dollars worth of artifacts. Unfortunately, the pair of thieves saw little of the money gathered, as most of the work was done for Francis Garbone, the mutant crime lord Mastermind.

This unfair arrangement with Mastermind, coupled with Maxwell's intense dislike of Mastermind's lackey, the Negotiator, led the pair of thieves to devise a plan to wrest themselves from under the crime lord's boot heel, faking their own deaths during the robbery of the priceless Egyptian Book of the Dead.

The robbery was foiled, and Maxwell shot in the process. Pryce, though worried for his friend, disposed of the magical stones and continued as planned, faking his death and escaping from the morgue at a later time. With help, he kidnapped Max from the guarded hospital room the thief was being kept, and took him to a safe house far outside the city - though not after Maxwell arranged for his and Pryce's families to be placed in Witness Protection.

At the safe house, Pryce introduced Max to a new plan he had formulated. Using a connection to a strange organization of magicians known only as the Guild, the pair of ex-thieves would be set up as crime fighters, though not in the usual sense. The Guild took on large-scale criminal organizations with infiltration and subterfuge, toppling them from within. A perfect tactic to see an otherwise untouchable crime syndicate, like Garbone's, destroyed.

After he recovered from his injuries, Maxwell was set to return to action as Mirrors, though this Mirrors is quite a different one than the one he left behind. The only magic's this one has are the purely human kind - ingenuity, heroism, and a little slight of hand.

smokeandmirrors

Smoke has recently begun to utilize an assortment of Mirrors's devices for a special mission of sorts, because Mirrors is currently wounded. Among the devices of Mirrors he intends to use are actual mirrors that have been previously explained in this bio, and a reflective jacket that has not.

It is a trench-jacket that is white in color and covered in a highly reflective coating. Between darkness and minimal amounts of light, the jacket appears as a normal, white trench jacket. However, in ample supply of light, the jacket's reflective coating is affected.

Providing a sort of "optic-camouflage", the jacket enables the wearer to blend into backgrounds and be unseen, as it reflects areas around it.

This only works at a distance of fifteen feet or more. Any closer, and anyone can tell that there is a seriously distorted image nearby.


Golems "Dr Bile's Prime henchmen" "NPC"

Dr Bile's foot troops... Hard but not invincible each one take about three time the amount of damage a human would before biting the dust. They are armed with a pump action shot gun and a titanium 'bastard sword' "i.e. hand and a half sword". Each Golem has rudimentary problem solving but nothing more sophisticated... EMP is the bane of Golem. As about 75% of a Golem is electronic their combat capacity is reduced to virtually null if they are hit by EMP blasts...

GOLEM


Detective Ian Anderson "NPC"

Name: Ian Anderson

Postion: SCD Detective

Age: 26

Birthplace: Megatropolis

Nationality: American

Secret Identity: None

Race: Mutant

Super Powers: Ian has the ability to absorb energy from sunlight and then emit it as a concussion force from any place on his body. Ian's concussion force does not burn, it is a form of controlled energy that hits a person like a wave of matter. The concussion will only cut flesh if contracted into an extremely small beam that would then force itself through the target. The concussion blasts would also go through a person who could not be pushed as they normally do to a target.

Super Weaknesses: Ian's body at times explodes with concussion energy. This happens whenever he goes too long without firing a concussion blast. If he were out in the sun for several hours, he would have to blast or explode. This first happened at school during his English class. He light concussion energy exploded from his body, ripping off all his clothing and throwing everyone near him out windows, against walls and such. Ian has no explanation for why this happens. It causes him an extreme amount of pain and it is assumed that a strong enough blast could kill him. The blasts leave him unconscious and in a bad position if he is in the middle of a fight, assuming his enemy isn't thrown away in the blast. Ian also experiences one of these blasts about once a week no matter what he does. He then has to drive out to the outskirts of town and wait for the ensuing explosion, or risk hurting innocent people. Ian is also hit by a recoil when he uses his concussion blasts, a bigger recoil depending on the size of concussion blast. Ian's powers rely on the Sun and if he is ever out of the sun for more than a few hours, his powers will not work until he "refills". He can generally refill quickly enough, about an hour or two in the sun without any use of his power will put him back to a normal energy level. If Ian prepares to fire, he cannot stop it. For instance, if he charges up for a huge blast in order to destroy something and someone were to jump in front of it, he would have to divert himself or fire at the person. Also, Ian's body seems to crackle and spark with energy just before he shoots, which would give away his position if he were in hiding.

Strengths: Ian's powers could be said to match his personality and his attitude about life. He is a bright and sunny person with a sense of morals that few people could follow. Perhaps it is because his power doesn't easily kill others? Either way, Ian has never intentionally killed another person and hopes to never have to. Ian is physically trained and a better than decent fighter, trained in boxing.

Weaknesses: Ian's greatest strength, his morals, is also his greatest weakness. Because Ian refuses to kill others, he will not take the sometimes-drastic measures required to save someone. In a hostage situation, he will try to talk the person down, but he wouldn't kill the person, even if he knew it would save the hostage.

Appearance: Ian wears near nothing, usually a pair of biking shorts and a sleeveless shirt, to absorb the best amount of sunlight possible. His short blonde hair and blue eyes help give him the appearance of the typical "surfer guy", a man with no troubles.

History: Ian did not begin his life wanting to help people. He wanted a normal life. He didn't become aware of his powers until high school when he felt his first concussion blast, but it was an explosion that caused his English classroom to explode. Three of his fellow students were killed that day, but no one could tell that he had caused the explosion. Except, he knew. His injuries were extreme because all of the energy that he had stored since the day he was born exploded at the age of 16. Ian was in the hospital for almost 6 months while doctors treated his extreme injuries, his arms and legs had all been broken in the explosion and it took forever for him to heal. When he was well again, Ian finished school. He came to the conclusion that he must have these abilities for a purpose. That purpose: protection. As he graduated High School, Ian saw how the supers were treated, people looked down on them, tried to hurt them, and were extremely prejudiced against them. Realizing that he needed to keep his powers a secret, Ian decided to find another way to protect people. He went to the police academy and became a police officer. After several years of being a good and effective cop, although he was known for being near useless in a firefight because he refused to kill another man, he grew in rank until he passed the detective's test and became a detective. He was offered to move up, but decided he liked the position. Then, something happened that made Ian's life make sense. The Super Crimes Division was opened up and he realized that they wanted actual supers in that division! He signed up the second he heard about it.

Please note: This character is NPCed by Rebel's player and any requests for his involvment in any SLs should be sent to this email adress.


Johnny Killjoy

killjoy.jpg

REAL NAME - John Black

AGE - 30

MARITAL STATUS - Single

BIRTHPLACE – U.S.

OCCUPATION - Bounty Hunter with a penchant for bringing those with prices on their heads back dead more often than alive. When not collecting on a bounty, acts as nothing more than a vigilante with a ruthless sense of justice, when the mood strikes him.

ABILITIES - Firearms and explosives expert with plenty of both to go around. Hand-to-hand combat level is that of a frequent brawler.

WEAKNESS - Bum left leg. Walks with a visible limp, which shows as a weak spot and target. The leg also slows him down and prevents him from exerting himself to anything more than just an occasional, short sprint. Leg cannot be used for long periods of time without intermittent breaks of Johnny getting off of his feet.

HISTORY - Johnny was a member of an elite Special Forces organization in the military that conducted black ops all over the world. He was trained to be a killer and developed an expertise in demolitions and firearm weaponry.

From there, he entered the civilian world and used his skills as a mercenary, killing for money.

Afterwards, he was re-instated back into his old Special Forces cadre which had been assigned to a Top Secret mission that was known only to the President and a few, select military advisors.

The mission was to utilize Special Forces teams in a domestic, civilian environment for the purpose of hunting any and all criminal element for termination, in an attempt to cleanse the cities of the country more efficiently.

Only the best of the best were selected and the team Johnny then belonged too was code-named, The Specialists, each with their own particular set of skills. The operation was code named, Operation Clean Sweep, and The Specialists did their fair share of cleaning house in the city that had been selected for them to operate in, Megatropolis.

After an information leak on Capital Hill of the possible, government-supported conduct that was taking place in Megatropolis and elsewhere, The Specialists were quickly disbanded before any trace of their activities could be investigated.

Johnny stayed in Megatropolis and soon found himself in battle with a super beast named Wraith, who had caused the ex-Specialist considerable damage. Once healed by the heroine Remedy, Johnny discovered he had endured a side effect of her power that changed not only his physiology, but also his mentality.

Killing in cold blood was no longer acceptable to him and after toning himself down, Johnny took on a new line of work, which was that of a Private Investigator.

After solving a large case in Neo-Tokyo, Johnny found himself on an intriguing adventure to the Moon, with the most prominent super-team of the city at the time, The Defenders. The trip left him with an injury to his left leg that caused him to suffer a new weakness.

The Moon trip also caused a change in his persona. After regaining control of his mind, body, and spirit from that of a demon possession, Johnny viewed life differently than before.

The evil that coursed through Johnny, while possessed, reawakened his acceptance of killing and cold-bloodedness that had been instilled in him long ago and continued to do so even after the possession was over.

Having been possessed by the demon also created hatred in Johnny for all things evil and that hatred would be directed to those as far down the food chain as a simple criminal, which had similarity to his days in The Specialists.

This time, however, the government would not be paying Johnny to kill. Instead, if he needs money, he takes on yet another line of work, which is that of bounty hunting.

Unfortunately for those with bounties on their heads, some are wanted dead as much as alive. Those are the jobs that Johnny usually picks, taking pleasure in killing what he views as scum and getting paid to do it.

And, if money is of little concern at the time, he still tends to deliver his rough brand of justice whenever and wherever he sees fit.

TRANSPORTATION - Johnny gets around in a jet black, 1973 Pontiac GTO with 15 inch Cragar S/S wheels, a V8 400 cubic inch engine, Flowmaster exhaust system, and at least two cans of NOS underneath the chassis at any given time. Johnny tends to use the trunk space of his car to transport large quantities of firarms and explosives that he intends on using. He also has a police scanner in the car that he uses to find trouble and/or those he is looking for.

Johnny's car:

gto.jpg

gto2.jpg


Evil Doom Wailer - Shera Keyu

Character Name:: Shera Keyu

Secret Identity:: Doom Wailer

Race:: Siren

Birthplace:: New York - USA

Character Age:: 20

Occupation:: Lead guitar and vocals in "Counter Parallel"

Marital Status:: Single "but is 'Seeing' people... Lots of people"

Gender: Female

Moral Standing:: Villian "sort of"

Appearance:: Shera Keyu is a young girl with a Asian complexion, she has shoulder length blonde hair but always wares a cowboy hat. She wares baggy "Blue Bolt" jeans and a tight T-shirt. She carries an electric guitar over one shoulder at all times. When In heroin mode "Doom Wailer" she wares the same clothes but take off her hat to show the wing attached to her head.

Super Powers:: Shera Keyu has the ability to fly "because of the wings on her head". She also has the ability to control sound. Currently it is only sound she makes "hence the guitar which she can use with out and amp..." how ever she is working on any sound. She can control it to build up pressure and hurt people... to knock them around or to deafen them.

Super Weakness:: Shera Keyu can't stand to hear slow non-rock music. She has to cover here ears and, if she can't escape, will eventually pass out "bad singing also has this effect". She is very sensitive to damage to her wings and will avoid any risk to them. Shera Keyu is only human "with some extra powers" meaning she's weak to human weaknesses. She can take slightly more damage than a normal human but that's all.

Strengths:: Shera Keyu no longer believes that her powers were a gift from nature. she dosn't care about the evil forces of the world as she is now one of them. It is because of this belief, or lack of same, that Shera Keyu feels she no longer has a reason in the world and so dose anything just because she is bored. This appathy makes her an unpredictable foe who is just as likely to kill you as walk away and find something else to do. She has a lot of contacts in local environmentalist groups.

Weakness:: She is very rash and hot headed. She'll often blunder into any trap that is at least slightly concealed "if you paint this is a trap on the door she's unlikely to go in... unless she thinks its a bluff..." Since turning evil Shera has developed an insane streak. She will kill and destroy just to see what it will do while at the same time seems to be almost child like in her basic approach to the world...

History:: Born in New York as an obvious mutant "the wings where a dead give away" she was abandoned to a mutant orphanage. She stayed there for 13 years with out any show of her powers other than wings... At the time the wings couldn't hold her weight so she couldn't fly. This left her annoyed at being a useless mutants. She decided she'd rather live with none mutants and managed to get transferred to a privet school where she was able to hide her small wings. By 18 she'd left school and was working in a music shop. This was when one of the local bands noticed her guitar playing skills and 'drafted' her. For a year the band enjoyed small success and eventually split up. Around this time Shera Keyu's powers developed to full strength and she discovered just how destructive she could be so she fled New York. For a few months she busked on the streets of different towns until she met up with a few friends from her school. They decided to form a band called "Counter Parallel" in full knowledge of Shear's mutant powers. For a while they were touring around America until they eventually came to Megatropolis "a grate untapped resource, according to Shera Keyu, as it doesn't appear on many maps". Here Shera Keyu discovered she could actually do some good with her powers and so decided to settle, with her band.

After a while on the gig scene in Megatropolis Shera played the Megatropolis Battle of the Bands "hosted by Amber Reinholt". Although Her band didn't win they did manager to get a contract tour out of it. This would had been a good way to get their music out there where it not for the fact that the other band was made entiry of demons who were sucking the souls of their fans out while they played... After returning to Megatropolis one of Shera's 'friends' decided to use one of her powers on Shera. This power has currently turned Shera into a villain for the for seeable future...

Flying via wings on the head? Major owie.

not if ou are envoled that way... Shera's kind ike a siren only a mutant human to become a siren

oh good god I just seen how many mistakes I've made in that post...

My only excuse is I've been doing a lot of spray painting recenly and the fumes have go to my head...


Phobia

Character Name:: Joshua Draiican

Secret Identity:: Phobia

Race:: Human Mutant

Birthplace:: Megatropolis

Character Age:: 16

Occupation:: Student

Gender: Male

Moral Standing:: Villian

Appearance:: Phobia is tall and thin. He has dark brown hair with unusual black eyes cold as ice and is usually seen wearing a black shirt and leather trechcoat. He usually wears blue jeans and black boots. He has his left ear pirced and sometimes he will wear many chains. He also wears large black boots.

Super Powers:: Phobia has the ability to delve into the minds of his victims and discover their worst fears, enemies, or even friends and materialize them, forcing them to become real. Then, Phobia can then make the fears or friends do as he pleases, such as making them attack the target or pursuede them to go somewhere. Also, he can project the fear or whatever onto a person, animal, object, or even a building. Because of this power, he is also an emapath.

Super Weakness:: The biggest weakness of his power is that it is not real. It is a phantom and only the person whose fear it is can see it. So, someone could make the person realize that it is fake. On an empath, the fear almost never works because the empath can feel the fear coming from Phobia. If Phobia chooses to make the fear attack, it cannot harm or touch or be touched by the victim. The person may then soon realize that it is a phantom image. Phobia can only make the person's WORST fear appear once every day. Also his emathic powers can only be used to find fears or interpret feelings, and if in skin contact, intentions. Nothing else.

Strengths:: Phobia is very intelligent, but, does not look it. He is very knowledgeable in chemistry and can make very good explosives when he has the right materials. He also know quite a bit about knives and guns. He carries a large bowie knife and a whip for weapons.

Weakness:: Phobia is not able to brawl very well; in a brawl, he is likely to become seriously injured. Also, Phobia is very overconfidant. He will stay in a battle until he is hurt or dead. Phobia has no true home because his father is very abusive and his mother dead so he spends his time...elsewhere; he also has nearly no money. His home has made him very unstable mentally.

History:: Joshua Draiican was born February 21, 1987. He lived a typical childhood in the suburbs until he was 14. His mother died of cancer. Joshua began to shun friends and his father became abusive. When he turned 15, he learned that he had the power to make people see their worst fears. He has since been terrorising people and stealing.

1971 Hemi Cuda

This is Phobia's new car, stolen from a rich-kid student at PHS 43.

Oops! It's a 1971 Hemi Cuda everybody! These are EXTREMELY rare. Only 11 of the original were ever made.

Huh.I'll give you props for that one since Eric Draven"better known as The Crow" was driving a 1971 Cuda in the comic when he and his girlfriend were killed.

Thank ya much. This car is my actual dream car that I would give anything for...

Yeah, nice car. Johnny used to drive a black 1970 Cuda, 'till it was blown up by the late Lucky Eddie in a fight between GRIM and Liberty Army Base.

Damn, that sucks. But hey, on the bright side, you got your revenge by blowing Eddie's brains out, literally! Not to mention that your '73 GTO isn't exactly a junker. More like a bad piece of good ole' American muscle. And, thanks for the compliment.

Here is Phobia, drawn in all his glory by the sexiest succubus around, Hellcat. :-

Phobia

not to mention the only succubus around *grins*

When you have a chance, I'm just getting back into it, and wouldn't mind the alliance. My character is about the same age. Nin is currently at the Last Stop motel dealing with a teacher reunion.

Shinobi


Pathos

Character Name: Ava Caulthorne

Secret Identity: Pathos

Race: Mutant

Birthplace: Megatropolis

Character Age: 17

Occupation: Student

Gender: Female

Moral Standing: Villian

Appearance: Ava is a typical teenage girl, one could never guess the amount of money she has because of her father since she dresses like any other girl and doesn't drive a fancy car. Ava typically wears pants and a top of various colors, shapes, and designs. Her long blonde hair and blue eyes give an all American look that most men find attractive, when coupled with her pleasant figure.

Super Powers: Ava is an extremely powerful empath with minor telepathic abilities. Her empathic abilities allow her change a person's emotions, causing them to do as she wills or to even cause another person pain. It also allows her to sense other people from their emotions; hence it is almost impossible to sneak up on her. Her minor telepathic abilities allow her to read thoughts, but only if the person is open. If they close their minds to her, she cannot force her way in. Because pain is also an emotion, Ava is able to strike people with extreme pain that usually centers on their head, but can spread to the rest of the body.

Super Weakness: Because Ava is able to read other's emotions; she can be easily over run by an overload of them. She avoids crowds because of this. Ava also feels any emotion she sends to another person, including pain, although because she is more used to it; she feels approximately two thirds of the emotion she sends out. Ava's telepathy is so minor that any person with psychic abilities will block her reading without even noticing. Ava can only affect a handful of people at a time powerfully enough to cause them to do something. She can however, affect the general mood of a large crowd. Ava cannot actually control what a person will do when they experience the emotion she puts into them, simply the mood and the way she causes them to act. She has also discovered that people are easier or more difficult to manipulate according to their usual demeanor. A normally nice person is more difficult to cause to be mean or hateful and vice versa when manipulating mean and hateful people.

Strengths: Ava is a daddy's girl with a lot of money. She is also exceptionally smart and insightful, because of her abilities and her want/need to understand them. She is very strong willed and will never give up unless she sees another way to get what she wants.

Weakness:: Ava's strengths are also her weaknesses. She is a bit of a sadist, and her intelligence only makes this worse. She has become corrupted by her power, mostly because she now believes that she is more important/powerful than "mere mortals". Once a young girl who wanted only to fit in, she now stands out because she manipulates people with her powers and believes that she should pay no price for it.

History: Ava grew up with her father after her mother died in labor. She has had a normal life and goes to a high school in Megatropolis, although she transferred to one outside of her neighborhood so that her classmates would not be as aware of her family money. Her father, Edward Caulthorne is a gentleman who is always thinking of others, especially his daughter. Ava's powers have always been present and she realized she was able to change emotions when she was ten years old. Unnaturally in control, young Ava never used her powers against anybody, until a thug attempted to steal her purse one night. She filled him with immense fear: actually a spill of her own emotions, into the thug. The thug ran away screaming about monsters. After that, Ava realized that it was rather nice, being able to change people and she slowly grew to use this power for her own devises, making people feel generous or kind in order to get something from them, or causing them to feel certain ways in certain situations to achieve something for herself. It took Ava a few years to realize just how great her powers were, but since she has, she has become a very dangerous individual ...


Elektrik

Character Name:: Elektrik

Secret Identity:: John Reham

Birthplace:: Lancaster, CA

Character Age:: 18

Occupation:: Student

Gender: Male

Moral Standing:: Villian

Appearance:: John "Elektrik" Reham is a tall young man with mouse brown hair. He

normally wears Hawiian shirts with a pair of khaki pants.He is not physically

impressive though his grey eyes give him a look of intense wisdom. When out as Elektrik rather than the mild John he wears white and black camoflauged pant and a similar jacket. He also where's yellow ski goggles to cover his face.

Super Powers:: Elektrik can harness electricity bending it to his wil. He can

shoot it encacse himself withing a layer of it charcge objects with it and "with

great dificulty" polarise the ground so he may hover above.

Super Weakness:: Elektrik is comletely dependent on electricity to survive. If

he uses too much energy he will die. He must rechage by soaking electricity frm

power sources in order to use his abilities/ survive.

He is not physically strong, dast or agile, he relies on his powers.

Strengths:: John is extremely intelligent with math and sciences. He is an

expert with computers and a skilled hacker.

Weakness:: John is not strong, fast agile etc. He is also lacking in social

skills and only has one friend, a football player named Jacob, though no one

knows why these two get along. In short, John is a geek.

History:: John Reham was biking around campus on a windy day when all of a

sudden a power line snapped. The wire fell and struck John in the chest. Oddly

though instead off killing him the electricity soaked into his body, fusing with

it. This incident created an affinity between hima and electricity, he can bend

it to his will but is dependent on it to survie. In the accident it is evident

that his brain did not go unhindered as his overwhelming desire afterword was

to wreak havoc upon all other people.

Elektrik stole an automatic defribulator from New Hope Hospital to make for easy charging.

When running low on energy Elektrik starts to bleed. First a nosebleed, then blood from his ears and coughing up blood. Any wounds he recently suffered may also start bleeding more heavily.


Void

Character Name:: Dawn Tatem

Secret Identity:: Void

Race:: Human

Birthplace:: Crystal River, Florida

Character Age:: 22

Occupation:: Student

Gender: Female

Moral Standing:: Hero

Appearance:: In her normal form, Dawn stands 5'7" and wieghs 125 lbs. She has

red shoulder length hair which shoe often wears tied back into a long braid and

hazel green eyes.

In the form of void, Her form appears to be made of the inkiest blackness,

seeming to absorb the very light from around her.

Super Powers:: Void's body is made of the emptyness of space itself, and thus

absorbs heat from around her to freezing temperatures. Her touch can absorb the

warmth from any object, living or not. Also, with concentrated effort, she can

draw heat out of the very air around her, affecting temperature in enclosed

areas.

Void also has the ability to fly/hover with ease, often preferring to move by

this method at any time, floating inches off the ground.

Voids whip is a object of unknown origin, and has the same chilling power as her

touch to a lesser extent. Also, she can extend and shorten its length at will.

Void is also trained in Jeet Kune Do, The martial art form developed and used by

famous actor Bruce Lee.

Super Weakness:: Voids form draws in energy from around her, be it heat,

electrical, radiation or another source. While such items are drawn to her, The

form offers no actual protection from such forces.

As well, Void isnt able to turn off her heat absorbing ability, meaning she

cannot touch those she would have as allies without causing them harm.

In her normal state, Dawn has no use of any of her powers other than her martial

arts training.

Void has a light build,meaning she is often outmatched instrength and durability

in combat.

Dawns right hand can cramp up at innopertune times due to a old injury, becoming

nearly immobile for periods of up to 10 minutes.

Strengths:: Dawn is an eternal optimist, almost always able to find a silver

lining to even the most depressing of situations. She is a friendly, trusting

person, and is always on the lookout for a good time.

A firm beleiver that one should always strive to help others, Dawn will go out

of her way to assist a friend, even at great personal inconvenience.

Weakness:: Dawn is trusting to a flaw, always giving someone the benefit of the

doubt untill proven wrong.

Dawn will also put herself in harms way if she beleives it will be benefitial to

an ally or friend, making sacrifices without a second thought if they are

needed.

Dawn can often be seemingly ignorant of the moods of those around her, coming

off as rude or stupid to some people.

History:: Dawn was born the only daughter in a family of boys, and grew up in

the life of "daddys little princess".

Entered into self defence classes as a young teen by her father, Dawn picked up

the martial arts quite quickly, outclassing all those in her own age group in

only 2 years of training. However, her impressive skill in such a male driven

sport did not change the fact that she was still considered the baby of her

family. Her father, who collected rare stones as a hobby, Also tried to steer

dawn into the intellectual field, wanting his little girl to grow up perfect, as

all fathers did. However, Dawn never took up a great deal of interest in

education, never attending post secondary school.

Dawns greatest interest was humanitarian aid, helping out those less fortunate

than herself. Despite her family's protests, Dawn left home at the age of 18 to

work for a humanatarian aid group in south america. As a parting gift, her

father fashioned Dawn a necklace made from a fragment of meteorite he had

recieved from his father years before.

Dawn worked in a small village in the deep congo for nearly a year without

incident, building houses and trying to improve the lives of the people there.

However, when news came to Dawn that the government wanted to open a nuclear

waste dump in the valley where the people of the village raised their cattle,

Dawn knew she had to take action.

Dawn and the rest of the humanitarian group set up a blockade on the only road

into the area, a narrow, single lane dirt path. When the first of the trucks

bearing its toxic cargo came, it was greated by a group of 7 americans and 20

villagers, as well as a missive pile of bundled hay across the road.

The driver shouted for them to move, not slowing. The vehicle smashed through

the barrier as people dove out of the way, however, a sigle barrle was thrown

from the back of the bed from the collision. It hit the ground with a heavy

thud, the containers lid coming loose, sending wast arcing through the air The

stream landed on dawn hand, the radiation wasting no time burning and polluting

her hand.

Dawn was rushed to a hospital, where she recieved quick treatment for her

njuries. As soon as her condition was stable, she was flown to a hospital in

america, where she recieved further treatment for radiation sickness and burns.

During her recovery, Dawn disovered her ability to take on the form of Void,

which she assumed to be a reaction between the radiation and the chunk of

meteorite she had been wearing around her neck at the time.

Also, during her recovery, Dawn fell in love with the field of nursing. She

vowed to go back to school and train to become a nurse after she recovered,

feeling that she had finally found her true calling in life.


Counter Parallel- Shera's Band "NPC"

"ooc:Up dated version of CP Bio"

CP consists of three other members:

Jess Mews:

Bio:

Jess is the bands basest. She is big and muscled but in a way that is still attractive... Unfortunately for the men who like muscled women she's gay. Its no big thing it just is "the main reason its no big thing is because she can beat the out of any one who makes it a big thing!"

Jess is tall, has black hair with a shock of red and brown eyes.

Strength:

Strength and a certain lack of subtleness is her main strength. Able to beat up any human, and cause a far amount of damage to weak supers. She is also a champion kick boxer ...

Weakness:

Jess is not too bright. Thinking is what other people do ... She prefers to hit first and let others ask questions later. She doesn't like to use guns or fight at range. A certain disadvantage when human strength is her only advantage ...

Emma Whitbreed

Bio:

Emma is the second guitarist... Meaning she holds the songs together while Shera gets to show off with long guitar solo's. The one time Emma was aloud to show off she out classed Shera, but only just, and Shera has never forgiven her! Emma is medium height with dark green hair, blue eyes and is of Afro-American decent.

Strength:

Emma is an accomplished witch and has a genetic mutation that makes her a 'magic sniffer' "some on who can smell when and where magic has been used".

Weakness:

A human using magic is not the most stable thing in the world. She hasn't the power to do offensive spells nor any certainty when casting spells. She is a Rastafarian which makes her a minor minority.

Tom Melong

Bio:

Tom is almost unique among drummers in that he is small and weedy. He always feels left out as every one, apart from him, can do well in a fight.

Tom is small with and Asian/American complexion "more American than Asian" black hair and brown eyes...

Strength:

What no one knows is it Tom has mastered, and I mean Mastered!, several martial arts just as a hobby!. He is very smart and competent at computer hacking.

Weakness:

Tom is small and weedy. He is also anaemic. He can only take a few scrapes and cuts and he's out of action. Despite his martial arts skills Tom is far to weak to punch some one out ...


Dismal

Name: Dismal

Secret Identity: Mason Enslow

Birthplace: Megatropolis

Age: 27

Occupation: Out-of-Work Blues Musician

Gender: Male

Appearance: Mason is a man of average height and build, with dark brown hair and blue-grey eyes. He keeps himself fit, but he's by no means muscular. His right leg is prepetually in a brace, and he needs a crutch to walk. Other than that, there's not much to say about him.

Mason dresses as nicely as he can afford, usually with slacks or cargo pants and a nice shirt. He as one flannel sportscoat, dark grey with black pinstripes, that he wears when he's got a gig. He has a low-crowned fedora that goes with it.

As Dismal, Mason dons a dark blue costume that looks remarkably like a regular pair of cargo pants and a long-sleeved shirt, except for the fact that it is padded on the inside. Under his shirt, he wears a bullet-proof vest, and he has a pair of black leather gloves and an all-black mask to hide his face.

Super Powers: None.

Super Weakness: Everybody hates Mason. Everybody. He doesn't know why, but everybody he meets hates him. Heroes think he's a villian, villians think he's a hero, cops think he's guilty, lawyers think he's innocent. Maybe its his clothes, or his style, or his attitude, or maybe its none of those things, but everybody Mason comes in contact with hates him with a passion. He can't make friends, he can't hold a job, he can't get involved with women. In fact, the only time people don't hate him is when they listen to him play - and even then, its only because they're distracted by the music.

For some unexplained reason "perhaps connected to the fact that everybody hates him" Mason is compelled to help people. If there's something he can do to make somebody else's life even a little better, he has to do it. He simply doesn't have a choice - some intangible something-or-other a little bigger and a little more powerful than he is forces him to help, even if he doesn't want to.

Also, for yet another unexplained reason, it always seems to be cold, overcast and rainy around Mason, even in the dead of summer.

Strengths: Mason is just about the nicest guy you could meet. He's honest, trustworthy, helpful, loyal, obedient, kind, thrifty, brave, et cetera, et cetera. He's also an incurable optomist, able to see the good in a situation where normal people would become jaded or depressed, or even give up.

As far as skills go, Mason is a magnificent musician, able to play a number of blues and jazz instruments - gitaur and bass, both electric and acoustic, the stand-up bass, alto, tenor, and bass saxaphones, the trumpet, trombone, and the harmonica. He's also learned, from a lifetime of being hated, how to defend himself, and was once "grudgingly" awarded a pair of Golden Gloves for his college boxing.

For his superhero career, Mason carries a semi-automatic shotgun in a sling on his back, loaded with bean-bag rounds, and a Tazer. He's a fairly good shot with both.

Weaknesses: Mason's right leg doesn't work. He needs a brace and a crutch to walk with it at all, and running is simply an impossibility, neither of which much helps him in trying to be a superhero.

Mason also has a tendency to get in way over his head. As he has no real superpowers at all, trying to be a hero in a city full of supervillians is just asking for trouble.

Oh yeah, one more thing. Everybody hates him.

History: Nothing much to tell, really. He grew up in a family that hated him, went to school with kids and teachers that hated him, graduated from a college full of students and professors that hated him, went to work with coworkers that hated him, got fired by bosses that hated him, started playing music for bar-rooms full of people that hated him. Beginning to see a pattern here?

Yet, while a normal person would eventually learn to hate the world in return, Mason never did. Mason wants to be everybody's friend, no matter how much they hate him. Even though he came to realize that everybody's hatred is simply a tragic flaw of his existence, he continually tries to prove to them that he is really a good person, worth showing a little love. So he became a superhero.

One that everybody hates.

Go figure.

shotgun

Tazer

Character Note:

Dismal has now added a Paradigm rifle to his arsenal. Both High Explosive and Ordered Deprivation of Life Function rounds are locked on the weapon, but all other options are available.


Fleura/The 6 of Spades

Appearance:: Fleura is tall and thin. She has dark brown hair, and clouded eyes. At one point in her life, she had dark brown eyes, but her blindness clouded them. She always wears a friendly, if guarded, smile, and you can see her straight, white teeth. Though she has no need for physical encumberments, since she can't see them, she has pierced ears.

Super Powers:: Fleura can become invisible at will, and she automatically becomes so when she's afraid. She's also an empath, a person able to sense the emotions of those around her.

Super Weakness:: Fleura has extremely volatile and uncontrollable emotions. The slightest thing could set off her enormous rage, which she often regrets. She's also blind. Her empath ability allows her to feel the emotions of those around

her, but she can't tell who's feeling them, or who is feeling them, since she is unable to see.

Strengths:: Fleura is a genius. She's able to use her great intelligence and quick-mindedness to her advantage. She's also quite creative, especially in a fix. Although she's blind, she's quite agile, but she runs the risk of hitting

things.

Weakness:: Fleura is very jealous and arrogant. Her powers and her past have caused many of her faults. She's also quite manipulative and VERY anti-social.

History:: Few can remember when Fleura could see. She could always tell what was going on, she could feel it in the people around her, but she lost her sight when she was very young, only 10 years old. She was involved in an accident and

miraculously escaped alive, while the rest of her family tragically lost their lives in the flaming inferno that was once a home full of love and compassion. From the day her family died, Fleura felt she was alone. She trusted no one, and had only one good friend. Her friend, however, became obsessed with certain unimportant things when he came of age, like appearance and popularity, and was no longer a friend, just a long passed and once joyful memory. Fleura gave up on people after this. She became manipulative and jealous, and could often

strangely convince people to bend to her will. Sometimes people didn't even seem to see her, and she definitely could not see them. She could always feel what they felt, and could move without much help, despite her blindness. One day

everything would change when a strange old man would tell her she was different, and far different than even she had imagined. He told her she could become invisible at her own wish, and she had the strange and unusual powers of an

empath. After this she began her life of secrecy, known only to the public in her secret identity, the 6 of Spades.

Writing Sample:: Fleura was walking down the deserted city street with her white cane when suddenly she felt an angry, unredeeming presence slinking down the street ahead of her. She could feel in her mind that whoever is was was upset,

and murderously so, so she winked out of vision quickly, against her will even, because the person or people coming down the street frightened her with their anger. She realized that there was not one, but two men walking down the street, because she felt the feeling of dominance, and the feeling of submissivity, and

both feelings cannot be contained in one person. She flattened herself against the house and listened in on their quiet conversation. "She's getting in the way, boss. No one knows who she is or where she comes from, all we know is that

she's a danger to our plans." said one man, who she could feel was submissive to the other, more dominant man. "She cannot possibly destroy our plans, but take no chances. We must contain the 6 of Spades, at any cost." the dominant man

breathed. Their conversation slowly died down as they continued down the street, but Fleura began to feel an uncontrollable rage bubbling up inside of her.

Fleura has a guide-dog named Matt. He is a trained seeing-eye dog whose owner died in the attack on the 12th precinct on GRIM. He is loyal to her because she's friendly and nice to him, and he will probably defend her against her attackers.

Character Name: Fleura

Secret Identity: The 6 of Spades

Birthplace: Colorado

Character Age: 24

Occupation: Student

Gender: Female

Inhuman Abilites: Yes

Moral Standing:: Oddball

MoralDetails: Fleura chooses the side that benefits her most at the time.

"i just realized i've been playing all this time and never put this part up. oopsies."


Robot Soldier - Johnny Tanner

Character Name: Johnny Tanner

Secret Identity: John Smith

Race: Ex-Human "Cybernetic Organism"

Birthplace: Liverpool

Character Age: 27

Occupation: SAS officer

Gender: Male

Moral Details: Whilst he does have morals like any other person, Johnny is a soldier, and has been trained to obey his orders.

Appearance:

Outwardly there is nothing exceptional about Johnny - he's a pretty big guy, with well-defined muscles, pale skin, dark hair and piercing blue eyes. Reasonably attractive but on the other hand he's not about to appear on any aftershave adverts. He has several tattoos: his dead wife's name and a heart on his left arm, a cross on the other and an ace of spades on his chest. He carries no scars, due to his unusual physiological properties "his flesh won't heal - so he's either got an open wound or it's been replaced and thus won't have any blemishes at all". When in civvies he almost invariably wears a well-tailored grey suit, a white silk shirt and a dark tie. While on operations he'll wear whatever kit the mission requires.

Johnny is a flesh-and blood human, for the first few centimetres at least, the core of his being is metal. Having been shot to hell and back in an action where an unknown Super got involved Johnny's tattered body was recreated and a 'neural net' copy of his brain inserted in his

armoured skull. His skeleton is metal, tendons, ligaments and all, whilst this is covered in a vat-grown replica of his old body - replete with tattoos. It should be noted that the replica body is anatomically correct and fully functional "yes, he's tested it thoroughly".

Super Powers: Johnny's metal core confers him some startling advantages:

Hydraulic Musculature: Johnny's movement is facilitated by a hydraulic 'muscle' system that is capable of producing several times the force of a human's organic musculature. As a result he's well capable of tossing a family car across a street.

Hypertough Alloy: Johnny's metallic core is made of a hypertough alloy of classified constituent metals, the upshot of this is that he can take an obscene amount of damage and keep going – whilst an anti-personnel landmine would abruptly amputate the leg of any human who stepped on it, Johnny will merely loose his vat-flesh. Obviously there is a breaking point though – they stopped

testing when an anti-tank mine succeeded in ripping apart the limb of the test model.

Super Weakness: Johnny's unusual physiology does have some critical flaws associated with it:

EMP: EMP emissions will screw with the circuitry that allows him to control his body, producing an effect akin to a short epileptic fit followed by a comatose state until his neural net restores it's control. Extraordinarily powerful pulses may even penetrate the shielding that protects his neural net and scramble it, killing him outright at worst and doing severe mental damage at best.

Magnets: The alloy that Johnny's skeletal structure is constructed of seems highly attractive to magnetised objects; bar-magnets and rulers recently rubbed with a cloth will unerringly stick onto him from distance up to a foot away. Powerful magnets produce more serious effects – hard experience has told him to avoid scrap metal yards.

Metal Detectors: Needless to say, metal detectors are the bane of Johnny's covert operations – making it nigh on impossible to pass into a bank or board an aeroplane with out tripping enough alarms to wake the entire city.

X-Rays: In a similar vein to the Metal Detector problem, even a layman glancing at an x-ray image of Johnny will know that something's up. There's no question about passing it off – he has little real organic tissue, and even if his skeletal structure is basically human, the hydraulic muscles are a dead give away.

No Healing Factor: Neither Johnny's vat-grown flesh nor his mechanical core have any capacity for self-repair – he can do minor field repairs to components himself, but any serious damage means a trip back to England before he can get

patched up.

Hydraulic Musculature: There is one major drawback to hydraulic musculature, since it's workings are based on pressure any penetrating damage will render that 'muscle' completely useless, where a human muscle will continue to function at a reduced capacity.

Abilites:

Training: Johnny has been trained by both the Army and then SAS as a sniper and specialises in amphibious deployment "he's attached to the SAS' Boat Troop". As a result he is skilled in many areas of military skills, particularly covert operations skills.

Support: Since he is still working for the SAS Johnny has a small stock of weapons and kit, and can call on a rapid reaction force if the situation calls for it. Of course the Regiment's definition of a situation calling for their attention might not be what you might expect.

Flaws:

Responsibilities: Johnny isn't in Metropolis for his health; he's there so that the SAS can keep an eye on one of the world's densest zoncentrations of Abnormals. And to act as necessary for the Regiment's best interests of course.

Orders Are Orders: Johnny is one of the Regiment's relatively few truly accomplished sniper; he's not been posted where he has as a common spy. Not only can he be called on at any moment to take out a dangerous Abnormal that may pose some threat to the UK, but is also expected to take on less savoury missions – a goody-goody superhero poking around into some deniable commando raid or into sensitive information is just as dangerous to the Regiment's functioning as a megalomaniac super-villain.

Covert Op: Johnny is under cover, he can under no circumstances reveal what he is or who he works for – he'll just have to walk away from the tragic hostage situation involving small children if intervening means he'll have to pass through a metal detector or might end up under an x-ray machine. "Plus he's been ordered not to put himself in a position of undue risk unless directly ordered - he's too damn expensive to loose like that."

Personality: Johnny's overriding motivation is loyalty, loyalty to his country and above all to the Regiment. However, his Psych file at the SAS does make a few telling comments - it takes a special kind of mentality to be a successful military sniper. And Johnny is a very successful sniper. Whilst he fits in easily enough amongst his comrades, his razor-edged killer's instinct is more out of place in civvie life. Johnny genuinely does love his work - a scary thought when you consider exactly what he does. Still, under most circumstances he's reasonably good company - and his loyalty isn't quite restricted to the Regiment, certainly his family holds a great amount of loyalty from him - and so did his wife.

History: Born in Liverpool to a four-child family, Johnny Tanner went straight from college into officer training for the army, joining an amphibious unit. After several years active service as a sniper he applied to join the SAS and was one of the very few who pass the selection process. After his Continuation Training he joined boat troop, still as a sniper, and married his long-term girlfriend Emma Smith. Shortly after his tour in the Gulf War, Emma was diagnosed with lung cancer and died a couple of months later with Johnny at her bedside.

After his compassionate leave he took part in several 'deniable' operations around the world - including one that killed him. An Abnormal was assisting a certain drug producer in Cambodia who was shipping the bulk of his goods to the UK rather than the US and thus thought he was safe from 'Black Ops' retaliation. Then Johnny and seven others came in from the coast under cover of night, and Johnny's patrol headed for the heavily guarded villa whilst the other patrol made for the factories.

In the event, the 'Abnormal' "whom the SAS had not been aware of as such" somehow detected the presence of the forward observation team; the two were taken down by massed gunfire. Johnny managed to complete his objective and blew open the drug-dealer's head - he and his remaining patrol-mate then ducked back through the jungle to RV with the other patrol laying booby-traps and ambushes as they went. Eventually they met up with their comrades and were forced to engage the 'Abnormal', who somehow reduced two of the group to dust before Johnny put four rounds into his chest - just prior to getting shot apart himself by a flanking force. Eventually his comrades one out, having lost all but three, and dragged the bodies of Johnny and another of the other patrol back to the boats - the other bodies were either at the villa or literally blown apart.

Back in England, Johnny was selected for a new procedure and had his body replaced with a metal and vat-flesh construction containing a 'neural net' - a copy of his own brain. His true body was incinerated and his family were informed of none of it - still believing Johnny to be a normal human. Shortly after his resurrection, Johnny was sent to Megatropolis - the Regiment wanted someone to keep an eye on this dense concentration of 'Abnormals', and who better to send than their own?


Carlin Tan "NPC"

Name: Carlin Tan

Age: ???

Height: 6'3

Born: ???

Alliment: Chaotic evil

Description

Carlin is a largely built man standing at a height of 6'3 and dark tanned skin. His features are rather greek, and his eyes taking on more of an asian quality. Physically he is strong and fast with short black hair, a slight tint of blue taking to it in the right light. His eyes are a pale ochre brown and is of a medium looking build.

Powers

Carlins physical powers would have to be his strength and speed, he had been to many planets in his long life times, and seems to have not aged. Because of the diffrent gravitational veriations on each plannet he has developed a rather impressive lean muscle mass over time, and able to push his body past normal human limits. Super power wise, depends on the planet. From planet to planet his powers veary, yet on earth he seems to have similar powers to Tina Garron, a woman of the same galatical heritage as himself. He is able to manipulate gravity to his will and is a rather quick study of his new found talent.

weakness

Much like Tina he is prone to the effects of magnetic feilds, which can revurse his powers onto himself. Also he has little knowledge of this new planet he has come to land on, Earth. Not only this, but he is still learning about his powers, and does not know his physical limits when it comes to using them, making him prone to over exursion.


SAL_31

Character Name: Lizardman

Secret Identity: SAL 31

Race: Ambystoma macrodactylum Sapien

Birthplace: Unknown

Character Age: Unknown

Occupation: None

Gender: Male

Inhuman Abilites: Yes

Moral Standing: Hero

Moral Details: SAL is a kind soul that would like nothing more than to help

people, and find his true identidy. SAL would never hurt anyone, he doesn't

like killing and has never killed anyone. All he wants...help people and find

where he comes from.

Appearance: SAL even though he is a nice...thing is very terrible looking. He

has slick slimy green skin covered in little yellow spots. He has a short blunt

little black nose that does not seem to serve any kind of purpose for SAL uses

his tongue to smell the air, and his belly to sense. The only thing that can

show you his kind soul underneath his slick skin is his eyes. They are gray

gentle eyes. He has thin white eyelids that can descend and keep them from

drying out. A large chest plate of harder skin filled with nerves rests on his

belly. It is a darker yellow that the spots on his skin. SAL does have tiny

little claws, but he barely uses them. A thick yellow spotted tail swishes at

his back. He uses this for his balance and it can wrap around pipes for

swinging purposes.

Super Powers: SAL has the ability to be the perfect spying machine. He has an

incredible sense of hearing even though the ears are grown into his head. His

vibration sensor located on is stomach can pick up secret codes being run

through pipes, his eyesight is well rounded and 100% clear with 20/20 vision all

around.

Super Weakness: Because Sal's senses are so acute, they were meant only for

listening through at least 4 walls thick. The same goes for his vibration

sensor. So a pitch higher than 8 decibals will cause SAL'S ears to bleed, him

to black out, and can cause death if it is high enough. A rumble like an

earthquake or even lower like a semi overhead will cause SAL to vomit and lose

conciousness.

Abilites: SAL has perfect balance using his tail and sticky feet and hands. He

can crawl under small surfaces like little salamanders can crawl under rocks.

He can climb walls, swing up pipes, and hide. The perfect spy. It is from

these unusual skills that SAL has developed his own unique fighting style

consisting of fast spinning, smacking with his tail, and back hand uppercuts. All of these impressive blows SAL can deliver with a muscle density and strength 5 times harder and larger than a mormal human.

AbilitiesInadequacies: SAL is still human though and is completely vulnerable to

bullets and knives. Also SAL's personality has made him trust everyone. So he

is easily gullibale and frail freindship wise. SAL cannot function in cold or

dry tempratures. He will simply dry up or freeze and most likely die.

Personality: Like the above, SAL trusts everyone, but does not have the

ruthlesness or grittiness needed in the rough and rumble town of Megatropolis.

Everyone can get anything out of him which has led him to do some things that he

is not proud of. SAL also frightens many of the people he saves, which also

has made him a very tortured soul.

History: SAL woke up not knowing who he was or what he was. He woke up in that

cold dank sewer only knowing one thing...pain. He hurt all over. He belly

stung uncontroablly, his tongue was numb, and his back felt like it had been

cleaved in two. Two black collars ringed with deep red sensors were bound to

his wrists. SAL tried to take them off but to no avail. He then saw a black

tattoo on his right thigh. SAL 31. His back pain came from the slimy tail

growing out the back of his butt. SAL grew older at least the days got longer

and he found himself working for various people that seemed to treat him as a

man, not a monster. All he had to do was carry bags of white powder to a local

house through a secret passag so small no one could go in, besides him. A

little girl named Anna grew up in the house and would take the bags. She loved

SAL and she told him more than once. SAL and Anna had a strange relationship,

but they really did love eachother. One day they found Anna dead. She had

tasted some of the cocaine. Her pores inside her nose opened and she bled to

death. SAL went to his druglords home and murdered him tearing out his heart

with his sharp teeth and snapping his back like a twig. After that SAL took off

to the sewers and emerged on the warm wet nights of the summer to fight for

justice.

Writing Sample: She hurried along smiing in the warm night air. A slight mist

was pouring down upon her pretty face. The woman was heading home to see her

husband and celebrate their happiest moment. She was pregnant with a little

baby daughter. The sonagraph pics had come in the very same day. As she

carried the grocieries under her arm she heard footsteps behind. Seeing that it

was not exactly a good neigboorhood she was in, she hurried along. Suddenly a

large burly man came from around the corner and grabbed her wrist violently.

"Hey sweety got some dough eh," he growled grabbing the bag of grocieries from

her hands. He grabbed a loaf of bread, flicked out a knife and chewed some of

it. He held out a grimy hand.

"Money, now." She handed over her purse and stepped away frightened. He

grinned at her. "Maybe something else huh?" He rushed towards her and grabbed

her waist. "Come here darling". She screamed loudly and the man raised a hand to

smack her. Suddenly a much smaller hand grabbed his and the woman could see it

squeeze his. She heard a sharp snapping sound and saw the mans hand bend at a

funny angle.

"Leave her alone," a soft voice hushed. The man was then picked up by a small

figure screaming. Still screaming the figure dropped the man into a garbage can

and dumped a huge brick onto it. The figure then grabbed the huge trashbin with

ease and wheeled it down the sidewalk.

"Oh thank you mister," the woman began then she saw how the man swayed slightly

on his back. Thats when she saw the tail emrge into the light from the the

streetlights. The man was covered in little yellow spots and had green slimy

skin. He had grey eyes that were huge. He smiled at her and blinked his eye

causing them to turn white.

"Do not be afraid," it said. She screamed even louder. The thing gently

touched her arm and she stopped screaming. He blinked at her again and she

found great peace in his eyes.

"Hello there, my name is SAL. You?"

"Sandra," she said speechless.

"Take good care of your baby Sandra," SAL said putting his head to her stomach.

"Shes going to be jus fine. Goodbye now." With that he jumped up onto the wall

and crawled away into the night. Sandra hurried home.

The sun shone down onto the street. It was another hot humid day, but a

stranger in a big brown trenchcoat and stetson walked down to the paper machine.

With gloved hands he slipped 50 cents in a grabbed a paper. The head article

said, LIZARDMAN ROAMS CITY! SAL wasn't a lizard but he grinned anyway as he

walked down the alley. A tiny tail flipped from behind his coat. He was a hero.


Ghost-The Invincible

Character Name: Hiroki Himura

Secret Identity: Ghost

Race: Mutant

Birthplace: Okinawa,Japan

Age: 24

Occupation: None"millionaire by inheritance"

Gender: Male

Moral Standing: Hero

Inhuman Abilities: Yes

Height:5'10''

Weight:175 lbs

Hair:Black

Eyes:Brown

Distinguishing Features:Numerous tattoos on his body,the most notable is the large black crow on his upper back

Normally,Himura can be seen sporting the clothes any young man of his wealth would wear.Expensive Italian suits and leather shoes,or designer shirts and jeans depending on the occasion

When fighting the scourge of Megatropolis as the Ghost,he wears an oriental high-collared black shirt and loose black pants.He also wears a long black coat to further add to his persona as a fearsome avenger of the night.He has three earrings on each eyebrow,one on his lower lip,and five on each ear.

Super Powers:Ghost's sole power is his innate mutant ability to fashion around his body an envelope of frozen atoms.This armor of sub-microscopic molecules bond together in several layers,creating an impenetrable force shield which no known weapon or power can pierce,rendering him completely invulnerable while it is activated

Super Weaknesses:Ghost's gift is also his curse.While his molecular shield is activated,nothing can penetrate it-not even air. Thus,he must make do with whatever air is in his lungs.And although he can hold his breath longer than the average human,he will not last long in a fight that requires him to use his powers over an extensive amount of time.

Training:Third-degree black belt in Karate,Judo,and Tae Kwon Do.Trained for several years in the art of Krav Maga with the Israeli Defense Forces.Trained in several little-known martial arts during his extensive travels in Central and Southeast Asia.

Weapons:A custom-made steel bo staff with a grappling hook and line that can shoot from both ends.

Disadvantages:As Ghost,he is wanted by the MPD for a series of murders he was framed for.As Himura,he is wanted by the FBI and IRS for tax evasion,a crime he DID commit.Therefore,whether in costume or not,he lives a life on the lam,relying on his street smarts and money hidden in several offshore accounts.He refuses to leave Megatropolis until he finds the person who framed him,and is always in danger whenever he steps foot on the streets,from both the bad and good guys.

Personality:A playboy through and through,Himura is always in nightclubs under an assumed persona, seducing and bedding innumerable women.

He also lives on the edge,taking dangerous risks for the thrill of it.He is known to often lead the police on meaningless high-speed chases throughout the city in adrenaline-fueled chases. This leads him to taking unnecessary risks during battles,where he believes that it's just as important to look good than as it is to win while doing it.

He is confident,handsome,and possesses a keen intellect and sharp wit,but is prone to sudden bouts of depression against his "other" half;a split personality that often surfaces without warning,turning him from a flamboyant crimefighter into a sullen,ruthless vigilante who displays a sadistic penchant for unnecessary violence.

Despite this little personality quirk,Himura is a kindhearted,gentle man underneath it all who will go to any lengths to protect the weak,powerless,and innocent....if only he wasn't continually hunted by the authorities...

Thought I should go in a little deeper into the extent of Hiro's power.

His atomic shield withstands all known matter known to man.Whether energy blasts,electricity,phasing abilities and the like, if they're made up of atoms"and let's face it--just about everything is"they cannot penetrate his sheild.Light itself cannot go through,and he would thus be rendered blind if the atoms weren't invisible.This extends to psychic powers"what are brain waves,after all,but electrical impulses?".This also applies to sound and Hiro is therefore deaf and mute while his power is activated.

His shield of frozen atoms is quite possibly the hardest material ever conceived.So while this doesn't mean that he can suddenly lift a building over his head,it does mean that getting punched would be somewhat akin to getting clobbered by a fist made of titanium.

His shield is solid matter,and is therefore vulnerable to telekinetic attacks and physical force"being lifted into the air by telekinesis, getting knocked back by a punch,etc".

The inner part of his skintight shield cushions his body to some extent,meaning Ghost could survive a great fall by activating it just before he hits the ground.

Here's a link to a picture of Ghost, all credits go to the talented and ever-so-sexy Hellcat. Owe ya' one, babe!

http://www.deviantart.com/view/7736481/

If you all would be so kind as to take a peek at me earlier post over at the Public Notice Board before reading this, you will realize that this is to be a complete revamp of the character.

I'll explain the situations that brought on this change later on IC, but for now lets touch on Ghost's makeover.

Basically, Ghost is a completely different person. The dark half of his personality that has haunted him his own life has totally taken him over, forever erasing his cheerful, flamboyant, and good-natured side. Now, he is nothing more than a boiling cauldron of rage, aggression, and depression. He is at a loss of what to do with himself and his life, and is at the point of ultimate self-destruction. Ghost is a hair's length away from a total breakdown, and god help whoever's unlucky enough to be around him when it finally happens.

While Ghost remains a hero, he no longer retains the sence of justice and compassion that drove him before. Gone is his faith in his fellow man as well as his belief that all life is sacred. Yep. He's turned a complete 180. While the old Ghost would do whatever means it took to bring someone down without killing, the 'Ultimate' Ghost would rather kill everything in sight than to bother with prisoners. So while he may still take the time to help an old lady getting mugged, the mugger would not end up in jail, but more likely on a slab at the coroner's office with a dagger lodged in his forehead.

What could drive a man to such madness? What could have possibly happened to Hiro Himura that it turned him into a merciless "but still gorgeous" oni of the night?

*evil laugh*

Look to the future, true believers, for the universe is consistent and whole, and all answers will be revealed in time....

.....either that or in a few days. Who knows?

*Ahem* In accordance with the "Ultimization" of the character, I've decided out with the old, and in with the new. So, as you can tell from my latest post in the back alleys, Ghost has a new and totally different costume, which I will explain in greater detail:

It is a black, tight-fitting bodysuit, built by Toyotomi Multinational under contract by professional mercenaries who wished to employ them in urban combat. Termed,"stealth suits", they are made of a lightweight polymer weave and nanomachines embedded directly into the fiber which automatically regulates the wearers body temperature, thereby allowing them to operate under even the harshest of weather. The suit is made of a prototype material which is completely silent, effectively masking all sound and ambient noise the wearer creates be moving around in it. The normal versions are also reinforced with kevlar and durasteel plating, but the one Ghost wears have been stripped down to increase manouverability and decrease weight. Besides, it doesn't need to be bulletproof.

His mask, shaped like a human skull, is an extremely sophisticated piece of machinery that employs various visual and auditory sensors and receptors. The interior HUD "Heads-Up Display" is capable of full, 360-degree vision, distance allotment, automatic light adjustment, heat-sensing, etc., which all react to Ghosts mental commands at the speed of thought due to the probes that attach to his skull upon wearing the mask. The "eyes" on the outside of the mask serve no purpose other than to glow various colors, and are used more to intimidate adversaries than anything else.

The black hooded cloak Ghost wears over the suit also has no functionality other than psychologically playing on the fears of the opponent.

The gauntlets are made of durable cloth, overlayed with a steel alloy that has been jointed and segmented to allow Ghost the full range of motion of his fingers. They have been sharpened into razor-sharp talons, and can prove extremely deadly in a confrontation.

There you have it. The new and improved "kinda" Ghost. Pure bad-*** in a can, baby. *nervous laugh* God, that was lame.


Genesis

Character Name: Antoine Drake

Secret Identity: Genesis

Race: Homo Superior

Birthplace: Megatropolis

Character Age: 20

Occupation: Professional Counterfeiter, document forger, ID fraud

Gender: Male

Inhuman Abilites: Yes

Moral Standing:: Villian

Appearance: Drake stands about 6' 0 and weighs nearly 200 lbs. His skin is tanned and he has pircing green eyes that have a mesmeric quality about them. His brown hair is wavy and cropped short, staying on top of his head.

Super Powers: Drake has the unusual ability to create matter out of nothing.

It can be any kind of matter such as guns, bullets, or even knives, but it must be solid, non-living, and found/made on Earth.

If it does not have all of these three qualities, then Genesis cannot form it.

Super Weakness: Cast iron is Drake's kryptonite. It robs him of his powers immidiately, and if it touches him for more than 45 seconds, it destroys all his matter creations and places him into a coma, if he is lucky.

If it touches his creations, it almost instantly destroys them.

Also, a small and uncomplicated piece of matter, such as a bullet, takes 10 seconds to make. The bigger and more complex, the longer it takes. "FYI: Iron is mixed with bullets in small

percentages."

Abilites: He has a large fortune thanks to his ability. He created several vaults full of gold bars"it took him several years working on and off"but now he has an estimated $1.7 billion.

Inadequacies: While Drake has countless millions of dollars, the gold is unregistered with anybody because he created it. He must have the gold laundered into cash and this takes time and money.

Personality: Drake is paranoid, dilusional, and psychotic. He always believes that everybody is out to get him, and he sees things quite differently than others would.

He asks nearly no questions and when he wants something done, he does it himself, without the aid of others.

History: Antoine Drake was born 20 years ago in Megatropolis. He first discovered his ability to create matter when he was short of change at an ice cream truck. He wished that he had a dollar extra and just a few seconds later, he found a dollar in his pocket that he did not know that was there.

From this point on, Drake gradually deleloped his power and began to abuse it. He started

paying with counterfeit money rather than real, hard earned cash and began to forge documents for highly paying customers.

He is now well known in the underground as one of the best counterfeiters, and document forgers in the city, and perhaps the hemisphere.

His fake IDs are hardly ever spotted and his

counterfeiting rivals the SuperBill, one of the best counterfeit bills in the

world.


Aya Frost/ Inferno

Character Name: Aya Frost

Secret Identity: Inferno

Race: mutant

Birthplace: Manhattern Island

Character Age: 15

Occupation: Student

Gender: Female

Inhuman Abilites: Yes

Moral Standing: Hero

MoralDetails: Aya is technicaly a hero but her powers can cause harm to any one

good or bad with out her meaning to.

Appearance: Aya has bight red hair and green eyes. Her skin is very pale and

frekles easaly. She dresses in short material that dosn't easyaly catch fire

"usally made of fire resistant materials".

Inferno dresses in a black t-shirt, dress and trench coat that all have flame

designs on them.

Super Powers: Aya is a pyrokenetic. She can make and manipulate flames...

Super Weakness: Aya is an uncontrolled pyrokenetic. The only thing she can

control fully is the ability to snuff out fires. She can wil a fire into

existance but its size and osition is dependant on her emotions at the time. She

also creats fire randomly when she is afraid, angry or really happy!

Water and fire retardant chemicals burn Aya on contact with her skin if she is

using her powers.

Abilites: Aya is hard working with a good grasp of most things she gets taught

at school. She is also very good at roller blading and graphiti.

AbilitiesInadequacies: Aya has no friends at all and no one to help her if she

gets in trouble... shes just on her own...

Personality: Aya is very shy and retiring never trying to put her slf in

situations where she might accidently set fire to some one. She also carries

grate lose around with her as she accidently killed her pearents the first time

she used her power. She currently lives with foster perants who she hates with a

pastion but trys as hard as possible not to set them on fire...

History: Aya was raised in one of the better highrise buildings in Manhatten by

her rich pearents...

One day, when she was eleven years old, while she was playing in the corridoors

of her apparment building she was approached by a boy from the appartment next

to hers who frequently bullied her. She got so angry with him that, before she

knew what hapend, he was on fire burning up in seconds... The fire spread to the

building and soon the entire block was on fire... She was one of the few

survivers, and the only surviver from her level of the building, She had some

how come out coverd in soat but unharmed... After that she spent four years in

the foaster system each time being moved on because of unexplained fires. Her

move to megatropolis is just one, in a long line, of strict perents who think

shes and arsonist and keep her under close watch. Although she has cause many

fires here with her new family she has managed to put the m all out and cover up

the damage with out any one noticing...

*Reads the post*

*Begins the froth halfway through* Twitch, twitch.

what?

ok their are some spelling mistakes but still. what?

Sounds like some one yami wouldnt be good around she anoys people just by being around them....Yami isnt to nice at all.


Renee "Angel" Eilen

Character Name: Renee Eilen

Secret Identity: Angel

Birthplace: Minot, ND

Character Age: 25

Occupation: Beggar

Gender: Female

Inhuman Abilites: Yes

Moral Standing: Hero

Appearance: Renee is of around average heighth and build. She has shoulder

lenghth dark brown hair and brown eyes. Renee has a dime-sized birthmark on her

nose, she also has a large scar on her throat. These are easily distinguishable

features. Being an unemployed beggar she wears old and dirty clothes. She

currently wears a pair of holey blue jeans and a grease stained sweatshirt. The

only item of value is a simple silve cross on a chain about her neck. Renee

keeps a notepad and pen in her pocket at all times.

When Renee is out as Angel her physical appearance remains the same except she

sprouts wings. Her clothes however change to a long white gown. Her necklace

comes undone during the transformation from Renee to Angel and becomes a rapier.

The clothes and necklace transform back when she turns back into Renee.

Super Powers: Renee can turn into an angel, with wings and limited pyrokenetic

powers. She sprouts wings when she turns into Angel and these give her the power

of flight. Her pyrokenesis only effects metal objects in her hand.

Super Weakness: Renee/Angel are bound to only do the work of good. She may never

steal, lie, cheat etc. She may never harm anyone of good standing and can only

kill evil people/supers "she may wound oddball/neutral characters but not

fatally". She must be in physical contact with her necklace/sword to transform.

Abilites: Renee can read lips, otherwise she has no outstanding abilities i.e.

of average strength speed and intelligence.

AbilitiesInadequacies: Renee has been completely def since birth, she cannot

hear even the greatest sound from a few feat away. In an unknown "pressumably

auto" accident she suffered as a baby her vocal chords were lacerated rendering

her unable to speak. She has to carry a notepad and pen with her in order to

communicate with people.

Personality: Renee is strong-willed and proud, though poor. She refuses to ask

for help in any way. Renee is deeply religious. She attends church every Sunday

and becomes in raged when something prevents her from attending.

History: "This origion is unknown to Renee"

Renee was three weeks old when the hospital allowed her parents to take her

home. The excited couple went merrily on to thier small house with thier

wonderful bundle of joy, but disaster struck. A priest preoccupied with his

upcoming sermon ran a red light and colided with the family's car. Renee's

parents died on impact and the infant was bleeding profusely. A piece of metal

had pierced her throat. The priest took the baby "knowing that the parents were

dead" and drove back to the hospital. She was put immediately into emergency

surgery. The priest prayed "God, if you have ever worked a miracle work one now!

Let the chld who's family I have slain live and I shall teach her to be your

greatest servant, I will sacrifice all I have for her. I shall transfer my gift

to her if that is what you demand, she will be your warrior as I have been." He

broke into tummultuous tears. Many days later the doctors released the girl,

miracuously alive. The priest placed a hand on the childs head and a white light

radiated from it into the baby's bodie, but no hospital worker saw this. Young

Renee was adopted by a family in Megatropolis months later, her savior unknown

to anyone. At age sixteen she ran away from home, her insincts telling her to

leave the family as they were naturally sinfull. She naturally gravitated to a

church where she had the chance to truly pray for the first time. As she did a

mysterious benefactor placed an envelope beside her. She looked up but the

person was gone. Opening the envelope she discovered a message that read. "You

have been given great powers by God. Serve him always. Take the neclace here and

when an evil person comes upon you you shall be imbued with the power of an

angel to defeat him." From this point Renee knew her deestiny. She wandered the

streets with her powers doing the work of the rightous, as Angel.

Well, it seems someone has the nerve to steal my own name in my absence. This could get very interesting.

Renee, as a girl, learned ASL "American Sign Language" and PSE "Pigeon Sign English" in order to interact with society.


CroMag

Character Name: CroMag

Secret Identity: Billy Friedman

Race: Human/Neandrathal

Birthplace: Kentucky

Character Age: 23

Occupation: None

Gender: Male

Inhuman Abilites: Yes

Moral Standing:: Oddball

MoralDetails: Billy and Cro-Mag both are gentle giants. But from their extreme

sizes and low IQ's they have been riduculed and feared for years. This has

caused Billy to be a very mellow, sad figure, while the slightly stronger

Cro-Mag takes matters into his own hands and beats the snot out of people.

BIlly doesn't try to control Cro-Mag, but he doesn't really like it either. For

that matter niether does Cro-Mag he just sees this thing he does as something

that needs to be done.

Appearance: Billy Friedman is a big kid for his age of 23 at 6 feet 5 inches.

In 6th grade he was a foot taller than the teacher. But his forhead was severly

sloped, with a heavy eyebrow ridge. Billy also has slurred speech and a soft

voice. He traditionally wears some tattered jeans, and a dirty wife beater. He

has brown curly hair, and deep black eyes like a dogs.

Cro-Mag on the other hand TIPS the scales. At the wieght of 500 pounds, a

height of 7 and a half feet, with a muscle and bone density 5 times greater than

a normal human, Cro-Mag is quite a sight. Thick corse brown fur grows all over

his massive body. He has fists the size basketballs, and a foot prints 2 feet

deep and 8 inches wide. A deep bellowing burble of words is all Cro-Mag can

really get out. The bone ridge on the forhead also grows out and his muscles go

through a rapid change along with his joints.

Super Powers: From Billy's unique gene and molecule structure, Cro-Mag can be

born. Heat speeds up molecules production. This happens in normal human bodies

in the form of sweat and heavy panting. Except for Billy heat that heightens

his body temprature from an outside source such as hot steam, a bullet, or an

open flame burning his hand can make him grow but...devolve to a certain stage.

A certain stage in mankind's dark history that explains what really happened to

the Neandrathals. They became us. When Billy's temp goes up from an outside

source, his molecules work so fast that a painful process begins from their

furious spinning and speed. So in Cro-Mag's own words, "Fire...good." The

temprature needed to trigger a chnage is from an outside heat source higher than

75 degrees F.

Heat Sources that effect him:

Fire

Steam

Bullet

Flame Thrower

Large amounts of Electricity

Super Weakness: Super Weakness: Billy grows into Cro-Mag by heat, but he can

evolve back from

cold. So as he fights as Cro-Mag he has a limited time for during this he

"burns" off steam. But don't make him cold for too long. In cold tempratures,

lower than 35 degrees F, Billy shrinks into an inferior species of human

that was wiped out years ago.

In this stage Billy and Cro-Mag are both very vulnerable unable to walk, speak,

eat, or fight. So cold bad.

Cold: Ice

Fire Extinguisher

CO2

Liquid Nitrogen

Abilites: Cro-Mag is extremely strong. Capable of lifting over twice his body

weight, and jumping a distance of one city block Cro-Mag is a hard...man to get

ahold of. With Cro-Mag's massive strength he can total that same city block he

can jump. His massive fists can slam through a brick wall in one punch, a steel

wall...three punches tops. He can also climb almost any surface by squeezing

those hands into the sides.

AbilitiesInadequacies: Because of his great size, Cro-Mag is very slow. For him

to reach top speed it takes about 10 minutes of running on a straight course

without any obstructions. The best way to take him on is to use high speed

vehicles and A LOT of cold stuff.

Also Cro-Mag and Billy are both very stupid. Cro-Mag is just plain stupid,

while Billy is foolish. SO a 7 year old could outwit him, which makes both of

them very vulnerable to traps.

Personality: Billy maybe stupid but he has a good heart. He knows what is

right, but sometimes as Cro-Mag he doesn't do right things the right way.

Cro-Mag has killed before, but always in self-defense. But Billy doesn't

believe in living in regret. His daddy taught him that, and he will never

forget that.

Billy doesn't like changing into Cro-Mag beacause to put it simply, it hurts.

When his bones and muscles increase along witht he hair that grows, immense pain

racks Billy's body. The same goes for Cro-Mag when he changes into Billy.

Cro-Mag is also not some growling monster, but he doesn't take any from

anybody. He belives that Billy and himself are two different people, but like a

loyal watchdog Cro-Mag will protect Billy and himself always. Billy knows this

and will do the same for Cro-Mag.

History: Billy was brought into this world rather harshly. From genetic defects

of inbreeding and substance abuse, Billy was born with a hard eyebrow ridge,

squashed nose, and low upper lip. He looked somewhat like a caveman. But that

was just the tip of the iceberg. He was 20 pounds when he was born and over a

foot and a half long when he was born. The hard labor was done in a carny

campsite without doctors. His mother died, but Billy's daddy, Angus Friedman,

never held him against his wife's death.

"It ain't yo fault you was born special son," Angus told Billy. "I don't why

you was, but I doubt God just got bored one day. He's got o' plan fo you son.

So neva' eva' live in regret."

Billy never ever forgot these words either. For 15 years Billy's life passed

rather normally. He worked in the festivals that his family put on. But one

day, a gang rode through a small town where the friedman festival was just

happening to be taking place. They rode through and burned most of the festival

to the ground. As the funhouse that Billy and Angus ran burned, Billy got out

but Angus did not. Rushing back into the funhouse through roaring flames for

his daddy, Billy had his first change. Groaning in agony as his body absorbed

the heat from the licking flames, Billy crumpled to the ground. Just as he

reached his father's body, Billy went through the final change.

Cro-Mag burst out of the flames holding ANgus in his arms. Screaming in rage,

he rushed the gang as they fired upon him. The bullets only increased his

temprature and made him larger. A massacre of gas, shrapnel, and crushed bodies

insued. As the dust and temprature's settled, Cro-Mag returned to Billy and

Billy awoke to a real nightmare. Torn bodies, burned corspes, and smashed

cadavers lay strewn about him. Horrified at what had just occured, the carnival

workers shunned Billy and only gave him enough time to bury his father.

Burying his father, Billy got up and walked into the sunset. Now he wanders

looking for the answer...why.

Writing Sample: Billy walked down the highway in the cold, lonely dark.

Shivering slightly he gave thanks to the Lord almighty that weather didn't

change him. Breathng out cold breath, Billy wrapped his grimy coat around him

and began to hum "The Streets of Laredo" by Johnny Cash. Walking slowly Billy

suddenly slipped on a dead raccoon in the middle of the road. Crumpling down to

the ground, Billy rolled down a dusty hillside and tumbled down comign to rest

at the foot of an entrance to a large cave.

"Ahhh, thats just dandy," Billy groaned to himself gettingup and grabbing his

old backpack. Looking up Billy then saw the sign.

"Megatropolis Hot Springs, hmmm." Wandering over to a large black pit Billy

turned away from the steam. Thats when he heard them.

"Well what the hell we got here huh boys?" Billy turned around and saw 5 burly

looking punks decked out in torn jeans, piercings, and mowhawks. Each one held

a knife and gun. The leader, a big man, held a saw off shotgun.

"I don't want no trouble here," Billy said softly. The leader laughed and

pushed Billy on the ground.

"Hear that boys? He don't want no trouble. You don't huh?" The leader than

kicked Billy in the chest. "Than ya shouldn't come here!" He then raised his

gun and smacked Billy in the face knocking him into the springs.

"Let the hick cook," a smaller gang memeber chuckled. As the walked away a

slight burbling sound came from the spring. Suddenly two very large, very

muscular, very hairy hands sprang from the spring.

"Angry, flies buzz, urg...AHRRRRGRRRRG!!!!!!" CroMag suddenly sprang from the

water. The wet hair shook as he wiped himself dry. Flexing his massive hands,

feet, and shoulders he roared to the sky. Baring apelike teeth he sloped

forward and rumbled towards the gang.

"Get him," the leader said. "Shoot the freak." Bullets danced through the air

and bounced off of CroMag uselessly. Growing larger and heavier, he charged

them jumped high intot he air. For a few breathless seconds he seemed to hang

there. Untill he came down with a large crash, and crushed all the cars parked

behind the cave. Turning back around, CroMag picked out the glass from his

wounded feet and glared at them. Roaring once again CroMag rushed them all

knocking them over like bowling pins. Bodies flew onto the rocks most of the

gang member's spine shattering like glass. The gang leader ran intot eh cave

making noise throughout. Grinning slightly CroMag lurched forward squishing one

gang member under his massive foot. In the back of the cave, CroMag could smell

the leader's sweat and see in his slightly warped vision the leader's shivering

form in the back.

"Oh my God," he murmered as he ran left. One massive fist blacked his way. The

right, a massive fist blocked his way. The only way out was through the giant

in front of him. Raising his mighty fists, the leader screamed as they

connected with his sides. Lifting up his crumpled body while he screamed,

CroMag watched as the leader's legs fell out from under his fists in a bloody

heap. Blood burbled out of the leader's mouth as he tried in vain to pry the

fists away from his remaining sides.

"Oh God...hurts, gag, it hurts!" With a pathetic squeak, the leader's life was

snuffed out.

Letting hmself sit slowly on the rocky ground CroMag said to himself.

"Flies."


The Megatropolis Police and Fire Department

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THE MEGATROPOLIS POLICE AND FIRE DEPARTMENT

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THE POLICE

SECRET IDENTITY: None

BIRTHPLACE: All over the country but mostly from Megatropolis.

CHARACTER AGE: At least 21 years of age and no older than 37, for entry level.

OCCUPATION: Police Officers

GENDER: Male and Female

APPEARANCE: The Megatropolis Police Department is open to any ethnic background and has a variety of many. Police officers must be well groomed and neat in appearance. Police officers wear typical police dress that is dark blue, almost black, in color. Detective apparel consists of dress jacket and slacks with ties. S.W.A.T. teams are outfitted in city camouflage with black body armor and pads. Paradigm outfitted police appear as in the descriptions provided for Paradigm armor "Gizmos and Gimmicks" and SCD uniforms are usually up to personal discretion; however, most SCD officers tend to utilize normal dress codes.

SUPER POWERS: None.

SUPER WEAKNESS: None.

ABILITIES: Police officers are outfitted with .9mm pistols, nightsticks, handcuffs, radios, kevlar, and pepper spray. In their cars they are also equipped with shotguns, as well as computer equipment that remotely connects with police databases. They are trained in hand-to-hand combat. They each are assigned two to a squad car "unless on a motorcycle" and are trained in defensive driving.

The S.W.A.T portion of the police department is much more heavily armed, with military issue weaponry, such as M16 assault rifles, rocket propelled grenades, tear gas, tazars, knives, and .45 caliber pistols. They also have access to kevlar, battle helmets, tire spikes, radios "some of which can go coded" helicopters, police tanks and armored vans. They are trained in hand-to-hand combat, more so than regular officers. They are also trained in military tactics of assault and evasion.

The police can also utilize Paradigm armor and tools, if necessary. The capabilities of these devices are explained in "Gizmos and Gadgets".

The Super Crimes Division of the police exist as extra support and act almost as a separate entity, though they are still part of the police department. Their roster and abilities are posted in "Teams".

WEAKNESSES: Although these men and woman are trained to fight crime, they are no supers. They are regular people who are, basically, no match for a super-powered villain. SWAT forces are a little more apt to fight

supers, with all of their military weaponry and training but, essentially, these are just ordinary people as well and, in most cases, they are only a match against supers for a limited time. With Paradigm armor and the like, the police are better matched against supers but the armor is only used in the direst of situations. Adding to that, the police department is 40,000 strong and, unfortunately, tends to rely on those numbers, essentially making them expendable at times. Also, although police officers are afforded training, it does not always mean they are as proficient as the villains they come across on the streets, such as a super villain. "Or as well armed" For instance, their hand-to-hand capabilities are no match for a highly proficient martial artist.

PERSONALITY: With thousands of police officers throughout the city, due to Megatropolis being one of the largest cities in the country, the personality of this character differs HIGHLY. Each person is different and brings to the character a different type of personality, ranging from quiet and shy to very high-strung. Each one of them, however, is a professional and is dedicated to their work. They are usually focused as a cohesive team when in the line of duty.

HISTORY: The Megatropolis Police Department has been around since the city was first founded. Over time, they have increased their numbers, training, and technology to better serve the public in an ever-changing and dangerous environment.

TRANSPORTATION: Most police utilize the typical squad car or motorbike for a means of travel; however, the police also have other means to move about the city, such as aircraft, vans, boats, trucks.

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THE FIRE DEPARTMENT

SECRET IDENTITY: None

BIRTHPLACE: All over the country but mostly from Megatropolis.

CHARACTER AGE: 18-37 for entry level positions.

OCCUPATION: Fire fighters

GENDER: Male and female

APPEARANCE: The standard apparel for a fire fighter is that of a tan-colored firefighting suit with a white or red helmet, depending on rank. Firefighters also wear light blue shirts and dark blue pants with dark blue hats and ties, for dress uniforms, dresses for woman.

SUPER POWERS: None

SUPER WEAKNESSES: None

ABILITIES: Fire fighters are trained to fight fires and handle life and death emergencies. They are provided with all of the common equipment and provisions that fire fighters usually have, such as oxygen tanks, water hoses, axes, ladders, jaws of life, etc. EMS personal are trained medical technicians and are capable of sustaining a person's life until a hospital is reached.

WEAKNESSES: Much of the inadequacies of the police are true of the fire department as well and even worse so. They are just regular people and, to make matters worse, they are not trained to handle criminals, super villains, or violence against them in any way.

PERSONALITY: With thousands of fire fighters in stations throughout the city "due to Megatropolis being one of the largest cities in the country" the personality of this character differs HIGHLY. Each person is different and brings to the character a different type of personality ranging from quiet and shy to very high-strung. Each one of them, however, is a professional and is dedicated to their work. They are usually focused as a cohesive team when in the line of duty.

HISTORY: The Fire Department has been in Megatropolis since the city's first days and has evolved with time to provide better service, by increasing numbers, knowledge, training, and technology.

TRANSPORTATION: Firefighters typically get around in large trucks that are capable of transporting large quantities of water. Some of these trucks are known as ladder trucks and are equipped with long ladders capable of reaching heights of some of the city's tall buildings. Aircraft, capable of dropping fire retardant chemicals, can also be used. EMS personal travel in ambulances.

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*Note to players*

The police "and fire department" are still a flexible entity and are free to be NPC'ed as you wish in your storylines. I do not retain exclusive rights. I will usually enter a storyline where police "and/or fire" activity is to be expected, under these conditions:

1. If requested.

2. If there is no NPCing taking place.

3. If the storyline is large, with many players involved.

Of course, I might generate my "own thing" at times and end up interacting with you in that way, like any other player.

Feel free to ask me any questions you might have, regarding police and/or fire involvement, in Player to Player.


John LAW

Name: John LAW

Secret Identity: Johnathan Lamont Alexus Ward

Birthplace: Seattle, Washington

Age: 39

Occupation: U.S. Marshall "discharged"

Appearance: John Ward is a well defined man of slightly above average height and slightly below average weight. His hair is graying and his left arm is missing at the shoulder.

John LAW no longer bothers to hide his identity, though he still wears a version of the black armor that saw him through his service in the famous "and slightly notorious" Superhuman Division of the U.S. Marshall's Office. He has made several upgrades to his Long Arm since his discharge, and, as such, the device now more closely resembles a human limb, though it is still obviously cybernetic.

Super Powers: John Ward was born with an innate psionic ability that makes him a human lie detector. He always knows when someone is lying to him, irrespective of his knowledge of the situation or the facts involved.

As John LAW, Ward utilizes a cybernetic device in place of his lost left arm, which an overzealous and rather corny news reporter once named the "Long Arm of the LAW." The device confers massive strength and can extend itself up to fifteen yards in a matter of seconds. The arm itself is completely prehensile and nearly indestructable.

Super Weakness: Ward's truth-sense works through pain reception, and, as such, lies hurt. The bigger the lie, the worse the pain. A real whopper can debilitate Ward for up to an hour.

The Long Arm requires a specialized fuel source in order to work properly. It draws too much energy to be powered by Ward's body, and so he must utilize special batteries in order to operate it. He used to recieve these batteries from government contacts, but he has been unable to since his retirement; he has to scrounge and jury-rig fuel sources for the Long Arm, and these can prove unreliable.

Abilites: John Ward is strong and tough, and an old hand at crimefighting. As such, he is skilled in all matters superheroic - be it brawling, disarming bombs, or smashing doomsday devices. He has has SWAT training from two different police forces "New York and Washington D.C.", and military firearms training. Ward is also a master interrogator.

He currently carries a Colt M1911, an old army relic that his grandfather took to World War Two, and his father carried in Vietnam. It is an ancient and venerable weapon, and it has never jammed in its lifetime. He carries, as well, a number of mundane items useful in crimefighting - handcuffs, stun grenades, Mace canisters, and a slightly modified police baton, which has been altered to emit an electric charge on contact, much like a tazer.

Disbilities/Inadequacies: John Ward can't lie. It's an impossibility. He's always perfectly honest, because anything else hurts him too much. His own truth-sense kicks in, and literally fries his brain. Being totally, brutally honest doesn't garner many friends. It also doesn't help when you are put on trial for killing a man.

Ward spent five years in prison for manslaughter, and the result was the total destruction of his reputation and a general public dislike for his alter-ego.

John is getting old, and loosing a certain degree of his edge. He's no longer as quick and as strong as he used to be, and a lifetime of battling criminals large and small has made him somewhat jaded. He questions himself and his tactics when out of costume, but when he is John LAW he no longer has any mercy to spare for the villainous - which only makes his broken reputation seem all the more warranted.

Personality: John Ward is a calm, collected man. He's bright and uncommonly good natured, and though he is sometimes too honest for his own good he maintains a number of friends. He is on good terms with his ex-wife, and he has a daughter he is proud of. Though their relationship was rocky for a time, she is proud of him too, and Ward draws strength from that.

John LAW used to be the same man, but Ward is starting to think he might not be any longer. He is constantly worried that he might be losing part of himself, that 'the mask' is starting to take over. When in costume he is an angry and merciless vigilante, very much unlike his normal personality. That alone is not an uncommon sight amongst the superheroic, but Ward realizes what he is doing all the time. He cannot lie to himself, so he understands what he is becoming.

It scares the hell out of him.

History: John Lamont Alexus Ward was born to a retired Army Captain and his wife in Seattle. Ward lived most of his young life wishing to be his father, and was accepted into a Washington State ROTC at seventeen. He was amongst the top of his class until an auto accident cost him his arm, forcing him to resign from the Army before he had even joined.

He began exhibiting his truth-sense six months later, and his father immediately called some old government contacts. Captain Ward had, some years earlier, volunteered for a specialized military genetics program, designed to probe the advanced potentials of the human mind. The program was deemed a failure after eighteen months, after the subjects were proven unchanged by treatment, but it seemed that something had been passed onto the Captain's son.

So, John Ward was inducted into the Superhuman Division of the United States Marshall's Office. His arm was replaced, he was trained, equipped, and sanctioned by the go vernment as a crime fighter, and he acted as part of the six-member team for a number of years.

After a time, however, the team began to fall apart. One member died of a drug overdose, another incinerated his wife and was convicted of murder, and the ever-critical eyes of a Senate Oversight Committee began to scrutinize the remaining members as if they too were potential criminals. Nerves were frayed, and John LAW was the next to snap under the pressure.

LAW, backed up by a team of Marshalls, broke in on a suspected serial rapist, only to find that the man had upgraded his crimes to torture and murder. LAW beat the man to death, while the Marshalls watched, and later each testified at his sentencing. Ward plead guilty to charges of manslaughter "he couldn't lie about it", and was sent to prison for five years - the judge thought himself quite lenient with the sentence. The next year, the Marshall's Office disbanded the Superhuman Division.

Prison was no cake-walk. Ward was a target from the start, but he was strong enough to withstand most of the horrors that were thrown his way. He broke eight legs, thirteen arms, three necks and five spines before the violent sexual advances stopped, but he was still shived thirty-six times over the five year stretch.

Release was a godsend, but it also raised some serious questions. How could he survive now? He had no job, and his only skills centered around the battling of criminals. Some of his old friends pulled a few strings and sent him his uniform and the Long Arm "without power cells", but he was finished as a U.S. Marshall.

He tried to fit into regular society, moving to Megatropolis and finding whatever work he could, but every day he longs to get back into the superhero business. The mask was calling to him, even after he threw it away. He wanted to go back to the things he knew - and after a while, the pressure was too much for him. John LAW won out, and he's come back from the dead, whether Ward likes it or not.


Eve

Public Name: Eve Grandel

Secret Identity/AKA: Eve

Former Aliases: Silence

Race "if not human": Human.

Birth Place: Unknown. Supposed Manchester, England.

Age: Unknown. Early to Mid Twenties.

Occupation: Unknown. Former Mercenary. Former Governmental-Military Operative

Gender: Female

Super Powers: No

Moral Standing: Neutral

Moral Standing Details: Eve is not justified in the illegal slaying of wrong-doers. Nor does she stand corrected in illegal acts of criminal activity that she has been involved in. She has no known record within the United States, however has been frequently accused of many crimes across seas in several places. As a supposed "criminal", she holds no truth to either side of the barrel as a villain or just by practicing random heroics. Eve basically follows her own rules and if this means severing the rules of government then so be it.

Physical Appearance / Distinguishing features: Eve has a lithe, slender, well built womanly figure to match her athleticism, towering at the average height of 5 ft. 5 in. She has shoulder length, low cut onyx black hair and aureate "yellow/brown" colored eyes. Her Hunting/Mercenary apparel consist of a platinum black trench coat with the insignia of a flaming bullet engraved on the back it, underneath, she wears a slick black leather body suit and to balance, silver shades. Eve has the common aptness to blend in with the typical crowd, which eliminates any signs of suspicion.

Abilities: Eve possesses the normal human strength of a woman of her age and build who engages in intensive regular exercise. Eve is a thoroughly seasoned combat veteran of exceptional skills and weaponry expertise. As a walking arsenal, she is highly proficient in the implement of war, with the fact that she once trained as a military surrogate. Edith Grandel, now Eve, has a great sense of balance physically and mentally. Eve's body and mind have been stropped to razor sharp perfection, making them her most formidable weapons. She has often been given the title as a one woman assault team because of her ability to put two and two together and come out on top.

Inadequacies / Disabilities / Limits: Eve's irritable disability to control herself is life-threatening. Her aggressive mood swings often push her into a mood in which everything that once was normal converts to the extreme. If things prove too complicated or too complex, she will go off the deep end to prove it wrong. The more this occurs, the more fragile she becomes, pushing her into an unstable state of mind. In addition, Eve is unable to sustain peak exertion for more than one hour.

Character Personality: Silence is a virtue. Though voiced voluminously with sarcasm and unrelenting causticity, Eve, once given the nickname the Silent Assassin, bases her words upon her actions and not with her mouth. She talks the talk, but makes sure that she can walk the walk by displaying it dominantly, keeping the excessive chatter at it's recessive. As a former mercenary for an Assassin Guild, Eve exhibits an innumerable amount of ruthless aggression. She hardly shows misgiving regard, and at times may seem a bit hard-hearted and most definitely hard-headed. Though this may appear as her greatest strength, it is indeed her most arduous weakness.

Origin Story / History: Eve Grandel of Manchester England strigently began her life of gallant escapades when she was recruited to partake in the administering of what may have been the most dominant assassin's guild to base across seas. With a successful background of once being a military surrogate, Eve, only 21 at the time of recruitment, fought hard under many circumstances. Yet she never once came to the conclusion that one of her fellow cohorts infiltrated the society to keep them all under surveillance, and at the right time, bring them down, for he, whom went by the name of Luther Randoff, was secret operative of the Central Intelligence Agency.

But what Randoff didn't know, was the Eve was apart of a smaller, local, yet seemingly similar organization sent to keep the Guild under close watch and observation. However, during her time of infiltrating the union, Eve rapidly feel into the customs of Mercenary, in time forgetting her sole purpose and committing herself to becoming the Artemis of the Pantheon. Her involvement to this society was heavily guarded and nearly forgotten, and the only one to ever know was Luther Randoff.

Randoff jumped at the chance to claim the title of becoming Eve's partner-in-crime., not only because of a physical attraction, but the fact that she could possibly be the one to give out the most information, and send him sprouting on his merry way with enough details to tear her and the rest of the group apart without any of them ever knowing. Somewhere down the line, the guild was assigned by a local, nameless crimelord to wipe out the State of United Kingdom's chain of Ambassadors.

With enough information to call in the rest of the Central Intelligence Agency, and possibly even more, the Military was able to put an end to the reign of the Mercenaries by the data in which Randoff had collected while keeping a good ear and close observation. Eve was forced to watch many of her accomplices be brought to justice in a fierce battle of good vs. wrongdoers and in this case, the good side was procclaimed victorious due to size advantage.

Though the Guild had truly put up a good fight, needless to say, only Eve and a few others were able to evacuate the area in due time. However, Randoff had finally revealed himself, and Eve in a fit of rage hunted him to his tragic end. He'd threatened to tell the surving members of the clan about Eve's past relations with the local agency who's name had never been brought to their attention. Eve fled the area, in order to better herself.

She advanced in weaponry, enhanced her combative skills to match superb deftness. Proving to herself that she had excelled in profiency, Eve proceded in previous works, however settled out on her own to different corners of the world.

However, because of past experiences, Eve developed a cold heart. She had never actually been accepting, yet overtime it had gotten worse. The more she pushed herself over the limit the weaker she became and less durable to peak exertion. Once the Artemis of the Pantheon, Eve found that she wasn't as merciless as she used to be or claimed to be, and vowed to change.

Since her retreatment from Europe, to her settlement in Megatropolis, Eve has had no inspiration to reconsider the act of venery. Yet there is so much out there threatening to bring out an abrupt change of heart...

eve

LAW's Contacts "NPC"

To help with his career as a vigilante, John LAW maintains a number of contacts for information and supplies. Some of these people are friends, some are old associates, some are even people he met in prison.

Ricochet: Rick O'Shay was a member of the Superhuman Division of the Marshall's Office "the SD" alongside Ward for a number of years. O'Shay was gifted with the power to redirect physical forces directed at him in random directions - hence the bad pun. He and Ward were partners, and the younger O'Shay always thought of Ward as a father figure. He still looks up to Ward, despite the prison sentence, and he still acts as Ward's partner when he can get away from his current job as Head of Security for Rand Defensive Industries.

Natasha Romanenko: Another former member of the SD, Natasha was a clairvoiant of unpredictable talent, who acted as a profiler for the most difficult of cases. Somehow she fell in love with Ward - or perhaps the idea of Ward, who was perfectly honest by default - though they were both married at the time. Ward wouldn't jeapordize his marriage, and so they never had anything more than a professional relationship until Ward was arrested. In prison, Ward's wife left him, and Natasha's husband decided to take similar actions not long after, when she chose to confess her feelings for Ward. She still holds a place in her heart for him, though her feelings have mellowed somewhat - she realizes that her love for Ward was based mostly on a hatred for her husband. She is always willing to give Ward information, which she gleans from her visions, though she admits she's not always completely reliable.

Professor Frank Capelle: Prof. Capelle, once the director of the SD, was retired from his government position, and now currently teaches college courses on Criminal Psychology. He was the one who arranged for the Long Arm to be sent to Ward, and though he is officially against any form of vigilantism he is not above using his old status to pull some strings for his old friend every once in a while.

Dr. Valerie Capelle: Professor Capelle's wife is a medical doctor of some years experience. She was once on call for the SD, and she got to know its members inside and out. She always liked Ward, and she's willing to patch him up should he ever need to avoid a hospital.

Brickfist: Also know as Tommy Jackson Hogue, Brickfist was a minor super-crook who used his ability to throw megaton force punches to rob banks and perform simliar strong-arm crimes. John LAW put him away a year before his own arrest, though the two met again when the Marshall was incarcerated for manslaughter, sharing a cell in the same prison. Strangely enough, Brickfist was thankful that LAW had arrested him, and had turned his life around. He became Ward's only friend inside, and remains a staunch ally on the outside. He's promised to help Ward in any way he can - within the limits of the law.

Matthias Rand: Owner and CEO of Rand Defensive Industries, Matthias Rand was an associate of the SD, and an acquaintance of Ward. There is a slight animosity between the two, but their mutual respect is usually enough to keep things civil. Rand, as designer of the Long Arm, turned the blueprints for the device over to Ward, and has promised to assist him should he ever have technical difficulties, though Ward is unsure of the strength of that promise.


Ghost's Allies "NPC"

Some are based in Megatropolis,some...elsewhere. All,however,are more than willing to aid Ghost in his war on crime.

Name: Noir

Age: 21

Sex: female

Race: Human

Inhuman Abilities: None

Bio:

A mysterious figure on the other end of Ghost's secure line.A information specialist and computer genius operating somewhere beneath Megatropolis,her lair is host to a wealth of super-computers funded by Hiro Himura's vast finances.Able to hack into most any file,no matter how securely guarded,Noir's mastery over the Web is invaluable in supplying Ghost with the information he needs to track down Megatropolis' worst.

Name: Nate Galloway

Age: 17

Sex: Male

Race: Human

Inhuman Abilities: none

Bio:

A street-wise kid who was saved by Ghost from gang-members looking for easy prey,this tough-as-nails wise- teen serves as Ghost's contact in the inner city.A straight arrow with a rough edge,he is more than ready to infiltrate gangs and seedy neighborhood bars in order to give Ghost the 'low-down' he can't get from Noir.

Name: Detective Jill Thurmond

Age: 35

Sex: female

Race: human

Inhuman abilities: none

Bio:

The sole person on the GCPD who believes Ghost's innocence in the murders he was framed for,Thurmond,a homicide cop,gives Ghost the heads-up on police activity and any crimes currently in progress that he might be able to curtail.After witnessing Ghost rescue Nate Galloway from certain death at the hands of local thugs and seeing the hero rescue a child from the path of an oncoming truck,Thurmond has stedfastedley remained loyal to him,admiring his willingness to help others despite his current situation with the law.

Name: Ichiro Watanabe

Age: 57

Sex: male

Race: human

Inhuman abilities: none

Bio:

An old family friend and the godfather of Hiro,Ichiro is the CEO of Toyotomi TelComm,the company Ghost secretly owns and the second largest telecommunications marketer in the world.Operating from his 67th floor office in Tokyo,Ichiro provides Noir with the latest in computer technology,and continually offers Ghost with the latest in black-market weaponry;an offer that Ghost continually refuses to accept.

Name: Nobunaga Amano

Age: 65

Sex: Male

Race: human

Inhuman abilities: none

Bio:

Ghost's mentor in the ways of the sword,Amano is one of the last true Samurai alive today.A true master with the blade,his fighting style is unequalled and undampened by his age.Though he lives a life of quiet seclusion in the mountains of Okinawa,this Buddhist does have one connection to the outside world: A cellular phone with a private line to Ghost.Always ready to provide Ghost with pearls of wisom,he is even readier to fly to Megatropolis in a moment's notice and throw down against the bad guys alongside his student.

Name: Lao Tse

Age: 98"at time of death"

Sex: male

Race: spirit

Inhuman abilities: uhh...he's dead

Bio:

Ghost's most trusted and beloved mentor,Lao Tse has taught and guided the hero throughout most of his childhood.A Taoist Sage,Lao Tse has gained enlightenment enough to achieve a semi-corporeal state after his death.Appearing to Ghost in meditation and in dreams,the wiseman's advice and encouragement has kept Ghost continuing his fight all these years.


Payne "Vlothous"

Moral Details: Payne sees the world as filled with power hungry idiots who steer things the way they want, no matter who gets hurt. So whatever befalls them is fine to him, though the innocent shouldn't get hurt if possible. The laws of the land are pretty scribblings on pieces of paper which will one day fade away and he will still be here. So he puts very little stock in such things. Though groups such as the police exist to protect and help people, it is his experience that such groups are controled by people who will use them for their own ends, no matter what the people below them believe.

Appearance: Human Form: Payne is a few inches over six feet tall, with a thin frame and pale skin. Long, greasy black hair falls in front of dark, sunken eyes the color of storm clouds. Dirty nails tip thin fingers, and chapped, pink lips hide chipped and yellowed teeth. He wears a Reverend trenchcoat unbuttoned normally, the fabric tattered at the bottom of the garment and marked with smears of dirt. Under this is a black T-shirt marred by a number of small holes due to age. Black jeans with shiny knees, holes and tiny rips clad his legs. These cover the tops of his laced, dirty, black surplus military boots. A black leather belt surrounds his waist, with a combat knife, a silver and a black .45 caliber gun tucked into it. The trench coat tends to hide these, but sometimes a glimpse is seen as he walks.

Pre-Demon Form: Volthous is huge, easily weighing a thousand pounds and standing over nine feet tall. Deep tan colored horns twist their way up and out from a flowing main of red hair. Blazing yellow eyes gaze at the world over a snout-like nose. Sharp, jagged white fangs show themselves from behind purple lips. Deep blue skin bulges at the strain of the muscles beneath, and both his hands and feet sprout half-foot long, thick, black claws. Only a breechcloth of tan fabric obscures any part of his body, and it is held in place by a belt of skulls. What the different creatures used to be is anyone's guess, though some were clearly human. A pair of wings unfurl themselves to an impressive span behind his back, leather-like and colored the same as his skin.

Super Powers: Human: Due to his own nature, Payne can sense super natural or other worldly powers around him. This could be due to the nature of someone's abilities, a curse placed on an area, or so forth. Being part demonic himself, Payne also cannot be won over by a demon's charms. He knows those tricks too well. Also, wounds are not interchangable between his two forms. If Payne were to get shot and then turn into his pre-demon self, the wound would not appear on that body. He holds some skill in Magick too. Finally, though he does gain his abilities from evil, Payne himself is not. He may walk into any blessed or holy area without ill effect, and any attempt to banish evil will not harm him.

Pre-Demon: Vlothous has strength upon strength. He can easily toss a bus like a toy. His claws are deadly, able to turn a sheet of steel to ribbons. He has the ability to summon explosive balls of flame or ice. Also at his call is a long sword forged solely of flame. His wings allow him flight, and after a long life he's rather skilled with them. Beating them with haste allows the creation of stiff winds. He is also able to carry large loads in flight. Extremeheat and cold do not bother him, and though bullets and blades hurt him, they do not do so by much.

Super Weakness: Human: Payne's super natural sensing ability is easily made useless by walking past such things as a church or graveyard. Since the whole area is filled with such vibrations, it masks anything else. Also, it cannot detect any none supernatural beings. This includes aliens, mutants, etc. His being unable to be demonically charmed comes at a price too, of course. There is an opposite effect that is always active, an aura that causes a person's skin to crawl. It is almost a physical sickness in some, a supernatural stench. Animals cry out in fear and run, little children go screaming to their parents. People more often then not have a desire to spit at him instead of say hello. Any wounds he receives in pre-demon or human form do not show on the other, but neither do they go away. When he returns to the other form, the wound is still there, as fresh as it was when he changed. He must spend the proper amount of time in the injured form taking care of the wound in order to let it heal. He's tough and they tend to heal somewhat faster then a normal human's, but they still take time. His knowledge with magic is not the best, nor was it ever. He picked it up from here and there, and tried to combine methods that were separate for a reason. To further hinder his attempts, the elements used before in a number of spells are very rare or just impossible to get. This means that modern substitutes need to be made, and this sometimes yields unwanted results. Though he may in human form go into any area warded against evil, he may not change forms while there. If he does, his pre-demon self is affected the same as any other evil creature.

Pre-Demon: Pre-Demon energies are not an exact science. He may change easily enough and use his abilities, but they don't always last for the same amount of time. He might be able to cast six fireballs or ice balls one day, and one the next. The downside is that when he has depleted his energy, he has depleted all of it. Including that which allows him to keep his form. What follows is a very painful transformation back to being human. So painful that he is always knocked out from it. It usually takes hours for him to awake, and even then he's groggy and unsure on his feet for a bit. It also requires time before he can transform again. If this doesn't seem like much of a drawback, imagine throwing one fireball too many while flying high above the city, or snapping back to human while facing several enemies at once. Not pleasant. Normal weapons do little damage to him, but blessed ones do normal damage. A blessed bullet would do the same amount of damage to him that a non-blessed one would do to a normal human. His sword may only be summoned once a day, and that's all. He hasn?t yet figured out why. As to flying, his sheer bulk makes any aerial acrobatics impossible. He's just not overly agile in this form. Also, his wings hurt like mad if they get damaged, including a small bullet hole. His sheer size is limiting, as he is unable to fit into smaller spaces. This eliminates being able to change into demon form while in a confined space such as a five-foot sewer tunnel. Any attempt to do so would cause physical damage unless the material of the space was weak enough to give when he changed.

There exists an old legend about creatures like Vlothous. Though it is unsure if it works with actual demons, pre-demons cannot bear to look upon their own reflection. It is strange since these beings are quite happy with the way they are, and are said to rejoice in the dark deeds they do. But for some reason, they cannot stand seeing what they are with their own eyes. This legend is true at least for Vlothous. Seeing his own image causes him to sheild his eyes and cower in physical pain. As though immobilized with fear, he cannot throw fire or ice, summon his sword, fly, or even turn back into a human. The reflective surface must either be destroyed by another or covered. In fact ancient warriors who feared this beast made sure to have a polished surface with them. The rear or sideview mirrors of cars, polished brass or some other reflective metal, even mirrored sunglasses are enough to do it as just a direct glimpse of himself is all that is required to cause the needed effect. The ghost-like reflections such as those from clear glass are not enough, as it must be a solid refelction for the effect to work. If he can avoid the reflective item, he is also safe. Such as attacking someone with mirrored sunglasses from behind. But even flashing a compact mirror at the monster is plenty enough to stop him, though the holder must keep the item focused at him in order for the effect to work. Also, Payne is human and uneffected by his own reflection.

Abilites: Human: Payne is highly skilled with weapons, any and all. Shotguns, assault rifles, pistols, knives, swords, you name it he most likely knows it. He's had years, and years, and years to learn after all. He has been involved in clan wars, battles that even history books have forgotten, the Civil War, WWI and WWII, the Korean and Viet Nam wars, and many mercenary missions before he retired from doing that. He has known the founders of some forms of martial arts and learned from them, as well as hand-to-hand combat training. He knows the amount of pressure needed to break a human bone, and where on the body a kill shot can be made. He is also agile which allows him to move quickly. He knows a range of languages and dialects having been around, is resourceful and watchful. He knows what herbs are and are not edible, what animal makes what tracks, and other survival skills. He's also not bad at picking locks, jimmying a window, and other PI tricks. He can also play pretty good classic rock songs on a ten-dollar pawnshop guitar too.

Pre-Demon: He can use his strength and wings without wearing himself out and reverting to human form.

AbilitiesInadequacies: Human: Payne is not of the technology age, by a number of millennia. He understands the ins and outs of a weapon completely, but is on the verge of believing there are spirits in cell phones that make them work. He can do nothing against a security system, and has no clue what to do with a weapons system. He doesn't even resort to using a laser sight. Though he has a thin, whip like and agile body, it isn't overly strong. In straight hand-to-hand combat, someone might possibly beat him with sheer force. As to his skill of languages, it is dated knowledge. It might be that the form he knows is somewhat out dated to even the point of someone from that country not being able to clearly understand him. And the E chord trips him up a little sometimes.

Personality: Payne distrusts established groups, from the police to the army. No matter how well intented the people in it are, too many times he's seen that the people in power are using the group to their own means, no matter who gets hurt. He also spits on Christianity and all it stands for. He was there for the Burning Times, the slaughters for land in the Name of Christ, and other such excuses humans used for power and money. Though his demon form knows there's power there, Payne denounces it. After all, he is what they preached against, only he existed long before the religion did, so he sees all the 'new' things it brought to light as pieces that existed elsewhere first. Churches are buildings, and those who wake up earily to go hang onto every word some old man is saying and give him money is a stupid sheep, unable to do independent thought. He also sees humans as a whole as petty and self centered, and it takes a great deal for one to prove to him they are otherwise.

History: Payne wasn't born with that name. In fact, there is a chance he wasn't born with anything any now might call a name. Just some grunted word that became attached to him. There wasn't any bond in his group aside from that of surviving. They weren't even much of a clan or tribe. It was a simplistic life, where one killed to eat and live, or died. Payne fashioned a spear and lived life as the people who raised him knew it to be. He expected to live and die just like those before him. But others changed that for him.

It was a few days before a total eclipse when Payne was out hunting dinner, only he was the prey. A group of figures rushed quickly at him, and as he turned one way to defend himself, he was struck from behind with a rock. He drifted in and out for a while, and finally awoke to find himself tied to a stone alter in front of some odd statue that had been rudely carved. There were several men standing around him in odd clothing that covered their faces and swallowed their bodies. One of them was standing between Payne and the statue, and he held something odd in his hands that glittered in the light. The savage young man had never seen metal before, and the twisting blade of the sacrifical dagger left him in awe for only the briefest of moments. The group about him was a cult, though he knew nothing of these things. They wanted to bring their master into this world, but needed a body. The body had to be alive to accept the transfer of power from the creature's plain of existence, then a human soul had to be sent through to seal the portal forever and keep the thing from ever being returned. All Payne knew was that he was in danger. At the moment of the eclipse, the portal opened and the foul being started sending it's power through and into it's new body. It didn't hurt, but Payne knew something bad was about to happen to him. In desperation, he pulled at the bonds which held them and strengthened by his panic broke his arms free. At that moment the High Priest was standing in the middle of the alter, ready to drive the dagger into the man's body and allow one soul to seal the portal while the other came through. Taking advantage of the shock his show of strength had provided, Payne ripped the dagger free of the other man's grasp and shoved the twisted end into his would-be murderer. It seemed since the pointed end was aimed at him, it was the part to use. He shoved the blade in with such force that the dying man stumbled back into the doorway, his soul sealing it and trapping the evil thing and the High Priest in the other realm forever. Without being ordered, his body changed into that of some horrid creature. He found it easy to kill the others in this form.

Unable to return to what he had as a family, Payne struck out on his own. Over a long, long time he discovered language as others knew it, how to read and write, and other such skills. He also noticed that as others grew older, he did not. He learned how to transform himself at will, and how to use his new abilities. He killed some who attacked him, ran from others, and continued to live unaging. He found wise women who understood magicks and taught him, as well as wizards and sorcerers. He learned the ways of the dagger and sword, then the musket, the revolver, and so on. He learned about man's hatred for each other, and found no lack of jobs as a hired killer, weither by the army, wronged families, or other 'just' causes. His military duty dried up when they began bringing in laser sights and computer targeting. Plus computer databases were not as easy to fool as humans filing paperwork, so he had trouble hiding that he had served several times before. He moved about the world, changing his name as he went. He served on wooden sailing ships and metal ones. He walked the world a few times over. He worked as a Private Eye and was good at it, until computers and technology made his kind of PI outdated. Before that he carried a badge and told himself a fairy tale about upholding what was good until he couldn't swallow it anymore. Finally he just grew tired of the pain of the world, of watching the planet he knew being poisoned and wounded evermore. He grew weary of the plentfulness of jobs in which humans wanted others hurt, or where plants and creatures were killed. He tried to cover this feeling with drugs of all kinds, finally sickening of their inability to hide him from it and using only cigarettes and booze as his vices. His bout with drugs is plain to see however in the hollows under his eyes and his pale skin. Jaded and felt abandoned by everything and one, Payne just drifts. He kills drug dealers and hides the money to live off of, but he's not the Merc he used to be. Now he only exists because he does, not for some form of glory or righting wrong. He just is.

Payne


Mr. Mega

Name: Mitchell Simmons

Secret Identity: Mr. Mega

Birthplace: Megatropolis

Age: 30

Occupation: Business Man/Crime Lord

Gender: Male

MoralDetails: Simmons, like most villains, is very cold and calculating. From

years on the stock market, Simmons has acquired a knack for detail and

precision.

He will also do anything to get him to the top. Bribes, blackmail, murder,

kidnapping, and smuggling are just a few of his less savory trades. So with

Simmons it's as simple as, anything goes.

Appearance: Simmons is about 5' 11", 130 pounds, brown hair, black eyes, and

very slim doctor-like hands. He is in fairly good shape, and his slim nose,

black eyes, and fair hair make him rather handsome. But his voice is deep, with

a soft swooning southern accent has a low air of malice about it which will

sometimes care the fortunate ones away. It is clear that Simmons does work out

from time to time with his decent biceps, and hard six pack. He has a soft spot

for fine clothes which he wears most of the time. He can usually be spotted in

a gray blazer, black dress shirt, pants, and shoes along with a dark gray collar

and red tie. Simmons, for some unknown reason, wears slim light gray gloves

almost all of the time. During more dangerous situations he will occasional

pull out a simple .45 out of his blazer pocket and fire away.

Abilites: Simmons is in a few words, a master at fencing. He has studied mostly

with how to use a saber, and is polishing up on broadswords and scimitars. He

has in his office building, a wonderful collection of claymores and epees. He

is of average shot with a pistol, and will not shy away from getting his own

hands dirty if need be. Simmons has a medical degree, and that is where his

most shocking talent is shown.

With a knack for business, Simmons made it up the social ladder by being able to

spot what was in supply & what was in demand. With this in mind, Simmons turned

down a dark and twisted path of crime. As a good doctor and pharmaceutical

business owner by day, Simmons by night will "stock up" on his most scarce

resource for profit...human organs. Unable to send all of his staff out,

Simmons has made it his business to have all of Megatropolis's gang world under

his thumb. Letting local thugs assist him, Simmons will track down orphans,

runaways, and drifters. Then he will scratch out every valuable organ there is.

Such as, kidneys, livers, stomachs, eyes, an occasional tongue or two, and

hearts. For lesser prices on the black market he sells pancreases and gall

bladders, but basically he guts every victim and leaves them an empty husk. All

organs he sells on the black markets for extreme prices and profits..all for the

chance to propel him further up the social ladder. But other than organs,

Simmons also like to rake up the profits from his gang's strip clubs, casinos,

and drugs.

AbilitiesInadequacies: Because Simmons lets thugs do most of the heavy lifting

while he profits, most of the gang leaders hate him and will not hesitate to

stab him in the back or sell him out. The gang members are also just cannon

fodder to Simmons and are very expandable. Because Simmons has bought all the

filth and scum under him, they are not the brightest and boldest human beings on

God's green earth either. And the main weakness in Simmons

character is that he just doesn't know when to quit. If he gets 50 hearts in one

night, he wants double in the hour. Also, when things do not go his way,

Simmons will flip out majorly. His decision-making skills go completely to

waste, and at that point anyone can easily ruin his diabolical plans. This

small, but highly dangerous trait has

gotten Simmons close to getting caught many times, and it will certainly happen

again.

Personality: Simmons likes to keep his things well cleaned and running fast. He

usually goes nuts whenever a flaw is found in the system and will do whatever it

takes to root it out. His swords are polished, his organs are chilled, his

assets are safe, and his troublesome gang members are gone. But this also makes

Simmons a slave to schedule and he nearly always has to have a secretary by him

at all times. Simmons also only gets his gloves messy if need be. Unless he is

bored, his gang members will go out and harvest organs. It is almost never him.

He likes to wait in his sterile operating room and sharpen his scalpels.

His handsome features, have also made it necessary for Simmons to be suave and

sweet to climb up his valuable social ladder.

History: Simmons was born in Megatropolis into a wealthy family. He never liked

it though for he was already born too high up. He wanted to do things on his

own. So he usually liked to spend time at his grandparent's simple house in

Alabama. It is here that he read of medical terms, and Simmons would frequently

go out and catch live birds just to operate on them later. Whenever he returned

from Alabama, Simmons would constantly be disgusted at the larger and larger

amounts of low society that roamed his streets.

When his parents and grandparents died in a fatal plane crash, Simmons was

shaken, but he did not want to be held back.. Depositing his money away for safe

keeping, he set out on his own. Building his own pharmaceutical company,

MedaCity, from the ground up Simmons became extremely rich and powerful. So in

his free times he learned of supply and demand and finally came to his gravest

solution of how to rid Megatropolis of the filth...forever


Mephistopheles

Character Name: Alan Thomas

Secret Identity: Mephistopheles

Race: Human

Birthplace: Oxfordshire, UK

Character Age: 57 "Apparently 90+"

Occupation: Sorceror

Gender: Male

Inhuman Abilites: Yes

Moral Standing:: Villian

Appearance: Although in his fifty's bending the power of the universe to his will

has taken its toll on Mephistopheles. He is aged well beyond his years, and covers

his wrinkled and stooped form with a heavy black robe, obscuring much of his body,

leaving only his hands free, which he protects with a set of soft leather gloves.

Super Powers: Mephistopheles is a master of eldritch power, able to create energy

seemingly from nowhere with a few incantations and gestures. This ability has been

developed ever since his youth and allows him to throw primal forces such as fire

and lightning with ease.

More complicated, and therefore more time-consuming is altering the physical

properties of an object or creature. Effectively limited to simple transmutation,

he can turn one substance into another, as long as it is stationary.

His most powerful ability, used whenever he gets the opportunity is the ability to

drain the life from a living creature, reversing some of the damage he has sustained

to his body in his quest to master to raw power of the universe. This helps him to

regain his strength, restore youth and should he return to a physical prime, would

most likely imbue him with great phsyical prowess.

Normal people provide very little life energy to Mephistopheles, and he believes

that a super would provide a great deal more energy to help restore his body.

Super Weakness: Wresting the universe to ones will is a very strenuous task. As a

result, Mephistopheles is in very poor health, constantly ill, coughing up blood and

getting exhausted after walking more than a block. With his physical limitations,

he does his best to avoid confrontation as the stress of a combat or argument would

see him curled up on the floor, hacking his lungs out unable to speak, let alone

wield his sorcerous might.

Abilites: Mephistopheles is highly intelligent and has quite an expansive library,

mostly covering occult studies and tomes, but there may also be found numerous texts

on the sciences, philosophy and great works of literature.

He always carries his cane, a straight piece of dark wood reinforced over several

years with subtle enchantments, increasing is durability, decreasing its weight and

imbuing a few minor spells to help counteract his physical limitations.

In addition, Mephistopheles has a small group of minions, runaways and strays who

have pursued and begged the master of eldritch might to instruct them in his ways.

In return for the pitiful amounts of instruction he provides, granting them about

enough power to light a cigarette or generate a static shock, they serve him

faithfully, until they either realise he will never impart the knowledge they seek

or until slain.

Any who depart his service are tracked down, disabled and drained of energy.

AbilitiesInadequacies: As an effective cripple, Mephistopheles cannot do many of the

tasks that normal people take for granted. Going for a drive, a ride, or even a

long walk are beyond his capabilities. He is almost entirely reliant on other

people for transport and never leaves home without his bus pass.

Personality: Mephistopheles is a sociopathic, megalomaniacal and slightly insane

genius. The last part may simply be his own belief, or truth. He will stop at

nothing to secure his control over the universe and will allow nothing to stand in

his way. Even other villains have something to fear from Mephistopheles as anyone

with the capacity to prevent his mad grab for power is a threat.

Whilst not above temporarily allying with other groups or individuals to achieve a

worthwhile goal, as soon as he sees fit, Mephistopheles will turn on his supposed

allies, attempting to destroy all his foes and take any helpless individuals away to

his lair in order to drain their essence.

History: Growing up in Oxforshire in the aftermath of the second world war, Alan

Thomas got an interest in the occult from some of the texts that his father acquired

from a Nazi barracks. Learning German & Latin in order to read the texts, he began

to develop the skills to wield sorcerous powers, sending him on a quest to some of

the largest and oldest libraries of Europe in order to fuel his ever-growing

knowledge of the occult.

By the time he hit his thirties, the constant use of his power had taken its toll on

his body, aging it far beyond his years. With this terrible fate upon him,

Mephistopheles delved deeper into the occult, taking the name of the demon who

granted Faust his knowledge, seeking how to restore his lost health and youth.

After long years of seeking, the sorceror finally encountered a tome that revealed

the secret of everlasting youth - a spell that would drain the life from any living

thing and infuse it in oneself.

After trying with small animals, and even the homeless with little to no effect,

Mephistopheles resolved to travel to Megatropolis, the city of Supers in an attempt

to capture and drain the energy of such a powerful vitality.


Queenie Addison, Ice Heat

Character Name: Queenie Addison

Secret Identity: Ice Heat

Birthplace: Australia

Character Age: 18

Occupation: Student

Gender: Female

Inhuman Abilites: Yes

Moral Standing:: Oddball

MoralDetails: Queenie has no definite moral standing. She cares too much about

people to be able to pick between them.

Appearance: Queenie is tall and thin. She is very beautiful, long, shiny brown

hair and striking brown eyes filled with compassion. She appears delicate, but

she can take a few blows if necessary. She dresses nicely and carries herself

very well.

Super Powers: Queenie has control over water and its forms, ice and steam. She

can create and use it effectively with deadly aim, including to freeze its

opposite, fire. She is typically immune to frostbite, unless in the occasion

that she is using her powers unwillingly. She's also got an unusually strange

love for people. She likes everyone, even the people everyone else hates, which

means she has a lot of friends.

Super Weakness: Queenie cannot always control her powers. Sometimes, when her

emotions get the best of her, water may just erupt from her and cause her

injury. She cannot use more than one form at once, and if she tries, the ice

will always freeze the steam and water, of course. She cannot generally be

frostbitten, however, extreme exposure or uncontrolled use of her powers will

cause this problem. Her love for humankind makes it extremely difficult for her

to choose sides. She is indecisive because choosing a side would mean she was

against someone else. It's not that she can't choose sides if she must, she just

doesn't like to.

She's also quite vain. Her beauty makes her think she can have everything, and

she can't.

Abilites: Queenie can be very seductive because of her extreme beauty. She is

quite intelligent, and she has terrific aim. She always carries a small knife

with her in case of emergency. She was trained by the best in her aiming, so she

almost never misses when she decides to hit something. She's also a very good

swimmer, having lived in Australia for a long time.

AbilitiesInadequacies: She's vain. She thinks the world revolves around her, and

it doesn't. She often makes poor decisions because of this affliction. She can

be shallow too. Since she believes herself to be the best, she can sometimes

think she deserves only the best. Not always though, she has fallen in love with

very strange people before, not exactly cream-of-the-crop individuals. Her love

for humankind makes her extremely indecisive. Her past experiences with

somepeople have been horrible though, and they taint a lot of her choices.

Personality: She's a very compassionate person, but that's not always to her

advantage. She thinks she's better than everyone else, and she isn't. She smart,

she's beautiful, she's nice, and she thinks that can get her whatever she wants.

It can't. Her vanity causes the majority of her problems. She's a wondeful

person, don't get me wrong, but sometimes she just doesn't see things like they

are.

History: Queenie was born in Australia to a terrific family. She was brought up

to want more. More knowledge, more experience, more intelligence, more

everything. She had a few brothers and sisters who she doesn't really talk with

anymore, not since her parents died in a car crash. She had been out in the

middle of nowhere when it happened. When she got home and found out, she ran out

and didn't come back. On her way to the airport, rain began to pour. Her

tremendous emotional pain caused some sort of supernatural event and from then

on she could control the three forms of water. She moved to the United States

where her "aunt" lived. An old

friend of her mother's, her "aunt" is also supernaturally inclined, but just how

Queenie doesn't know yet.


Tom Barrington "The Sandman"

Name: Tom Barrington

Secret Identity: Sandman

Birthplace: Bath, England

Age: 24

Occupation: Lawyer

Gender: Male

Moral Standing: Villian

Tom is an upstanding member of the public, but has a crippling weakness of greed and a lust for power. He adores being in control, and is a cold, rational killer able to dispense swift justice onto any who oppose him.

Appearance:

Tom "The Sandman" is tall, with smart short black hair and bright blue eyes. He's always well dressed, and carries himself well at all times. His wide selection of expensive suits come in a range of dark shades, along with his equally sombre ties. He speaks with a refined English accent and in quiet tones, his eyes always searching into his opponent's for any sign of weakness.

Super Powers:

The Sandman's abilities revolve around his psychic powers.

The Sandman can bring any nightmare to life. He is able to delve into someone's conciousness, bring out their deepest fears, and reveal them to his foe. Any such projection is purely in his victim's mind, and he must be within visual sight for his power to work. He can only keep one mental image running at any one time.

The Sandman has with him a bag of sand. This sand is actually manufactured, but will effect most humans, super or not. The sand, if inhaled, will cause drowsiness and fatigue, slowing down his victim's mind and making any physical excercise much harder to perform. The degree to which the sand affects his foe depends on how much they inhaled, and how strong of mind and body they are; the average human will be put to sleep with just a handful of grains.

The Sandman is also able to awaken anyone from sleep, although he must touch them to do this. The victim would not usually suffer any adverse psychological affects to the awakening.

The Sandman is in possession of a remarkable machine. He doesn't know how to build it; nor does he understand how it truly works, but he does know its function - it can mutate any normal human being into a super, or vice versa. The Machine is immobile for the most part; it's certainly too heavy to be carted around on a normal vehicle. It also requires a good few hours to power up and power down, and costs thousands in electricity to use each time. The Machine's effects are completely random, but usually safe. For the effects to work, the victim must be strapped in for the entirety of the procedure.

There are no discernable effects when removing the powers of a normal human, nor are there any when a super is mutated further; the super will not recieve any bonus or extra ability at all.

Super Weaknesses:

Besides being a mortal human and all the weaknesses that entails, the Sandman is also highly affected by his own powers.

Firstly, if he inhales any of his own sand, it will affect him in the same way it affects anyone else - he generally holds his breath after delivering the sand, but has no other form of protection against it.

The Sandman must also sleep for an average of 16 hours every day. He suffers from sleep deprivation the way any normal human would.

The Sandman can never lie. He has to tell the truth, however crushing it may be.

Finally, and most vitally, he falls instantly asleep if he is surrounded by darkness and silence. It doesn't need to be absolute, but it does need to be overpowering and constant. Any noise or light of a discernable measure will allow him to awaken; The Sandman must also sleep normally like this.

Abilites:

Tom is logical, cold, quiet and deadly. He's quite willing to kill anyone he needs to in order to achieve his well-reasoned goals.

Tom has with him a loyal band of followers. These men are his physical strength; although they are not trusted with the magical bags of sand that Tom himself carries. They are his Yes men, his gangsters; through them, he can commit acts of violence against his enemies.

Tom is charming, in the public eye at least. He's got a smooth personality that persuades many to his cause; he's quite a successful lawyer considering his age. Tom is not only extremely clever, he's physically fit. He knows how to wrestle or shoot himself out of a situation, although he rarely gets his hands dirty himself. Of course, his strength and fighting ability are limited by his humanity.

Disabilities:

Tom happens to be stubborn and strong headed, and will never listen to the advice of one of his own subordinates. He believes that only his opinion matters, and cannot understand why anyone would think otherwise. He's also unwilling to hire anyone too experienced or costly, so his henchmen are always small in number and frequently untrained. If one man does appear overqualified, Tom will usually arrange an accident before replacing him with a subordinate.

Tom's henchmen are human. Tom would never use The Machine on any one in his employment, believing them to be unworthy of the power. In fact, Tom is the only one who knows of the Machine.

Tom is chauvanistic, believing men to be the stronger species. He'll never lower himself to work with a female.

Personality:

Tom's personality would certainly be best described as two-faced. He has a charming personality around clients; a dazzling smile combining with a smooth conversational manner. He uses weasel words to bypass any situation in which he might need to lie; and he keeps calm in any situation. He is smooth, logical, and friendly.

On the other hand, he is a ruthless, cold blooded killer. He feels little or no remorse for anyone he sentences to death, and is quite willing to go out of his way to remove a troublemaker. He rarely shouts when angry; instead, he lowers his voice, a tone which often strikes fear into any man who works under him.

Tom cannot ever believe he is wrong, nor does he ever give up. He will hunt his victims to the very end of the earth if need be - no matter at what personal cost to himself.

History:

Tom was never the nicest of children, but he was certainly the most intelligent; he skipped a year when he was twelve, and was still far ahead of his peers in terms of academic achievement.

By the age of sixteen, Tom had a developed opinion of life. He saw others as weak, able to be conquered by anyone willing to take advantage. He eschews emotions, seeing them as needless, and will strive to take over all that he does not own.

He decided to become a Lawyer rather than a Politician, believing the Political world to hold little true power. As a Lawyer, he could personally decide the fate of thousands of victims; as a Politician, he would be caught up in the red tape and the social conflict he despised so much.

He attended Sadie University, where he met his first accomplice toward his life of villainy. A Scientist, Dr. Phillip Ambrose, who saw the potential in the young man and quickly employed him into his workforce.

Phillip Ambrose was a professor of the university, a man of some 40 years who turned out to be the first ever super to set foot in the city of Sadie. He would often pick his potential test subjects from the local populace; often, he was only thwarted by the efforts of a new generation of superheroes.

When he employed Tom, he agreed to show the man his most startling discovery; known only as The Machine, Dr. Ambrose had found a way to turn his loyal followers into supervillains, such as himself. Tom reluctantly volunteered.

The outcome for him was unpredictable, but Dr. Ambrose assured the man that he would survive the experience. Tom did more than that; he was turned into the Sandman, given the psychic power of nightmares to instill into human minds and given the power over unconciousness. Dr. Ambrose went one step further, developing the man's alter-ego by creating the sleeping sand that Tom still uses to stun his victims.

As far as the Doctor could see, there were only limiting weaknesses to the man "which were always a side effect of the process", but Tom himself discovered the most abrupt of them all; he was now incapable of lying. He almost gave up the Law career on the spot, before he realised he could use false language to get past this new barrier.

His life beyond that point revolved around the testing of his powers upon the virgin city; he was uniquely responsible for the murders of dozens of unsuspecting students. Tom relished in his new found superiority, believing himself to finally be able to take over all he could see.

By his third year, the young man decided he would attempt a new challenge - he would seduce a victim, drawing them in to his way of thinking, before turning them into a fellow villain - a trustworthy partner. For this, he chose an idealistic, intelligent young woman who recently arrived at the University.

The two met, and Tom used his charm to win over the woman. She fell in love with his personality, and they were a couple for almost two years.

However, his plan did not go as well as he had hoped, and the woman eventually gave up on Tom's stubborness. Tom, meanwhile, lost his patience, kidnapping the woman and turning her into a mutant against her will. After her ordeal, Tom gladly handed the new super over to his mentor, Dr. Ambrose, who performed horrific surgical implants on his victim.

But the woman survived, and used her hidden superpower to escape the clutches of Tom and the Doctor. She fled and went into hiding, before eventually returning to hunt down the pair. After a confrontation, she gunned down Dr. Ambrose and wounded Tom badly. The young man immediately swore his revenge, and sent out Ambrose's goons to deal with both her and her family - only to find they had already fled the country.

The man still hunts for the woman who killed his mentor and bettered him in battle, bringing with him The Machine and the remainder of Ambrose's goons from Sadie.

Great character...and just wanted to welcome you into our nice, big, happy "family"! Again, welcome.

Uhhh, Masked Mutant? Thats Illusion....:-

Whoops! My Bad! hehe...


Joan Gavin

"While not considered by her family, colleagues, or herself as a 'super' or known to the public has having a little extra something, Joan does have a gift. I'm listing it as a super power, but in reality she is a normal person trying to live a normal existence while coping with her abilities."

Appearance: A woman of average build around 5'9", 120 lbs. Considered "Dark

Irish" - dark brown, nearly black curly hair, pale but healthy complexion, blue

eyes. As a detective, she is given to wearing everyday, comfortable clothing, preferring a jacket which can easily conceal her sidearm.

Super Powers: Joan posesses an ability called psychometry. Basically, it is the

ability to 'read' objects through touch, theoretically based on psychic

vibrations retained by the object. A touch will give her glimpses of recent

events associated with the object, goings on around it, or various details such

as age. Her abilities are still in development as far as control is concerned.

Super Weakness: Joan's ability is a continuous reading of her environment, and

she is not yet developed enough to be able to control it. Therefore, any casual

touch of particular people or things could feed her unwanted or unexpected

readings.

Occasionally, her 'visions' build up in her memory, which often result in

strange dreams. These dreams can be mentally taxing, and being a detective, that

can mean rather disturbing nightmares for Joan.

Due to the nature of her almost empathetic powers, and her lack of control over

them, Joan is susceptible to psychic influence and attacks, whether she be on

the receiving end of mind control, or catching the brunt of psychic energy given

off from a person or field. Techniques or devices designed to bring down a

psychic-based super would be very effective on Joan.

Abilites: Raised in a family where detectives run in the family, Joan is

predisposed to analytical reasoning and critical thinking - while she is by no

means a genius or supernaturally skilled in this area, she is above average.

She has undergone all the basic aspects of police training, including the use

and familiarity with standard issue firearms and weapons, physical training, and

profiling.

AbilitiesInadequacies: Given her relatively young age, Joan has yet to achieve a

high level of experience in her police work.

Concerning her abilities, Joan is in a sort of denial. She refuses to consider

herself different from the average person, not believing herself to be a

'super', stemming from the prejudice she's been subjected to from those in her

workplace.

Personality: On the surface, Joan appears to be your average detective type -

serious when it comes to her job, and all business around her colleagues.

Because of her strange abilities, some of her co-workers refer to her as

'Spooky' or other derogatory names, which further causes her to be impersonal

and sometimes brusque on the job. This also fuels some antisocial tendencies off

the job.

In general she is a pleasant person to deal with, and perhaps due to her

abilities, she is known to be empathetic - receptive to other people's moods and

emotions "on a completely normal, non-superhuman level". She is one for quiet

fun, preferring a calm night at home to clubbing or bar hopping. She has no

close friends in Megatropolis, and most of her social interaction takes place

with her feline companion.

History: Joan's family is a typical Irish family, almost stereotypical in the

fact that it heralds a long line of police officers and detectives. She is the

only child to Patrick and Mary Gavin, and has grandparents on both sides who

came to Ellis Island. Patrick was a well recognized and respected detective

before his death fifteen years ago. It wasn't planned or expected for Joan to

carry on the family law enforcement tradition, but her unique abilities caught

the eye of the local PD early on.

Her father, aware of his daughter's blossoming gift when she was around eleven,

thought he would test her abilities in a simple robbery case. Half out of

curiosity, he allowed her to read a recovered stolen car. Joan saw the man

clearly and identified him from a list of former convicts, who later confessed

after he was caught. The department was hooked.

Too late, her father realized his mistake. Try as he might, he was unable to

stop the department's growing interest in using his daughter's abilities, and

following his death less than two years later, Joan was already lined up to

start training as soon as she turned eighteen. Upset over the death of her

father, and unable to console her mother, Joan saw this as the most appropriate

career move to honor her father's memory.

She achieved high marks in all of her training, and was soon more than qualified

as one of the youngest cadets, rising in rank quickly. While her promotions

where legitimate, envious colleagues began to believe she was receiving special

treatment due to her abilities. Nevertheless, Joan still maintains a degree of

respect from her superiors, and a tentative working relationship with her peers.

For a three-year period, Joan was sent to Neo-Tokyo as a part of an exchange

program with the Megatropolis PD. There she spent time getting a feel for the

more eastern style aspects of training, learning the rudiments of hand-to-hand

martial arts and a few new weapon techniques. She began in earnest to study

profiling here, and in an environment where no one knew about her abilities, she

even managed to develop a few close friendships. Neo-Tokyo was a place of

anonymity and happiness for Joan. Then her exchange ended, and the growing

activity with supers in Megatropolis drew Joan back home.

She has just recently arrived back in Megatropolis, where her mother owns a

bakery. In search of a quieter, more independent life, she is looking for an

apartment away from home, and will continue her work with the Megatropolis PD.

'57 Chevy Bel-Air

Because every detective needs a really cool car...

"Just fooling with the Hero thing... Ah, a face only a mother could love. Hopefully I'll sketch out something of my own soon."

Joan Gavin

"OOC: I figured I ought to give Joan's bio a facelift, to give her a little more color and depth. It's redundant I know, but since I can't delete that first application-standard bio, well ... Hopefully you'll just end up reading this one first. But this bio does mention some details that aren't mentioned in the previous one, either because I forgot the first time around, or things have changed since then.

This mostly provides further details on Joan's inhuman abilities."

Name: Joan Gavin

Gender: Female

Age: 27

Marital Status: Single

Occupation: MPD Detective

Inhuman Abilities: While Joan does not consider herself a super, she does possess an ability called psychometry. It grants her the capability of 'scrying' objects through the touch of bare skin, theoretically based on psychic vibrations retained by the object.

J R Buchanan coined the term 'psychometry' in 1842 "from the Greek words psyche meaning 'soul', and metron meaning 'measure'", and developed a theory that explained that all things give off an emanation. These emanations contained a type of record of the object's history, and he also believed that these recorded senses and emotions could be played back in the mind of the psychometric scryer. To explain this, Buchanan believed that all objects have 'souls' that retain a memory.

A German doctor named Gustav Pagenstecher was intrigued by Buchanan's writings, and discovered that one of his own patients possessed a similar ability. She could enter into a trance-like state and hold an object in her hand, speaking details about the object, and the life and experiences of the owner. Pagenstecher's theory was that a psychometrist could tune in to the experiential "vibrations" condensed in the object.

Today, the theory of "vibrations" has received more attention since it has some scientific basis, going on the knowledge that at all matter on a subatomic level exists as vibrations.

Most theorists suggest that psychometry is a natural ability of the human mind, but others believe that it is controlled by spiritual beings. They can either lend the scryer the details of a reading, or use the person as a vehicle while the spirit does the actual scrying.

Psychometrists usually scry in a normal state of mind, and there is no need for any sort of preparation, such as meditation, trance, etc. In some cases, if a scryer reads an object belonging to someone who recently died of illness, the scryer may suffer from symptoms of the illness. Psychometric impressions may come in the form of emotions, sounds, scents, tastes, or images. These visions are very rapid in nature, and appear in no logical sequence. Psychometrists also sometimes experience a temporary loss of energy and an increased body temperature when scrying, and also an irregular heartbeat.

As for reading human beings, this ability is limited. Human beings are mutable beings with fluid auras, and hardly ever retain recordings of outside influences. Some theorize that only objects can retain such memories as the result of human auras leaving their own impression on a cosmic level.

However, Joan's ability seems to allow her not only to read such recordable objects, but to be recorded upon herself. If she were to scry another person "which would require skin-to-skin contact", she would only be able to read surface thoughts, and only strong ones at that. Everyday worries, such as what to get for lunch, wouldn't really present themselves, though more extreme thoughts and emotions "i.e., extreme sadness and violent anger" would manifest. Sometimes she might pick up on an extremely traumatic past event in the person's life, though usually only the more recent ones.

Because of this, she retains the memories, senses, and emotions she scries from both objects and people, manifesting themselves in the form of vivid dreams that are sometimes too realistic for comfort.

Human beings dream, usually about events in their own lives, in order to process their memories and experiences during the day. The inability to dream "at least one's own dreams" inevitably leads to insanity, and in Joan's case, dreaming the experiences of others is certainly taxing, both physically with loss of sleep and psychologically. Consequently, she is sometimes in a state of exhaustion and fatigue, and disconnected from the goings-on around her.

Joan does not have full control over when and where her readings take place. Sometimes they are spontaneous, and in the case of accidentally scrying from other people, this can result in somewhat embarrassing situations. Imagine shaking your landlord's hand and finding out about his fetish for high heeled shoes. Rather than risk the chance, Joan frequently avoids meeting new people.

"That's enough for now. Next up: Appearance."

Why didn't you just ask Rebel to delete the old bio when you asked him to approve the new one? "Since rule 1.10 says any bio additions / new sections are strictly forbidden without moderator approval."

"I'm sorry, I did not think this would be considered a new section. It simply explains what was already approved. I apologize if I misinterpreted the wording of the rule."

Joan Gavin

Hubba-Hubba!


Martyr

Martyr

Character Name: The Martyr

Secret Identity: Nick Carson

Race: Mutant

Birthplace: Madison, WI

Character Age: 22

Occupation: Demon Hunter/Assassin/Spy/Thief

Gender: Male

Inhuman Abilites: Yes

Moral Standing:: Oddball

Appearance: Nick is a well-built young man. He is around six feet tall, brown

eyes, short brown hair, and very handsome. Nick weighs about 250 pounds of

mostly muscle. Nick wears whatever is proper for the present conditions. But

when he is out on a mission he wears mostly black to stay hidden in the shadows.

He will wear whatever is necessary for missions and just walking about on the

streets. His favorite cloths to wear would be his black muscle shirt, his black

pants, his black trench coat, and with his black leather "Assassin Gloves".

Super Powers: Nick has super human strength and agility. He is very quick and

very strong. He can lift anything three times his own weight and is three times

faster than any average human alive. Nick also has visions of his escapes. For

example, if he is stuck at a dead end and a whole police force is closing in on

him he would have a miraculous vision of how to get the hell out of there!

Super Weakness: If he is using his powers around a major source of power "power

plant, big electrical boxes, ect., ect." they will not work. He will die if he

is near too much electricity for too long. But if he is by a huge source of

electricity for a short period of time he will lose his powers and most likely

pass out. The same thing basically happens with his visions too; if

he is around power sources his visions will not always come in or he will not

even have them until he regains his health by resting.

Abilites: Nick is very accurate with almost any weapon he uses. He also is very

stealthy. Nick is a master at picking locks and is very good at acrobats. He

sometimes carries a crossbow with him and a wide selection of throwing stars and

throwing knives. He keeps these stars on his belt around his waist. One knife is

kept on each one of his ankles held by a strap. Nick also has two armbands full

of six, six inch throwing needles on each arm; usually dipped in homemade poison

before use. He always carries a rossary with him and other such things to keep

the evil spirits away and to help him with his tasks "holy water, garlic,

crosses, ect., ect.".

AbilitiesInadequacies: He would choose a self-propelled weapon over a gun any

day; but he still uses guns a lot. The gun he really is good with is a sniper

rifle. He is not good with children; he hates them. Takes a little too much

pride in his work; he hangs the heads of the demons he has killed up on his

walls. If he doesn't have time to get their head he will always get something

of theirs for a gift to himself. Women are probably his BIGGEST weakness of

all. He is obsessed with them; but does not hesitate to kill any that get in his

way.

Personality: Nick is very talkative. He can be friendly if you get on his good

side, but that is not very likely. He is very charming; it seems like he always

knows what to say to the ladies. Nick has a lot of connections with a lot of

people. Nick is also a very patient man. Nick can be edgy at times of distress

or action. He also gets very excited during a fight or battle or anything else

of that manner.

History: Nick was born in Wisconsin. Nick's life was perfect until Nick's mother

told his father that she was a mutant. He freaked out about the whole thing and

hit the road when Nick was only five years old. Everything went downhill after

that. His mother couldn't handle all the pressure and all the responsibility of

being a mutant in a human world. When Nick was the age of ten somehow people

found out that his mother and him were mutants and they decided that these two

would be a bad influence on their own children. So they decided to kill them

both. They locked them in their own house and set it ablaze. Nick had a strange

vision that the cellar door was open and that they could get out of the burning

house safely. He carried his mother to safety and they both ran from their house

and moved to New York. They found a place to stay in an apartment where five

years later Nick's mother was killed by a vampire sent to kill her and him both.

Nick was hiding in the cupboard while the vampire tortured his mother to death;

he didn't bite her, he decapitated her and smeared the blood all over the house.

He drank the remains of the blood and left. Nick then ventured out of his house

in search of the wicked thing that had killed his beloved mother. When he

finally caught up with the vampire he gruesomely killed it and decapitated its

head and kept it as a souvenir. He moved to California in search of adventure

but found loneliness. He lived in a duplex there for eight years killing

vampires and other demons and robbing various banks around where he lived. He

got sick of living in that boring place and moved once more to find

Megatorpolis.

*Update*

In a car accident in Downtown, a small glass full of Holy Water spilled all over The Martyr's smashed legs. Within 30 minutes of it spilling on him, he was all good and ready to roll"just with a little limp".

The Martyr has now figured out that Holy Water has a strange effect on him; it heals him. It takes at least 30-40 minutes to heal but he will still have some sort of disabilty"limp" for a while after. Since his findings he now carries a couple extra bottles of Holy Water.

The 'catch' about his new strength is that he can use the Holy Water or his speed and strength. For example, he can use as much strength and speed, until he passes out, and than use the Holy Water. But after using the Holy Water he cannot use his powers untill the Holy Water effects are totally done"30-40 minutes".

The Martyr now carries crosses, Holy Water, a small Bible, and a rosary around his neck. All these items are for protection; except for the Holy Water which heals him.


Wall Crawling Thief.

Character Name: Thief

Secret Identity: Kristina Balboa

Birthplace: Downtown Megatropolis

Character Age: 20

Occupation: Museum Curator

Gender: Female

Moral/Details: As her Public name suggests, she is a thief extraordinaire, and doesn't mind breaking into places, or stealing items not belonging to her, but her heart is that of a hero, and she doen't steal from those who have little.

She will also thwart the plans of many a villain who crosses her path.

Appearance: Very thin and lithe, platinum blonde hair, cut short to the point of almost bald"about1/2 inch long", her skin color is a golden tan, and her eyes are a sapphire blue. in costume, she wears only a black leotard, that leaves both her hands and her feet free.

Out of costume, she wears form fitting clothing, bright in color, and generally flaunts her figure. She has hands about 50% bigger than normal. She is 5 feet, 8 inches tall and weighs approximately 160 pounds.

Super Powers: She can climb walls, and ceilings as if she were an insect or spider. She must have full contact of a hand or a foot"at least the ball" in order to keep hold, this is useless if she wears gloves. She also has extreme agility, she can dodge any arrow shot at her, and most bullets; lasers and plasma rifles have a good chance to hit, however. she tends to be physically weak, but her agility can help her

to escape most situations, as she can bend and pop a joint loose momentarily to slide out of a pinning hold.

Super Weakness: She is highly sensitive to electrical static, as it will knock her unconscious regardless of the strength"static shock from rubbing a balloon would be sufficient." Hign voltage will kill her on contact, if she is not properly suited for it, and will knock her unconscious from 10 feet away.

Abilites: Other than her supernatural agility, she has trained in the martial arts, specifically karate and judo, receiving a black belt early in her training. She also carries on her several sets of lockpicks, ranging from standard key lockpicks, to specially made electronic lock picks, meant to get past security systems requiring some form of identification.

Abilities/Inadequacies: She has been caught stealing on several occasions when she was a juvenile, and has been placed in Kleptomaniacs Anonymous. She dislikes the group, and will do just about anything to get out of it. Although she can get into most places, she still has skin that is rather soft, and will get scraped and cut easily, hence the full body leotard.

Personality: She is a rather happy person, enjoyable to be around, flirtatious,

a person who enjoys life. She will try to see the best in all things, and will bring out the best in those around her. she has an uncontrolable fear of snails.

History: On the streets since she was young, she learned thievery quickly, and continued in this training even after she started to go to school. She was an avid learner, and aside from her time spent in junie hall, she made regular attendance and was at the top of her class in high school. She continues to go to college, and with her grades, she was allowed to become a curator at a local museum, learning everything she can about the historical artifacts located there.


Shadow

Character Name: Richard Blackwood

Secret Identity: Shadow

Birthplace: Megatropolis

Character Age: 25

Occupation: None

Gender: Male

Inhuman Abilites: Yes

Moral Standing:: Oddball

Moral Details: To put it simply, Shadow is a vigilante, a man who will, at times, help the innocent, but has absolutly no qualms with killing intsead of arresting villains and/or other people he finds a reason to feel that killing is neccesary.

Appearance: Richard's appearance can only be called "flowing". No matter what he is doing, wielding a sword and leaping across a room or simply walking down the street, he seems to flow. Both his body and the very clothes he wears seem to constantly be in fluid, smooth motion. His strong, handsome facial features have won more than a few women's hearts, especially with his deep brown eyes and dark skin tone. Richard's nationality is unknown, but it seems to be something exotic since he doesn't look like most people. Richard's dark brown hair is obviously a factor to his fluid look, as are the dark shaggy clothing he wears when in "combat mode". Although he wears dark clothing, Shadow wears a deep blood red trench coat over the clothing that houses several weapons.

Super Powers: Richard's power is not in fact a power because he has no control over it whatsoever. Its origin is both unknown and unexplainable. Richard cannot, unless under very specific circumstances, be hit by a projectile weapon of any kind. This is not luck or a talent, but simply a sort of universal law that surrounds and extends from Richard. No matter how many bullets, how much shrapnel and glass, none will ever hit Richard. It simply doesn't. Note that the size of the object has NO bearing on this law. A tank could be dropped directly over the area Richard is standing and it will not hit him, landing however far away it has to in order to miss him.

Super Weakness: Of course, all universal laws have ways to be twisted and this one is no different. A bullet shot from a gun point-blank, skin touching gun barrel, will hit Richard. Also, because the bullets shot at Richard have to go SOMEWHERE, people standing near him when he is shot at stand a MUCH better chance of being hit by the projectiles: other people are not protected by his laws. The other drawback to this "power" is that nothing Richard throws/shoots/launches ever hits its target. The same unexplainable force that keeps anything from hitting him somehow knows what Richard is aiming for and there is no way to trick it. Also, even at times when Richard would WANT to be

hit by something, it won't happen. Which means that he cannot catch anything thrown to him.

Abilites: Richard is trained in the ways of dozens of different fighting styles, using dozens of different weapons and simple hand-to-hand combat. He is most trained in sword fighting, but he is also extremely skilled with staffs, daggers, and others. Richard is a determined man, fueled by a mix of a sense of justice and rage that almost assures him of getting to his target if a way exists. Richard is also fairly intelligent, and knows enough about general science and physics to figure out ways to counter-act super's powers.

Abilities/Inadequacies: Richard's determination often leads him to getting in WAY over his head. The fact that he isn't a "real" super is also a huge disability since he cannot truly "utilize" his power like supers. Richard also has trouble figuring out who the good guy is in most situations of combat. The fact that he really doesn't care doesn't help much either.

Personality: The biggest part of Richard's personality is determination. He is so determined that he has even been known to travel abroad simply to capture/kill his more "important" enemies. This often leads to trouble. Also, Richard thinks very highly of himself, he is not a humble person by any standards.

History: Richard was born to regular parents on a regular Saturday in regular Megatropolis. There was nothing spectacular about his birth, nor about his childhood. Nothing special ever happened to him that would set him aside from any other child and it would remain this way his entire life. His seeming inability to ever catch anything was left up to clumsiness, even though the boy seemed to be more graceful than any wildcat. Richard's father owned a fighting dojo where he trained his son to teach him self-discipline and respect: it worked. Richard learned easily from his father and soon surpassed him in fighting skills, moving to weapons before he was 13 years old. He had a certain affinity for swords and hand-held blades, straying away from thrown knives and daggers. He found that he could never hit his target, and it was simply easier to work with a blade. Richard's father died when he was 20 and Richard dropped out of college to take over the dojo. His mother, heart-broken over the loss of her husband, seemed to simply fade away until she followed him to death. Although Richard was raised by upstanding parents, he found that he did not follow the strict morals that they did. He found that he had no difficulty using his fighting skills on people that he felt deserved it and even killed a few criminals he came across. After a while, Richard realized that he should at least TRY to help and deal with the "super problem" that was plaguing the streets of Megatropolis and he took of the name of "Shadow". It was during one of his adventures as Shadow that he discovered his ability to never be hit by a bullet fired at him and he in fact proved this to himself when an entire gang fired on him in a field. He should have died, but when the ammo was finished, Richard didn't have a mark on him. This only strengthened his belief that he should help stop criminals, but it had no effect on his "whatever is necessary"

attitude.


Leon Stevenson A.K.A Freakuency

Character Name: Leon Stevenson

Secret Identity: Freakuency

Race: human

Birthplace: Unknown

Character Age: 27

Occupation: Mechanic, scientist

Gender: Male

Inhuman Abilites:: No

Moral Standing:: Oddball

MoralDetails: My character would be more of a villan than he would be a hero.

But there are times when he will do the right thing.

Appearance: In costume: Dark black long coat with a red ripple design on the

back. Black trousers with thin red stripes going down the trousers. Black shirt

with crimson ripple design. Black top hat with thin crimson stripes going down

the sides. There are two small crimson ampilifiers on his shoulders with a wire

attached to an electric guitar, the guitar his black with a red swirl in the

middle. It has strang shape, sharp edges "not used for attacking with" and

spikes point out of each corner

Built yet thin looking. Short Blond hair with crimson eyes. Pale white skin, a

pointed nose, small scar on the right cheek.

Out of costume: Blue jeans with white top. Brown heir and blue eyes. Slightly

out of shape but not by much. Scar is still visible on cheek.

Super Powers: My character doesnt have inherited super powers but uses his

knowledge of sound to make his weaponry. His guitar gives him the ability to

level small buildings, send shockwaves in a certain direction. The waves cant

destroy people but they can bring the enemies surroundings on top of them or

give then a nasty joult when are hit by one of these waves. The ampilfiers on

his shoulders help make his soundwaves slightly more destructive but they help

by making Freakency able to generate shockwaves

Super Weakness: One of the things that Freakuency dreads is a high dose of

heavy water to his guitar. The high concentration of hydrogen in heavy water can

mix with the chemicals in the guitar causing it to shut down or even explode.

Once Freakuency's guitar is taken care of he becomes a mere human again. Witout

his guitar he cant do anything. He wont be able to fight on and will have to

resort to turning and running or face the concequences of his actions. The

guitar also runs on electricity so it can run out in a long battle so freakuency

would have to run

once his guitar starts losing "Juice."

Abilites: Freakuency is acrobatic and swift on his feet. The only equip he

carries are his guitar, his amplifiers an different types of sound grenades.

Leon is naturally intelligent and has a vast knowledge of guitars and music.

Combining this knowledge with his knowledge of sound and physics he can make

weapons of destruction.

AbilitiesInadequacies: Freakuency isn't very strong, he is almost a push over to

the average human being. He relies on fighting at distances but when it comes to

close quarter fighting Freakuency will use one of his grenades so that he can

get away as fast as possible. Freakuency is very cocky and this sometimes ends

up in him getting into a lot of bother.

Personality: Leon is a pushover of a man. He rarely stands up for himself. He

keeps to himself a lot making guitars for celebrities and other guitarists. He

is a loving kind of person and likes music and talking to people that don't

bother him much. He does have violent outlashes at times which scare people away

from him.

Freakuency on the other hand is a cocky, fast tongued young man. He is

intelligent yet very arrogant. What leon lacks in self esteem freakuency makes

up for in big headedness. He likes too be the guy incontrol of the situation and

gets really irritated when some one messes up things for him. He hates heros and

villians alike.

History: Leon does not know much of his past all he can remember is his

university days. He cant remember his childhood or anything before the age of

15. He just seemed to appear at a home one day without a word. Here he was taken

in and was sent to school. Leon did brilliantly when it came to maths and

physics. His grasp on the two subjects was unbelievable for a person of his age.

He went on to university where he studied his 2 favorite subjects, maths and

physics. He then became a scientist and studied the sound and was enrolled in a

secret operation in the military for the creation of new sound weapons. When

the weapon was nearly complete Leon vanished with the weapon and was never seen

again. The army spent 5 years trying to hunt him down and the weapon but gave up

after there were no leads. Leon now lives in this city.Now Frekuency has arrived, and feels he wants

to have a bit of fun with its people


Father Callihan "NPC"

Father Callihan has been a preist for three years at St. Mary's Church in Downtown Megatropolis. He is human and has no special powers or abilities. Except for the power of God. He is now teamed up with The Martyr and is The Martyrs best friend at the moment.


Detective Sam Burke, Homicide "NPC"

Name: Samuel Burke

Age: 42

Birthplace: Megatropolis

Height: 6'0"

Weight: 262 lbs

Hair: Black

Eyes: Brown

Moral Standing: Good guy

Occupation: Police Detective

Strengths: Street-smart and well respected around the force. Mean shot with a pistol.

Weaknesses: Rather slow due to his girth. Not the most people-friendly person around. Rough, rude, and has less breeding than a stray dog.

Bio: A policeman through and through, Burke hails from a family of cops. Father, mother, brothers, uncles, cousins, and one of his sisters; all cops.

His intuition and relentlessnes proved to be a great asset to the MPD, and he quickly rose through the ranks to detective. His dozens of collared murderers have kept him on the force for 21 years now, despite the fact that he is obviously above the weight limit in his height class.

A few months ago, a little girl who lived next to him was killed, murdered apparantly by a super-human who was called the Ghost, or some cheesy name like that. The murderer is still uncaught, and Burke has made the case his life, obssessing over it day in and day out. Twice he had cornered the Ghost, and both times he has gotten away. Unmoved by the fact that some say the Ghost is a hero, Det. Burke has sworn to track the scum to the ends of the earth... or at least the Megatropolis City Limits.


FBI Agent Black

Name: Special Agent Black

Race: Homo Superior

Birthplace: Texas

Age: Unknown, appears 30ish

Occupation: FBI Special Agent

Gender: Male

Inhuman Abilites: Yes

Moral Standing:: Oddball

Moral Details: He is a 'rogue' FBI agent who has quite a bit of pull all around the country. He mostly does what he wants to do but also does cases that he is assigned. He is always on the side of justice, unless something personal is in

the way.

Appearance: Black is tall, about 6'3 and weighs nearly 190 lbs. His skin is almost albino white, and his eyes are a piercing pale gray color.

He almost always wears a long coat, one which could hide any number of things beneath its

folds. He is muscular, but not unpleasantly so, and it is visible even beneath the folds of the coat.

His hands have elongated fingers and are strong. His silver hair is long and flowing. His voice is a deep baritone with a Texan

accent.

Super Powers: Black's sole power is the ability to telepathically 'connect' and 'download' all of any person's mind. It matters not if they are supers or not.

Basically, once he connects to them, he can, after the 'download' has finished, experience everything that the person has ever experienced in every perspective.

Black would know everything there is to know. He would be able to tell if they commited a murder, what they were thinking, what they're fighting stratagies are, anything.

Also, he can resend any information that he finds back to any person, including the original. If the person has had a traumatic experience or mental blockages, Black could 'decrypt' these memories and send them back so that the person could see them in perfect clarity.

He is also a minor empath, only able to detect the major emotions from short distances.

Super Weakness: Special Agent Black has three main weaknesses. First, for him to use his power to its fullest speed and potential, he must be in skin contact. He can still read a person through clothes, and from small distances, but the speed of his 'download' slows greatly the farther away that he gets. About 50 feet away, he barely recieves anything.

Second, if his mental 'download is interrupted, "i.e. someone removes them from contact, etc." then he must completely restart the entire mental download from scratch. "If he himself stops it, then he escapes with what memories he got."

And third, if he "downloads" a particularly violent person, or nice, or a snitch, whatever, he will begin exibiting signs of that personality, such as brutality, or being overly trusting, overly talkative, whatever that person was, he might begin to exibit signs of them, more and more often until he "deletes" what he recieved from them. Or, if he chooses not to delete them, he becomes more and more like that person.

"Deletion is him basically removing their essance completely from himself. He does it in the exact reverse of how he 'downloads' people, only with much greater speed; he can 'delete' a person in a few seconds time."

However, his 'kryptonite' weakness is that, along with his third weakness, he also experiences the pain, loss, hurt, happiness of the person that he is 'downloading'. He experiences everything that that person has experienced, and it all floods him the moment that the download completes.

Abilites: Agent Black is very intelligent when it comes to people, and most other things for that matter. He knows how to manipulate them to do his bidding, and how to turn them from foes to friends. He can easily extract information from them, especially with the help from his mutant power.

Also, he is quite intelligent how the human mind works and what drives it. He also reads a lot and is knowledgeable in many areas.

Also, being an FBI agent, he has many connections and he himself has quite a bit

of pull all over the country. Many people in positions of power have heard of him, or even met him.

Black is armed mostly with knowledge, but these are his worldly weapons. He owns a Les Baer custom, .45 Government Model with tritium night sights and laser grips. The bullet from this gun holds true devastation from the target. He

also has a large Swiss army knife, and a regular sharp pocket knife. Within the endless folds of his cloak, there is more ammo for the Les Baer Custom .45.

Inadequacies: Even though he is well known throughout the country, that does not mean that the people who know him like him. In fact, many of the corrupted politicians and business owners who've met up with him wish him a painful death.

His many connections have proven to be faulty at times. This seems to be happening more and more often.

Also, some people are far too strong-willed to be manipulated in any way by Black. He would still try on them, however, and this has led to new enemies being made when they realize what he's doing.

Personality: Black is a very calm, collective person. He always thinks out all of his actions to their fullest extent that he can see. He can be calculating at times. He is, for the most part, a kind, gentle person who would not even

think of hurting the innocent, unless it served the greater good. The guilty, however, are another matter. For him, the kindness and big-heartedness evaporate quite quickly and he can become colder than a machine.

History: Not much is known about Agent Black. He is from Texas, around 30 years old, educated, and a FBI agent, and his power; but even this is not known to many.

His first name, for instance, has never been discovered. All that is known about him is that FBI Special Agent Black has much pull around the country, is basically a 'rogue', for lack of a better word, FBI agent, and is quite dangerous to many of the criminals he comes into contact with.

However, it is believed that his family, running back 4 generations ago, controlled a massive company and gained infinite wealth, although this rumor is most likely just that, a rumor.


Sandra Ven'alla "Venom"

Name Sandra Van'ella

Age 18

Alias Venom

Birth place Los Angelis

Gender Female

Occupation Artist/ Student

Moral Standing Hero

Apperance

Sandra is a moderately tall and lean girl, standing at 5'6" with a toned body. Her skin is rather pale, due to the lack of sunlight she tends to get and the overly black clothing she wears. Her eyes are what many would call tri-colored. A mix of striking icy blue and royal purple rimmed with a golden ring about the iris. All of which surround a deep black pupil in the center. Her hair is jet black but tinted towards the end with a soft pale hade, not white, but more silver in the right lights. Both these oddities are natural through some mutation of her own.

Clothing wise Sandra is just as unusual. Her outfits usually consist of a more retro/cyber gothic look with belts, chains, deep dark colors ranging from black, blood red to deep purples. Her Hands are always gloved, ruby stains lips always glossed with a thick coating of lip gloss, and her legs always hugged by a pair of knee high lace-up boots. She has only one ear pierced with one small stud of a tiny snake biting it's tail set in her left ear complimenting her necklace of

an aunk "Egyptian cross" with another snake oiled about it...Designed by a old friend.

Super Powers

Sandra's super power is not one to be trifled with. Her whole body is poisonous. From head to toe. Her touch can result in a slow and painful death at times, but is more prone to inducing a deep sleep close to a form of temporary coma. This of course is depending upon what part of her body would make skin contact with your own. Her lips have to be the most poisonous. In a normal human, death is almost guaranteed unless anti-venom is distributed into the blood stream with in 20 minutes. Hence why she commonly wears lips gloss, the thick substance seemed to dilute the efficiency of her power. Next are her nails. Unlike most peoples, Sandra's are more like claws than actual fingernails. They are constantly painted black making them seem more like claws

than anything else. If these claws are able to break the skin and cause bleeding, in a normal human, this can cause a fiery sensation from the point of contact that only gets worse after time. How quickly this flares up, depends on the persons will power and immune system. Finally is her actual skin...skin to skin contact, at any point on the body can cause both pain then unconsciousness? Unlike the claws, the pain if brief, simply because, nine times out of ten, the person is out-to-it before it has time to flare up. Last but not least is her power of poison resistance and heightened senses. Most natural and few man-made poisons don't seem to affect Sandra. Because her own body has adapted to now poisoning itself, it has made her immune system very resilient against other forms of poison. As for her senses, Sandra has an unusual form of night vision...much like a snakes. She can 'taste' her surroundings in a way that will actually give her mental image of what is about her. A sort of grey scaled view of the world.

Super Weakness

Her power is also her curse. Sandra cannot make any physical contact with anyone, she has no control over her power, and it is just as effective against friend and foe. Her powers are also slightly diluted against Supers; where as her 'kiss of death' would kill a normal person. A Super has a longer period of survival and there is a 40-60 minute time frame for the anti-venom to be administered. All of the effects of her powers against another super seem to take more time to go into effect, but are still just as potent in the end. Another weakness is her low tolerance for temperatures. Sandra, in all of her venomous nature so close to the snake, can't take cold temperatures any normal person could handle. She is more prone to getting sick in the winter and can't stand ice and large amounts of cold can cause her to go into shock. And at times shut down her system. With enough cold, you could kill her much faster than you could a normal person. Though she is intolerant to cold, this doesn't

make her more tolerable to high temperatures, she will be burnt by boiling water just like anyone else. Finally is her true Achilles heel. Sandra can't stand light; too much light is much the same as too much cold. She cannot go outside without shades on and her skin is prone to burning and blistering in harsh summer days. Hence, she much prefers shady spaces and dark moon lit nights.

Strengths Sandra, having little socializing experience, took too herself to keep herself busy...and trained herself in many forms of martial arts, designing her own 'free form' style. Her agility is astounding, and would impress most masters in any type of art, and her flexibility is also slightly inhuman as she is able to fit herself into tight spaces...both because of her flexibility and her delicate stature. She trained herself how to throw things, such as daggers, darts, and many other light weight objects. She can use a gun, and her aim is

rather extraordinary, yet she prefers not to kill so sticks to weapons that are less likely to kill. Her favorite weapon is the quarter staff, which is her most used and prized accessory. She holds a small metallic staff that can retract

into a small compact size to keep hidden.

Weaknesses

Sandra is very light weight, and easily over powered, her main strength is in her speed and skill. She can't fight for long periods of time, and is more likely to tire before her competitor. Hence, she likes to fight in small bursts at a time and attempt to get a fight over with as quickly as possible.

Personality

Sandra is a very lonely person. She hardly spends her time about large groups of people, and has little to no real friends. She will converse with the occasional person, as it is expected unless she wished to become a hermit. Yet, other than that, she remains relatively to herself. She is constantly trying to be positive, but it is kind of hard to be like that when your very touch can cause death or at least a painful coma. She craves human contact, but fears that it will always wind up in her hurting something she cares about ... so she keeps those people away from her and doesn't allow many in. Sandra is a smart and gifted girl, studying sculpture art and music at the university and hopes to, some day, become a reasonably well known sculpture. She is constantly studying, and marking a new piece of art at night in the art room when there are least people about ... Her reasons to be a super hero is, in a way, her way of apologizing for all those she had regrettably harmed in her past and possibly in her future. She wishes to make up for these hurts she has caused and somehow prove to herself that her powers can be used in a good way

History

Born in the bustling city of Los Angelis. Sandra was a healthy child until she was diagnoisised with a rear and new disease. No known cure could be found for her condition, which left her weak and unable to walk from the age of three. She was constantly confined to her room and hooked up to a monitor at nights to insure she didn't stop breathing at nights due to her weakening muscles that were slowly becoming unable to contract her diaphragm for her lungs. After another year of this constant monitoring, Sandra became deathly ill and was hospitalized for constant care. She was watched by doctors and nurses for another six months after this and given a multitude of drugs to keep her alive ... and others counter he dismal side effects of the strong medication she was

given in attempt to make her loosing battle more comfortable. After the six months had passed her parents asked to take her home, as it was plainly obvious she wasn't going to last much longer and they wished their daughter to be in a warm and homely environment. They were allowed to take Sandra home and were given home care after that. Through the course of her treatment she was given stronger medication to numb the flaring pain that the, now four year old, girl was experiencing. At some point during this, Sandra's mother became distraught with grief as the pain killers were starting to have no effect on her daughter and came to a sullen conclusion she had to take matters into her own hands ... euthanasia ... She managed to get her hand son some strong poison through means of her own still unknown to Sandra and mixed it with her medication drip. Surprisingly instead of killing her it cured her ... She did indeed become extremely weak and close to death due to the effects of the poison, but through some miracle, countered it and used it to her advantage. The doctors were baffled to how sick a deathly sick girl could get better so quickly? Instead of questioning, her parents took to raising her best they could provide. Soon after Sandra learnt the secret behind the miracle. She was a Super, but through some fault in her DNA the gene to trigger this had failed ... making her sick. With the poison kick starting it again, she had been given another chance ... but at a cost. At the age of nine, she realized her deadly talent, and as years went past, that talent grew stronger and more potent. She went through school labeled as the loner, feeling a need to isolate herself from everyone else in order to protect them from her ... But soon that little secret was revealed for the world to know and she was unrightfully expelled from her school. Thankfully she had already gained what she needed to enroll into a university and picked one she saw to be the most promising ... Megatropolis University ... and took too the city as soon as she could.


Bushido

Character Name: Bushido

Secret Identity: Daimyo Mishima

Race: Human

Birthplace: Hokkaido, Japan

Character Age: Unknown, looks to be in late fifties, early sixties

Occupation: Warrior, Startegist, Executive Businessman by day

Gender: Male

Inhuman Abilites: Yes

Moral Standing:: Villian

Appearance: Appearance: Height: 5' 8"

Weight: 235 lbs

Hair: Grayish-White

Eyes: Brown

The top of Mishima's head is bald, but he has hair on the back and sides of his

head, which he styles into spikes so that they look like two horns.

With zero-percent body fat, his body is an impressive sight to behold. A large

and solid block of pure muscle, his form defies his age.

A large diagonal scar runs the length of his torso starting from his left

shoulder down to his lower right abdomen. His body is covered in similar,

smaller scars. Another slashing scar runs over his left eye, which is

permanently shut.

When behind the scenes, as he usually is, he hides his massive frame with

expensive, loose-fitting business suits. During his training, and whenever he

engages in planned combat, he wears a black and white kimono emblazoned on the

back with the Mishima family crest and the traditional waraji, or straw sandals.

Super Powers: With no inborn powers of his own, Mishima's abilities have been

given to him by the dark servant's of Emma, the Samurai God of Hell.

In addition to unnaturally long life, Mishima has been granted peak human

physical prowess. His strength, speed, agility, and stamina have been magically

augmented to the maximum of human achievement. While his strength is still not

up to par with super-strong heroes and villians, or his speed up to par with

super-fast speedsters, his physical capabilities would take a lifetime of

absolute and dedicated training for a normal human to attain.

While this gift of physical superiority is amazing in itself, it does not

contend with his one true power. Emma, in all his Evil, has granted his unholy

servant the ability to wield the ancient and mythical Mehta-Sui energy.

This power grants it's caster complete control over the physical movements and

mental capabilities of it's target, placing them under Bushido's complete mental

control. Under this state, the target is not aware of his actions. All his

thoughts, emotions, and feelings are under Bushido's influence.

Due to the tremendous amount of willpower it takes to successfully wield this

energy, it cannot be used on vast amounts of people. Through several lifetimes

of meditation and mental strengthening, Bushido has learned to expand his mental

grasp to up to three people. The Mehta-Sui power can be placed in effect for up

to twenty-four hours.

Although eye-contact must be made for the effect to take place, once it is

situated, it cannot be broken loose until either Bushido suffers a massive

psychic or extremely damaging physical attack, he willingly breaks the link, or

the energy expires after a day. This means that one of his puppets could be on

the other side of the world and still be under his control.

Super Weakness: Because of years of conspiring with oni and tengu "demons and

spirits" alike, his very soul and physical body have been corrupted and

weakened. Mishima cannot sustain strenuous physical combat for very long. Though

he is as fast and as strong as he was in his youth, continuous physical activity

will suddenly render his body unprotected from the Mehta-Sui energy it houses.

If he engages in combat for more than fifteen minutes "the most time he has ever

dared", the Mehta-Sui energy will consume him from within and spiral out of

control, subjecting him to an extremely painful death.

Bushido's other vulnerability is mental backlash. Though his puppets cannot feel

what he feels, he feels what they feel. Every cut, scratch or bullet wound

attained after they have been placed under his control. He mentally feels their

pain, and their wounds physically show up on his body. Should a subject die

while under the Mehta-Sui influence, Bushido will die as well.

Because of the immense mental strain the Mehta-Sui places it's caster under,

Bushido's strict physical time limit is shortened even further. If he uses the

mind-control, he cannot engage in physical combat for more than five minutes at

a time. Should he try to, the energy will overpower and destroy him.

Abilites: Accomplished military strategist, served the Tokugawa shogunate during

the Edo period.

Accomplished martial artist, his unnaturally long life has given him enough time

to learn, master, and develop numerous martial arts.

His own customized fighting style, Mishima-do, has seen no equal in the field of

battle. Utilizing every single part of the body as an offensive weapon, this

style, coupled with the effects of the Mehta-Sui energy, has left behind

countless broken bodies in Bushido's wake.

AbilitiesInadequacies: In addition to the strict time limit he has, Bushido is

extremely megalomaniacal and arrogant. Despite his talent for strategy, he will

always, ALWAYS undestimate his opponent. In his mind, he is the greatest warrior

the world has ever known, and he thinks himself unkillable in combat.

He is also too proud of his Japanese heritage to debase himself to learning the

English language. He must rely on an interpreter to translate for him when

conducting business. In a foreign land, this is an extremely dangerous move in

both the legal and illegal fields.

Another of his limits is the fact that he is blind in his left eye. His father

removed it himself when Daimyo was just a boy as punishment one day for falling

asleep during a five-day meditating period of no eating, sleeping, moving, or

talking. Though he has since learned to evolve past this disability, a sudden

and unexpected move from this side holds potentially deadly risks.

Personality: Extremely gifted in the art of military strategy. Cold and

calculating, he is master of planning any type of offensive or defensive

operation. Even in the face of enormous odds, his brilliant mind can work out

any plan for coming out on top.

He is an unfeeling warrior, obsessed with seeking out worthy champions and

challengers and causing their downfall. He does not do this by simply attacking

them. He does this by planning and developing strategies from a safe distance.

Once his target is sufficiently weakened, he moves in for the kill.

And although determination is one of his chief strengths, it could also be

called a chief weakness. He will oftentimes find himself so obsessed with his

quarry that he will pay no attention to everything else happening around him.

And in the super-human business, this form of 'tunnel-vision' can prove to be a lethal flaw.

As his strategic mind has served him so well, he has come to think of himself as

invincible. He therefore cannot take failure well at all. If a plan goes awry,

he flies into an uncontrollable rage. This distraction can do much more damage

to him than his opponent, as it takes all of his focused mental concentration to

correctly utilize the demonic energies he stores within him.

History: Born in the mountains of Hokkaido nearly a millennia ago, Daimyo was

bred to be a fighter. Taught by his obsessive and ruthless father, he underwent

brutal and punishing training that would have broken any other man. But his will

was as hard and unbreakable as his! fists, and soon his training molded his body

into a living weapon.

Enlisting in the Emperor's armies at the age of 15, his battle prowess won him

many victories over opposing forces. This caused him to rise quickly through the

ranks. It was during this time that he discovered his gift for strategy. As

satisfying as it was to defeat an enemy with your own hands, it was even more

satisfying to defeat an entire army from a distance, through the implementation

of carefully planned maneuvers.

As he grew old, his desire to be the greatest warrior the world has ever known

was becoming too large and too loud to be ignored. He finally offered his soul

to the Hell God Emma in exchange for granting him the means to become the

world's greatest fighter.

Emma heard Daimyo's pleas and answered; accepting his offer and granting the

warrior his peak physical condition as well as the awesome Mehta-Sui energy, in

exchange for him becoming an officer in Emma's army once he is finally slain in

combat.

To this day, he has scoured the world, seeking out worthy challengers and

destroying them, one by one. 30 years ago, however, when he found himself back

in Japan, the tengu told him a prophecy of a child about to be born who would

eventually grow to be a warrior to rival even him.

Intigued and excited, Daimyo became close friends with the soon-to-be-born

child's parents. He watched as the boy grew into a strong young man. When the

child was eventually ready, Daimyo orchestrated the murder of the young man's

parents, correctly predicting that their deaths would cause the boy to fight

even harder and grow even stronger, his resolve fuelled by rage and grief.

Daimyo followed the boy's flight to Megatropolis and watched his every move from

the shadows. He was delighted when the young man adopted a vigilante persona,

becoming the super-hero Ghost. Deciding that the time was right, Daimyo began to

plot Ghost's downfall. The first step was commiting several murders and planting

evidence that would implicate Ghost. This would serve to weaken Ghost's foothold

in the city, causing the authorities and even other super-heroes to hunt him.

With no time for luxury and rest, his quarry would grow weak, weary from the

endless chase. Soon, Daimyo would be ready to move in and finish the job

himself.

Using the wealth he accumulated from his centuries of living, and not to mention

the money he stole from Ghost's seemingly bottomless accounts, Daimyo has enough

to ensure a luxurious and comfortable base of operations. From his top-floor

office at Edo Financial Consulting, he has the privacy he needs to conduct his

daily planning and strategizing.

Megatropolis is a paradise for Daimyo, as it offers him a near-endless variety

of worthy opposition. Once he has finished with Ghost, he will turn his

attentions to the other super-heroes in the city.


Athanasia

Public Name: Athanasia

Secret Identity/AKA: The reincarnation of Pax

Race: Wooden statue made flesh

Reincarnation Place: Megatropolis

Age: Six Centuries of memories brought to new life in 2004

Occupation: Crime Fighter

Gender: Female

Moral Standing: Heroine - Athanasia tries to be a good woman in a bad world.

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Physical Appearance:

Athanasia's skin is a beautiful dark brown from the tops of her toes to the smooth skin of her hairless head. Unlike her former self, Athanasia's skin is of natural tone. She began as wood, carved in very great and realistic detail, but now can bleed and hurt and become intoxicated. She stands six foot four inches tall, brawny yet with feminine curves. She is nevertheless on the butch end of the scale. She favours a long leather coat, with deep pockets over a tight T-shirt. Dark jeans and hefty square-toed biker boots cover her legs. When she smiles, she possesses more of a beauty than Pax ever did – depending on the beholder as ever - but when she's angry she's very physically intimidating. She wears a black leather glove on her right hand that serves to pad her knuckles inside, while hurting more when she hits. On her left, she sometimes wears three rings: The three are thin-banded silver rings with a single stone set in each – one red, one white and one blue.

The unnatural distinguishing features of Athanasia are that she has no body hair at all, not even eyelashes. Perhaps more noticeable is that her eyes are simply two white balls in her head, pupil-less and opaque. Despite this, they still move and focus simultaneously in their sockets like human eyes, her 20-20 vision the same as it would be for a human. She wears dark glasses to hide this, the only outward sign of her former self. Like Pax before her, she does not age with skin blemishes and scars fading over time to nothing "a process that takes many years.

Athanasia's throat and her vocal cords are different to Pax's: un-coarsened by the heavily industrial cities of the past, or years of smoking. It is a rich, exotic sounding, hard-to-place accent with hints of scouse in times of frustration or anger.

Real world weaponry carried: Athanasia has taken Pax's old pump-action shotgun and brass knuckles. They were tossed aside by Pax and then left behind by Illusion when she took the body. These are both stashed inside her coat, with shells.

The shotgun is a Sawed-off Ithaca Model 37 12-gauge pump-action "Police model" with a pistol grip.


quote:

Model 37 is a conventional, manually operated pump action shotgun. It uses tubular underbarrel magazine that can hold 4 rounds. The receiver is made from steel and strong enough to handle 3 inch magnum shells but yet light enough. Cross-bolt, push button type manual safety is located in the triggerguard, behind the trigger. The most famous feature of the Model 37 is its bottom ejection system, designed by Browning. The same window at the bottom of the receiver is used to load the magazine and to eject the spent cartridges.


Vehicle: Dr John Tyburn, mystic and philosopher, has done many things in his life but he always claimed his finest successes were as a second hand car salesman after he quit The Battalion. During his last trip to America he used skills and experience of this position to arrange a very good deal on a second-hand 1990/1991 model Harley-Davidson Softail Fat Boy 1450cc "88ci" with Los Angeles plates. This beat-up vehicle has had a few parts replaced over the years and has settled down to be a reliable if increasingly aging machine, though Dr Tyburn still had it fully serviced after paying for it. While it remains registered in Dr Tyburn's name it's now on loan to Athanasia.

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Super Powers: Athanasia possesses 'The rings of Britannia.'

The Red and White rings are activated and de-activated by the bearer kissing them. The Blue ring is always activated while worn.

Red Ring – Ring Finger – Ring of invisibility. Renders the wearer invisible to the eye under normal light. This extends only to the wearer and clothes/equipment carried on their person when the ring is activated.

White Ring – Middle Finger - Ring of invulnerability. Provides ten second bursts of invulnerability to damage "but not pain" to the wearer from activation.

Blue Ring – Index finger – Ring of integrity. Allows the bearer to tell truth from lies, to see the true value of something, or see through illusions, to know and protect their own mind against Psionic control.

Super Weaknesses:

General:

The rings may be removed from Athanasia's hand and used by another; The ring of invulnerability will not work if the bearer covers it for example, by wearing a glove. They are in no way bound to the wearer. While the rings are not worn, Athanasia does not have their powers. The Ring of integrity must be worn for the others to work, though it will work alone. If the bearer is unable to kiss the White or Red ring, they cannot be activated or deactivated.

Red Ring – Ring Finger – Ring of invisibility. The bearer is visible under ultra-violet, infrared, sonar and the rest when above usual background levels as in sunlight. Electromagnetic pulses effectively 'short out' this ring for periods between minutes and hours.

White Ring – Middle Finger - Ring of invulnerability. For every ten seconds invulnerable, the ring is off for twenty seconds. It also glows with a pale white light while the wearer is invulnerable, showing whether the bearer is invulnerable or not. If deactivated, at least twenty seconds from the end of the last period of invulnerability must past before it will re-activate. It cannot be active while the Ring of invisibility is in use

Blue Ring – Index finger – Ring of integrity. The wearer is forced to tell the truth while it is worn, and answer questions truthfully, or otherwise keep their mouth shut. While worn, this ring cannot be deactivated, meaning if the bearer were incapacitated they could be interrogated with greater ease.

Athanasia has recently recieved the gift of this new piece of jewelry from Dr Tyburn:

Amulet of Humanity: A small blood-red ruby-like stone set in silver, hanging from a thin silver chain. When worn, this amulet provides a five metre spherical aura around the wearer, extending underground as need be. Any others entering the aura find themselves reduced, or raised, as the case may be to average humanity. No more, no less. The greatest warrior will have no more than average skill, the fastest runner no more than average speed, the most noble and good hero no more than average noble goodness, the stupidest fool raised to average wisdom. There are no physical effects, meaning the fast runner is still physically capable of running fast, but they simply cannot under the amulet's influence, or a flyer would find they could not take to the air. This applies whether abilities or personality traits are learned, or inherited, or of other meta-human or magical origin, and has no effect on technology unless, for example, 'powered' by an affected person such as a mental enhancement helmet. A magically sharp sword would remain magically sharp, though the bearer would have only average skill with it. On leaving the aura, an effected person becomes instantaneously as they ever were. The power of the amulet is indiscriminate; any may take it and wear it, and any – friend or foe – caught in its influence are equally affected; only the wearer is left unaffected. The aura sparkles around it's outline, forming an ethereal sparkling glow around the user. The amulet can only be turned off by removing it from the neck of the wearer, and only turned on in the same way.

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Character Abilities, Training, Skills and Qualifications

Abilities:

Possessing a knack for languages, Athanasia can get by in conversation in most tongues. She also has a real knack for weapons and acts of violence. She is a phenomenally good fighter in situations ranging from a mass battle to one on one. She tends to rely on a bar-brawling style unless forced into greater complexity. Her co-ordination, speed and aim are above average and her physical strength is at the very upper limits of natural human ability.

On occasion she has assistance from Dr John Tyburn, an England based mystic, philosopher and second hand car salesman with some magical and minor pre-cog ability.

Inadequacies, Disabilities and Limits:

Athanasia's remembered fighting experience is tempered by it being Pax's. Athanasia is not seven feet tall and she does not possess wings. Quite simply, her body doesn't move as Pax's did. She therefore has had to adapt for her new body, her new life.

She sometimes has difficulty dealing with some of the people of the 21st century, and is uncomfortable at ostentatious new technology, especially if it isn't an evolution of something she's managed to grow used to like the motorcar or the gun. Athanasia has consistently failed to overcome this old drawback, but feels unlikely to succeed.

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Character Personality:

Athanasia's personality is one coloured by loss. As Pax, she had wings and she had magic. She mourns for her lost wings, feeling trapped and slow upon the ground. Athanasia believes she will never again know what it is to soar on the winds, to fly in the quiet cold air above the clouds; a helicopter or a super-jetpack or even an old style besom would be even worse. She wouldn't be flying; she'd be carried.

As for her magic: Pax had been raised by a wise woman and spent much of her life somewhere between the church and the craft. Athanasia simply cannot work magics as Pax did, something has wedged between her and the powers since her death and she cannot make contact. Athanasia can still use magical talismans and so on, but it's like flying In a helicopter – being carried. To know the flow of magic and to lose it is as knowing true faith and losing it.

This loss renders her oft melancholy.

She does not make friends easily and is loathe to rely upon anyone with her life. She clearly remembers the darkness of death as Illusion killed Pax. Even knowing that Pax brought it upon herself with Dai's psionic urging is little help – Pax died at the hands of a friend and Athanasia doesn't want that. She doesn't want to die again. Athanasia would like to make peace with Illusion, but she fears her.

Another reason Athanasia makes few friends is because she is somewhat socially inept. Through the memories of Pax she has a personality coloured with six centuries of life. She possesses a short temper, and a genuinely vindictive streak; she is impulsive and stubborn. Since returning from her death and being freed from Dai's control she recognises these aspects of her personality and battles to control them.

In many ways, death has woken her up. She is sworn off alcohol, living one day at a time to stop falling off the wagon. The psychological need Pax developed for the drink exists in Athanasia, but she isn't willing to let it control her. As they say, one drink would be too many.

Athanasia didn't care for dying. She doesn't consciously remember what came after; turning her mind to the period makes her uncomfortable. This, coupled with her freedom from Dai's influence, means she isn't willing to kill if she can find a way around it. She'll kill to protect innocent life, but not over trivial matters, and not for vengeance. Athanasia is more like the Pax of the late 19th century than the Pax who died at Illusion's hands.

She's trying to be a good woman in a bad world, with only Pax's long ingrained tendencies and personality dragging her back down.

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Character History:

Pax's story is well known by historians and meta-human experts. Visitors to her memorial in Sage Cemetery may read the story of her life and death.

This is the origin story of Athanasia, and how she came to be:

Dr John Tyburn - the famed mystic and philosopher - had for two decades been counted amongst Pax's closest friends. For all that he claimed retirement from mysticism and philosophy, publicly stating he wanted nothing more from life than to sell second hand cars, Dr Tyburn maintained his interest.

Within a year Frank Jackson died followed by his son Elvis and then Isobella Devon along with her sister – who John hadn't known. John Tyburn found the deaths eerily close as Frank and Isobella had worked alongside the winged woman, Pax, and himself in Dai Llewellyn's team of heroes – The Battalion.

Dr Tyburn feared that an old enemy of the team was working to cause the deaths from vengeance, or spite. He tried to contact Pax, and Dai, and found himself unable to contact either. It was on his sixty-fifth birthday that he began to search through an alternate, mystical means. Partially succeeding, he found Pax on the east coast of America moments before she died.

He felt a presence, something driving her to her death, something that forced her into conflict with her friend and slowed her reactions enough that she was killed. A malignant, evil mind working through many means to a new end; normally shrouded from his sight it was visible to him in the instant of Pax's death.

Dai Llewellyn.

Dr Tyburn found himself engaged in a fight for survivor with his former friend. It was the white-haired old Welshman, versus the aging mystic with greying hair and beard of Afro-Caribbean descent. He had one major advantage – Dai had massively under-estimated him, had never known that John knew the source of his considerable pre-cognitive abilities and could permanently destroy them - The Orb of Wodan. Dai maintained a constant psionic link with the orb and through it could see much of the future, and guess the rest. The fate of the Orb itself was hazy, confusing, misleading.

The Orb was held in the headquarters of The Battalion. Once a secretive group, it was a modern media sensation, appearing to be a fine group of patriotic heroes. Dr Tyburn now saw it as merely a tool to smooth Dai's plans, to remove his enemies.

The sixty-five year old man took on seven of the finest superheroes active in Britain, who Dai exerted the same influence over as he had Pax. The team and remotely Dai, realised too late that they were in combat with a phantom doppelganger created by the mystic. The real Dr Tyburn smashed the Orb of Wodan; a sharp shard costing him his left eye, but granting him rare pre-cognitive flashes.

The mystic eluded the heroes of The Battalion, who were released from Dai's mental control by the Psionic shockwave of the orb's destruction. The Welshman took time to adapt to his limited ability, taking his anger out by cruelly torturing twin sisters Josephine "aka terrorist and criminal Azure Agony, reformed by her sister" and Helena Grimm, who had fought alongside The Defenders, to death. They had the misfortune his true personality in the hours following the Orb's destruction, and Dai felt it unwise to let news spread.

He didn't want to involve anyone else, to risk any more lives, people to die like Frank or Isobella. It came to him that perhaps the only life he could safely risk would be one already lived.

During his life he had devoted considerable time to researching Pax and her origins, and he still had no idea how she originally came to be 'born'; how a statue came to life. He theorised that there was something in the nature of her essence that brought an old statue of peace to life, and that perhaps he could drag that essence back from death's realm and re-incarnate it.

Calling upon almost all of his power, he entered a trance like state and summoned the knowledge of his ancestors and of the dead. Using fine dark hard wood he moulded a vessel for the soul of his dead friend. He named it Athanasia, meaning 'Immortal' and knowing that Pax, as he knew her, was dead.

Travelling under constant threat from Dai's forces, he travelled to America and with considerable difficulty and not a little magic he moved the great heavy statue to the place of Pax' death.

On the Twelfth of July 2004, on the Burial Mound of Brζsi Skαldaspillir, he called down the storm and summoned the spirit. Lightning struck the statue and Athanasia was born, upon the spot Pax died.

It was begun.

"first in character post" What happened next:

By Trying to be a good woman in a bad world "Athanasia" on Friday, July 09, 2004 - 05:20 am:

The magical storm raged about the burial mound, whipping the nearby sea into a frenzy of crashing waves. The clouds hung low as the rain lashed the near barren ground with raindrops like bullets. Dr Tyburn stood for a moment, blinking his remaining eye dazzled by the lightning.

Atop the burial mound, the focus of the spell lay huddled on her knees as the rain whipped her broad brown back.

John felt utterly drained from the effort of the casting, from the last few weeks and as a whole. For the first time in many years, he truly felt his age. He was just starting to get his vision back when a near-blinding light beam cut through the clouds and picked him out.

Staggering back, he reflexively shielded even the sightless side of his face. A highly advanced looking aircraft dropped through the cloud cover, and six figures emerged, two flying under their own apparent power and four more rappelling down to the ground from the vehicles side doors, one so fast as to be a blur.

Five of them formed a rough circle around the doctor, with the sixth blurring around. As his vision returned John Tyburn recognised them all. The group were Dai's media-friendly superheroes – The Battalion.

The leader, dressed from head to toe in black leather, save for the rainbow across his chest, was Captain Rainbow. Like Pale Rider he hovered above the ground. Streaker was ever moving about while The Bodmin Beast and Catseye Jenny stood wearily ready for a fight. Bernard seemed dis-interested, scanning the horizon through the dark goggles he never removed.

They were well loved in the British Isles and abroad, saviours of the desperate, defenders of the helpless, fighters for truth and justice. Dr Tyburn thought now that they were sent as Dai's hired killers. He'd tricked the team at full strength, but now he was weak, barely standing.

"Dr John Tyburn." Normally Captain Rainbow's manner was as camp as his true nature, happy and fun loving. Now he was as deadly serious as any dark avenger.

"You're under arrest. We're taking you back to England to face a range of charges from murder to attempted genocide."

Dr Tyburn blinked his good eye again. Dai had clearly gone to work with greater enthusiasm than he'd expected.

"Come quietly, Doctor, for the dignity and memory of the good man you once were."

Emma walked towards the gently swaying doctor from one direction, while Jenny stalked towards him from the other. Bernard even turned to watch with apparent interest. They were clearly expecting a trick of some kind, for Emma became her beast within, looking like her late mother and aunt before her. John felt a tug at his heart as she did so, for he'd liked her mother and he now felt sure Dai had caused the woman's death.

Catsye's tail swished behind her as she drew near the doctor, who seemed ready to speak. As she reached out to touch him, his collapsed into the young Cat-girl's arms.

The Bodmin beast growled a question, which Jenny answered with a shrug.

"Captain?"

"He seems nearly dead from ... Hmm. There's magic in this storm, to be sure, but it's fading. I think we've arrived too late to stop whatever he intended, now we'll have to hope we can stop it before it's too late."

Doctor Tyrburn felt the rain against his face lessening as he looked up at the stars, while Jenny checked him for injury. "What're you playing at, you evil git?" she asked.

"Doctor Tyburn. You're going to be locked up for a very long time for your crimes. I'll see to it personally." Captain Rainbow informed him.

"Hey. You."

Bernard turned, surprised, and his vision was filled with the muscular body of a naked woman. He was four foot five inches tall. He looked up. And up. Athanasia hit him so hard he moved through the air, and landed on his back. Blood and teeth flew from his mouth. He moved momentarily, and then was still.

The Battalion immediately prepared themselves for a fight against the white-eyed stranger. Bernard was the most feared of the whole team by the villainous element, for reasons that were never very clear.

And he was down.

She could remember dying. She could remember the impact of Gabrielle turner's foot against her neck. Then there was nothing, nothing until the rain. Her memory was patchy, for the time, but improving. She vaguely remembered having it like that before. She didn't recognise her body. It wasn't her body.

There was a man she did recognise. John Tyburn; a friend and more so a friend who had not killed her. She saw him collapse, heard the threats.

She went from confused to angry.

Now she stood, five against one. Isobella devon she thought she recognised, before she realised the fur was slightly different. A Sister? A Daughter? The others she had the vaguest memories of seeing, but not knowing. They had come into The Battalion after Pax's time.

Streaker blurred past the woman, throwing one of his harder – weak by other standards, he could run with his legs but little else - kicks at her back, expecting her to rock forward. When she didn't, he was overbalanced and slipped backwards. A stamped foot more than broke his ankle, it broke and fractured it.

The nudist speedster's scream rended the air as he prayed for shock to set in. The rain was almost done now, the storm dissipating back into a warm July evening, unnaturally fast.

"Well?" the stranger asked, a stranger to the team, to herself.

"Who are you?" Catseye asked.

The stranger smiled, showing white teeth brightly in the calming night.

"I'm kind of wondering that myself. I know him though. His name's John; He's my friend, I think."

Captain Rainbow was moving for more height, waiting for Pale Rider to telepathically scan the stranger and provide more information. Streaker's injury wasn't fatal, and so he could afford to be cautious.

"Yeah? Well Bernard's my ... " Bernard wasn't really anyone's friend. He liked it that way, "Steaker's my friend! I ought to do to your buddy John what you did to mine!" the Cat-girl's ears were flat against her hair as her tail swished angrily.

The naked stranger walked forward, talking to the cat-girl, never taking her eyes of The Bodmin beast.

"Why haven't you?" she asked

"Because we're heroes! You're the bad guys!"

"Is that right? You know me then?"

The stranger stopped before The Bodmin Beast, who snarled at her. Behind them, the captain had dropped down next to Bernard, checking he was alright, trusting his team and his second in command – Jenny – to control the situation.

The silence from high Pale Rider was worrying.

Always ready to react on instinct, the Bodmin Beast ignored Jenny's hurried shout to be careful and leaped at the stranger. The stranger stepped aside punched The Bodmin Beast in the throat, hard.

"I knew Isobella's weak spots, girl. She was my friend too."

Light flashed in the Bodmin Beast's eyes as she forced herself to return to Emma Devon, her true form.

"You ... knew my mother?"

"Aye."

"Then you know what happened to her?"

"Dai ... Dai caused her death. He caused Frank Jackson's and Pax's too ... " It was Tyburn speaking, faintly from the ground. Jenny crouched over him, as Emma sat massaging her pained throat on the wet ground.

"No way. Dai's one of the greatest men who ever lived."

"Great?" Tyburn replied, "certainly ... but not good. Everything he's ever done has been for some other plan; many have died for it. I've not commited the crimes you accused me of ... "

High above, Pale Rider was having problems. She'd been using her powers to scan the area, and had found the remnant's of Pax' dome spell. Drawing the tendrils of the spell to herself, she too was temporarily freed from Dai's influence. She saw the truth in Dr Tyburn's mind. She began to drag the tendrils out, to spread them to the group, along with the new knowledge.

It greatly pained her to do so, for Dai was her father, yet she was a good woman, or tried to be, and she could see now that her father wasn't.

The group fell silent as the knowledge flowed through them, save for Bernard who remained unconscious. Water splashed on the stranger's head and, as she looked up, she realised Pale Rider was crying above her, tears dropping from the dark beneath her purple hood.

"We've ... been had ... This ... can't be true ... " Catseye.

The Stranger looked around, confused. Dr Tyburn saw that they believed him, but couldn't figure out how he had convinced them.

"What?" he asked, as the stranger dropped down beside him, resting his head on her hard bear thighs.

"John? John do you know me?"

"I named you Athanasia ... I knew you in your last incarnation, I called you into this one ... "

"But ... But we saw the town, the bodies, the weapons ... Dr Tyburn's weapons ... " the normally strongly resolute Catseye seemed on the verge of tears.

"No. They were my fathers. It was all my father. Whatever good we've done ... it's tainted, corrupt. Who's to say the lives we've saved haven't been killers, or the killers we've taken down been unjustly accused men like John Tyburn?"

Pale Rider landed at the feet of the doctor and appeared to look Athanasia in the eyes, though Athanasia could see only darkness under the woman's hood.

"We should return to Sadie City at once and work out how far Dai's corruption goes. Will you accompany us Doctor?"

Turning, they saw that Bernard was being winched on a backboard into the aircraft, while Captain Rainbow himself was carrying the nudist Streaker up.

"No, I've work to do here. I'm glad though, that you see the truth. Hold on to it, and Dai will not regain control."

There was nothing more said as The Battalion left, casting worried glances back at the fallen doctor and his naked companion. There was nothing to say – one of the great truths of their lives had been shredded. Pale Rider cut the most forlorn figure – she'd never known her mother and now she seemed certain to lose her father too.

And then they were gone.

"Athanasia?"

"It means Immortal."

"Immortal?" Athanasia smiled "I died;